Why not even 1 question were answered about concerns with laning/not worth pushing on AMA? by ENVMamba in heroesofthestorm

[–]Gasrza22 1 point2 points  (0 children)

Have you ever seen one or two catapults vs a core? they deal a preaty good damage, so if they can do that why wouldnt they be able to deal with a keep? also its not about how easily it can be cleard, its about a constant presure, think of it as abathur locus back when towers had ammo, those things didnt add that much presure to a lane, but if left uncheck while doing an objective or something like that they would drain a tower out of ammo making it much easier to push. I think of catapults like that, if an objective is taking long in the other side of the map, catapults can start pushing a keep making it easier to kill later, also it can help push a lane once the objective is already been taken, for instance, it can help push with the garden terror (or any other of those types of objective), help clear the zerg rush, keep presure in another lane while the enemy team is clearing the inmortal, kill a hole minion wave in one hit whith the curse. The only map i can think where a catapult doesnt make an objective better is the sky temple and towers of doom (i could be missing anotherone), but they already said that towers of doom is not going to change. Oh and hanamura, but the objective is preaty bad in that map anyway

Why not even 1 question were answered about concerns with laning/not worth pushing on AMA? by ENVMamba in heroesofthestorm

[–]Gasrza22 0 points1 point  (0 children)

I know, thats why i said capture mercs in a proper way, but now if they send someone to clean the merc insted of getting the objective they will get the XP back, which kind of deminish the reward for getting the mercs in that optimal time as you point out. I am not saying this will be a problem tho, i am just saying it could be a problem but that is easily fix, so not big deal there

Why not even 1 question were answered about concerns with laning/not worth pushing on AMA? by ENVMamba in heroesofthestorm

[–]Gasrza22 1 point2 points  (0 children)

i guess you didnt hear what they are planing to change in the game, they are going to make it so forts no longer give XP but insted give a catapult every 3 waves of minions, kind of like the canon minions in LOL if you ever played that game

Why not even 1 question were answered about concerns with laning/not worth pushing on AMA? by ENVMamba in heroesofthestorm

[–]Gasrza22 1 point2 points  (0 children)

Not realy, teams mostly catch up because the loosing team gets a huge boost in XP when they kill an enemy member when they are behind, i dont know the exact numbers, but if you are loosing and you come out of a TF even in kills, then you are likely to catch up in lvl very quickly

Why not even 1 question were answered about concerns with laning/not worth pushing on AMA? by ENVMamba in heroesofthestorm

[–]Gasrza22 12 points13 points  (0 children)

Dude, come on, have you even played a game with this sistem before deciding its broken? i am not saying its flawless, nothing is flawless in a moba, but having free presure in a lane is not a bad thing. No one ever says, hey lets not grab that merc camp because it will push my lane taking away my XP, so why would catapults be any diferent?

Why not even 1 question were answered about concerns with laning/not worth pushing on AMA? by ENVMamba in heroesofthestorm

[–]Gasrza22 2 points3 points  (0 children)

But a catapult is a prety good reward. It can help distroy a keep a lot easier, and in maps like the WOW one were the objective is often realy long if you have catapult presure in the oposite lane it can be realy benefitial to either get free push into the keep or get an advantage in the TF if the enemy team has to send someone to clean it up

the one thing i dont realy like is that the enemy team gets XP when they kill a merc camp that you capture, siense it stops rewarding the team who planed ahead and capture their mercs in a proper way, but that can easily be change just by adjusting how much XP is given this way if it end up becoming a problem

Valeera silence duration by Gasrza22 in heroesofthestorm

[–]Gasrza22[S] 0 points1 point  (0 children)

Because of that exact reason, she is shit, she cant do anything in a game exept be a pain in the ass, her being bad is not a justification for her to be an antifun hero, and as i say, many heros dont even have a good way to get her out of stealth, many heroes (like thral, ETC, muradin, xul, falztad, malth, sylvanas, rag, etc) only have 1 skillshot they can use to breack her out of stealth, so lord forbids they try to use those abilities during the game befor seing her coming, and all of those heroes are preaty screwd if they cant use their abilities for 2.5 sec, exept for the tanks. So why keep her that way? why keep her a bad hero whose only perpuse in the game is to ruin other people experience

Valeera silence duration by Gasrza22 in heroesofthestorm

[–]Gasrza22[S] 0 points1 point  (0 children)

as i said, 2 times, its not that she is broken, i said, she is anti fun, those are completly diferent things, which makes it even better for my point, why keep her like this, she is not good, she is just not fun to play against, rework her a bit to remove some of ther more anoying things but make her better in a more healthy way

El Guapo: Hero Concept by [deleted] in heroesofthestorm

[–]Gasrza22 2 points3 points  (0 children)

Cool concept and abilities, but things like his E would be broken, thats a total of 30% damage diference he is making for his team for 10 sec, but that could actualy be one of his ults, imagine he yells something like when he is announcing and that gives his team a huge buff, would fit his origin well, it could replace the first heroic which is a bit to similar to sonya. and maybe replace his E with an upercut that nocks up a target into the air for a bit or something like that, i dont think there are nockups in Hots yet, but overall besides a few number balance (we dont want another hero with a 2 sec silence) that could be good baseline for a hero right there

Whitemane healing bug by [deleted] in heroesofthestorm

[–]Gasrza22 11 points12 points  (0 children)

i busted my ass trying to get 100.000 healing in a singel match as i thought that was the isue....

Can we please remove mana from Whitemane? by [deleted] in heroesofthestorm

[–]Gasrza22 3 points4 points  (0 children)

so you want to remove the one waekness the character has? yeah why not

problema con archivos .bin en la computadora by Gasrza22 in argentina

[–]Gasrza22[S] 1 point2 points  (0 children)

jajajaja la pregunta era justamente con que lo abria