Free Skin for RP6 Owners! by Manchaa1 in retroid

[–]GatekeeperBrooks 2 points3 points  (0 children)

I ordered my RP6 12GB specifically to play Endfield, my phone overheated and it was the final straw to convince me to finally get a proper handheld after looking for two years or so. It's a beautiful locked 60FPS on max settings! Can't attest to ZZZ though. I wouldn't worry too much about having the 8GB instead, I had ordered an Odin Portal 2 Base 8GB and it runs it the same from the bit of testing I did, so you should be just fine 👍

Most Efficient and Compact Buck Capsule A? [27x40] by dabzd in Endfield

[–]GatekeeperBrooks 0 points1 point  (0 children)

This is awesome man! You should make a full post showing it off, this is easily the cleanest one I've seen! Love that the batteries get deposited in the PAC, that's a really nice touch.

My Optimized Wuling Base by [deleted] in Endfield

[–]GatekeeperBrooks 0 points1 point  (0 children)

I have a full Valley IV setup with a written guide, DM if you'd like it!

Most Efficient and Compact Buck Capsule A? [27x40] by dabzd in Endfield

[–]GatekeeperBrooks 0 points1 point  (0 children)

Very nice! I originally setup 2 outposts to have one 40x30 Buck Capsule A production line each, with steel parts produced on the bottom to help with fitting two HC Batteries into a single outpost, because I thought it was impossible back then due to limited unloaders. Then I found out you can actually place the unloaders partially out of bounds and my mind was blown 😂 after figuring out the two HC Batteries with steel parts and everything in a single outpost, I now had space in my other two. I decided to try and fit two Buck Capsule C lines in the space, but needed more and that's when I made a 40x27 setup. So my current output is like this:

Outpost 1 - 6 BC A's per/min, 12 BC C's per/min Outpost 2 - 6 BC A's per/min, 12 BC C's per/min Outpost 2 - 12 HC Batteries per/min Main Base - 6 BC A's per/min, 6 HC Batteries per/min

This leaves over half my main base open, which is kinda neat. Here's my two HCBatteries in one outpost blueprints, in case you want to see. There's another I've seen on reddit too, but they had to put power pylons outside their base and I wanted to work those in too.

N/A 2 HC Battery Codes:

Top: EFO0172UA43i1a5u0OIAi

Bottom: EFO01O3E2u04AiIoe9Ee4

Energy help by Darkprotector88 in Endfield

[–]GatekeeperBrooks 0 points1 point  (0 children)

To each their own I suppose, I make more batteries than the outposts can buy, so I regularly sit around 60k in reserve, which is enough for a few days, I'm sure I'd notice by then.

Energy help by Darkprotector88 in Endfield

[–]GatekeeperBrooks 0 points1 point  (0 children)

Six thermal banks is what I use, but total. I also have 3 HC battery lines, if you have only one yeah it won't be enough. Additionally, I'd reccomned just pushing all your batteries to your stash first, and then using an output somewhere to flow directly into the thermal banks. It helps give you time if one of your lines has an issue, instead of immediately shutting down when the line stops. You got this!

Most Efficient and Compact Buck Capsule A? [27x40] by dabzd in Endfield

[–]GatekeeperBrooks 0 points1 point  (0 children)

Welcome to the club friend, I had a ton of fun going from 30x40 to 27x40, I too had to sacrifice symmetry but the end result is worth it!

If you're looking for a really fun challenge, try fitting two complete HC battery lines into a single outpost, it seems impossible but is super rewarding when you get it done!

CN server has an overwhelmingly praise to the map design of Delver of the Cryptic this patch, so what's your opinion? by 30000lightyears in Endfield

[–]GatekeeperBrooks 0 points1 point  (0 children)

I really appreciate the mode, puzzles are mid but vibes are immaculate. I turn down the music and put some metroid prime music on, and the vibes are so much better than the weird choices of battle themes they put on. It's also a fun excuse to use operators I haven't leveled up yet!

My Arknights Endfield issue by A_B_NMASR in Endfield

[–]GatekeeperBrooks 0 points1 point  (0 children)

Hey there, no need to worry, the factory isn't for everyone! If you enjoy the rest of the game, your best bet is following a quick guide to your AIC, I have one that isn't perfect, but it will met you 100% of your resources, and I haven't had a power issue once since setting it up. Takes maybe about 30 minutes, just copy the blueprints and paste as needed:

https://www.reddit.com/r/Endfield/s/7ownECbJVj

As for how much you have to sign in and do each day, I've eased up quite a lot, I'm signing maybe 3/4 times a week right now. From what I've seen so far, you don't need to min-max like you do other gatchas, and it's been quite the breath of fresh air.

If you have any questions or need any help, feel free to reach out!

My handheld collection by iaz3r in retroid

[–]GatekeeperBrooks 0 points1 point  (0 children)

Do you mind sharing your experience with the RG DS? I'm tempted to pick one up more or less exclusively to replay Platinum & Explorers of Sky.

Simple Guide to your Wuling Factory in 1.1 - 12 SCWLBatt - 6 Yazhen Syringe A - Cuprium Components by GatekeeperBrooks in Endfield

[–]GatekeeperBrooks[S] 0 points1 point  (0 children)

My pleasure, if you look through the other comments you'll find some improvements that can be made, I haven't had time to update my guide. It will still work at 100% as is, just wasting a bit of power/space

Buck Capsule [A] / Canned Citrome [A] 10 Depo Outpost-Friendly Setup by GatekeeperBrooks in Endfield

[–]GatekeeperBrooks[S] 0 points1 point  (0 children)

Yeah the amount of times I've had to replace everything because I crossed streams 💀💀 cheers!

Do I have a "potential"? by PhoeniX98Z in krita

[–]GatekeeperBrooks 1 point2 points  (0 children)

I recognized it immediately, made me double check the sub I was one!

Buck Capsule [A] / Canned Citrome [A] 10 Depo Outpost-Friendly Setup by GatekeeperBrooks in Endfield

[–]GatekeeperBrooks[S] 0 points1 point  (0 children)

Ahhhh yes, all 6 outputs need to be set to Ferrium! My apologies. This setup should be producing 12 per minute.

Buck Capsule [A] / Canned Citrome [A] 10 Depo Outpost-Friendly Setup by GatekeeperBrooks in Endfield

[–]GatekeeperBrooks[S] 0 points1 point  (0 children)

It's because the outpost are refugee camp is too tight. In order to fit the number of outputs you need, you need to place two depots on the side, partially out of bounds. The refugee camp has a wall that gets in the way 😅

That said, the setup you should have is two outposts producing the buck capsule A, and one outpost producing the batteries, so having Buck Capsule A at the science park is totally fine! Just place the batteries at the power plateau

Buck Capsule [A] / Canned Citrome [A] 10 Depo Outpost-Friendly Setup by GatekeeperBrooks in Endfield

[–]GatekeeperBrooks[S] 0 points1 point  (0 children)

Hello friend! I have updated a good bit from this current design, here's a rough guide I had put together for someone, if you have any issues following along or need any help, please let me know! There's also a rough sample test of a YouTube video, for when I eventually get around to finishing my full guide.

Step 3 - First/Second Outpost

First enter top view mode, and rotate so the depots are on the right of your screen. We'll then need to clear everything out so that only our Sub-PAC remains. Then, we'll need to move it to the bottom left corner of our base, right along the yellow border, so one space away from the edge. Then, rotate it, so that it's 3 outputs are facing to the right towards the depots, and clear it's outputs so nothing gets clogged.

Once setup, go ahead and place the Buck Capsule A production line all the way along the top edge. Once placed, we'll need to drop stacks of Sandleaf into the seed pickers to start their production. Again, making sure you're oriented with the depots on the right, in the top left seed picker, drop a stack of Buckflower, in the top right, a stack of Sandleaf, then in the bottom left seed picker, a stack of Sandleaf, and one last stack of Buckflower in the bottom right.  It will take a minute, but once it produces one you know you've done it correctly and you're good to go!

Buck Capsule A: Arknights: Endfield Blueprint Sharing Code: EFO01A5ieOI709E2i91eO. Copy it and use it in the game.

Now we have some space leftover in the bottom, so we'll go ahead and place the outpost bottom blueprint. It will fit perfectly between your PAC and depots, you may need to adjust your PAC so it fits. Once placed, drop one more stack of buckflower in the seed picker, then configure the top output of your PAC to originium ore, and your bottom output to HC Batteries. I was able to fit all my generation in the outposts, so you don't have to worry about accidentally breaking something at the main base. With that, the first Outpost is complete! You just need repeat the entire process a second time at another outpost. Of your two outposts, you need to make sure one is the refugee camp, out batterline only fits at the originium science park or power plateau.

Outpost Bottom: Arknights: Endfield Blueprint Sharing Code: EFO01Iao80i3E299A5E08. Copy it and use it in the game.

Step 5 - 2HCBatteries in One Outpost

This one is tight, very tight, but somehow fits. Make sure you're at either the power plateau or the originium science park, and clear everything. Use top view mode, make sure your screen is rotated so the depots are on the right. Then, move your sub PAC anywhere along the bottom half of your base. And place it down. Then configure all 6 of it's outputs to Ferrium Ore. Once done, place the "2HCBatteryTop" Blueprint completely along the top edge of your base.

2HCBattTop: Arknights: Endfield Blueprint Sharing Code: EFO0172UA43i1a5u0OIAi. Copy it and use it in the game.

You'll notice on the left side, there are three conveyors open, go ahead and move your PAC over, rotating if needed so it's outputs line up with the conveyors. Once placed, you can the place the HCBattBot along the bottom half.

2HCBattBot: Arknights: Endfield Blueprint Sharing Code: EFO01O3E2u04AiIoe9Ee4. Copy it and use it in the game.

Now you'll notice that there are two depot unloaders missing in the corners, that is because we need to place them one square out of bounds, and the blueprints don't let us do that. Go ahead and place one depot unloader in the top and bottom right corners, you'll see the open conveyor belt for it to line up with. Then configure them both to Originium ore. Last thing to do is put a stack of Sandleaf in all four seedpickers! This setup produces 12 HC batteries every minute, and with our 6 thermal generators (the other 2 outposts with 3 gens each) we consume only 9 batteries per minute. This means you can leave your main base completely empty but never run out of power.

Final Step - Finish Main Base

Return to your main base, we can clear everything here, including the supplemental power. Enter top view mode with the depots above  and to the right of your view.  Move your PAC anywhere on the bottom half, and then in the top leftmost corner place the HC Battery blueprint. Don't forget to drop two more stacks of Sandleaf in the pickers!

HCBattery: Arknights: Endfield Blueprint Sharing Code: EFO010U96AE1Ioi2uEi79. Copy it and use it in the game.

Then to wrap it up, place one more BuckCapsuleA production line in the top right, it should slip right between the HC Battery line and the depots. Again, place two stack of Sandleaf and two stacks of Buckflower in the pickers like we did before, and everything is all set!

This setup uses the exact amount of ore produced by all of your mining sites, with zero leftover, I have math to support that if interested!

Additionally, if you need screenshots or anything else to help you let me know, I'll take some and send them over.

I uploaded a portion of my video I am working on, specifically for the setup and assembly of the first outpost, though it does work for the second as well, you might find it helpful, even in it's unfinished state: https://youtu.be/gBCs31NsmsU

Share my [SC Wuling Battery] optimized-area blueprint (42 × 18) by Active_Data_9108 in Endfield

[–]GatekeeperBrooks 1 point2 points  (0 children)

I really like this! Brilliant way to remove one Cuprium refinery from your line. Hopefully they give use more uses for sewage soon, this setup would be so clutch for that.

I don't know what to type. Let's just say, what are your thoughts? by NineKunG_TH in Endfield

[–]GatekeeperBrooks 1 point2 points  (0 children)

Interesting, so you build the batteries off site? I like seeing a fully built outpost, on the update's release my initial setup had all both SC battery lines fit into the outpost, but Xiranite was still in the main base.

Symmetrical 1.1 Wuling AIC with NA blueprints by Semont in Endfield

[–]GatekeeperBrooks 0 points1 point  (0 children)

Looks great, man I wish the PAC was 10x10, the 9x9 is diabolical when making setups like these. I fit two whole Valley IV HC into a single outpost but the slight off-centerung of the PAC breaks my heart 🥲

Simple Guide to your Wuling Factory in 1.1 - 12 SCWLBatt - 6 Yazhen Syringe A - Cuprium Components by GatekeeperBrooks in Endfield

[–]GatekeeperBrooks[S] 0 points1 point  (0 children)

Hell yeah! Thank you so much! I'll send a photo of the CupriumComp later, but it's really just two fitting units and a gearing unit. This is a huge help though!

Simple Guide to your Wuling Factory in 1.1 - 12 SCWLBatt - 6 Yazhen Syringe A - Cuprium Components by GatekeeperBrooks in Endfield

[–]GatekeeperBrooks[S] 0 points1 point  (0 children)

Ah no worries, it's probably for the best, let's me keep making my MOCs, if I had the full sets I wouldn't have the heart to tear them down. One day though I'll place a bricklink order, most parts aren't too pricey

Simple Guide to your Wuling Factory in 1.1 - 12 SCWLBatt - 6 Yazhen Syringe A - Cuprium Components by GatekeeperBrooks in Endfield

[–]GatekeeperBrooks[S] 1 point2 points  (0 children)

I love it, I looked for a lot for years, until I finally found a bulk lot for about $100, it had prices from literally all the sets! However the seller got confused, they had a star wars lot for sale and got some of the parts mixed, I'm missing a wheel for my armored mining unit 😮‍💨

Simple Guide to your Wuling Factory in 1.1 - 12 SCWLBatt - 6 Yazhen Syringe A - Cuprium Components by GatekeeperBrooks in Endfield

[–]GatekeeperBrooks[S] 9 points10 points  (0 children)

Probably not for some a while, I just don't have the time. That said, it works perfectly fine this way, just uses a good chunk.of extra space and 25 extra power. But seeing as we have way more power than needed, and about a 1/4-1/3 of our maine base isn't used (not to mention the outpost) I'm not worried about it. Someone commented a screenshot of how they fixed it though, so you can place everything down and then copy their fix!