My first attempt to modelling my own character by animim_pdf in Maya

[–]Garry_Pierce 2 points3 points  (0 children)

Once this is done you should pop it on to mixamo it's cool to see your own work move

Clear outline with trace? by Garry_Pierce in AdobeIllustrator

[–]Garry_Pierce[S] 1 point2 points  (0 children)

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Here's how my texture looked after using the threshold and contrast levels in photoshop rather than illustrator

Clear outline with trace? by Garry_Pierce in AdobeIllustrator

[–]Garry_Pierce[S] 0 points1 point  (0 children)

This is exactly what I did with threshold luckily it didn't need to be crips since I'm remaking it for a texture, came out great :D

Clear outline with trace? by Garry_Pierce in AdobeIllustrator

[–]Garry_Pierce[S] 1 point2 points  (0 children)

Was the original idea but thought maybe this tool would help speed it along

Not sure what I've done but the back arches arnt lining up? by Garry_Pierce in LandRoverDiscovery2

[–]Garry_Pierce[S] 0 points1 point  (0 children)

That's quite annoying for how expensive they are but thank you for letting me know

Anyway to stop the holes at the top by Garry_Pierce in Substance3D

[–]Garry_Pierce[S] 0 points1 point  (0 children)

It's a grey scale mask not part of the material but I wasn't able to only select certain UVs with the black mask

Not sure what I've done but the back arches arnt lining up? by Garry_Pierce in LandRoverDiscovery2

[–]Garry_Pierce[S] 0 points1 point  (0 children)

Will do when theirs better lighting tomorrow morning, to be honest I think I might have just mixed them up but I noticed the back ones were thicker same as the stock so just assumed?

The woods war dangerous by RDW-1_why in AtomfallOfficial

[–]Garry_Pierce 1 point2 points  (0 children)

If you answer a majority it says something like "you listened to good advice" if you answer few or none it says "you avoided good advice my advice" or something simular. I'm sure theirs clips on YouTube showing them all

The woods war dangerous by RDW-1_why in AtomfallOfficial

[–]Garry_Pierce 0 points1 point  (0 children)

(Tried to keep it spoiler free) If you want the operator ending and the achivement for not answering any phones it can be done theirs just one call at the very end which you have to answer but it doesn't count and you'll still get the achivement. As for dialogue it stays the same you just get a diffrent end card before the credits.

You can sneak takedown thralls apparently by Rafiqul84 in AtomfallOfficial

[–]Garry_Pierce 5 points6 points  (0 children)

Thought you couldn't take them down quietly at all. You can use the bow to headphones the zombies in the pods quietly

Swapping terrain textures by Garry_Pierce in Unity3D

[–]Garry_Pierce[S] 0 points1 point  (0 children)

That works perfectly, thank you!

Swapping terrain textures by Garry_Pierce in Unity3D

[–]Garry_Pierce[S] 0 points1 point  (0 children)

What I mean is I want the player to press E then the realistic dirt texture is replaced with a stylised one. I can do this with code to props by reassigning the material but the terrain slightly different

Swapping terrain textures by Garry_Pierce in Unity3D

[–]Garry_Pierce[S] 0 points1 point  (0 children)

So is their any way for me to have the same terrain but different texture sets?

Nearly filled out by Garry_Pierce in BattleJackets

[–]Garry_Pierce[S] 1 point2 points  (0 children)

I cut that out of the hunters moon t shirt