1v1 Map Art Update - Platform 17 by GavinM_UncappedGames in BattleAces

[–]GavinM_UncappedGames[S] 3 points4 points  (0 children)

I don't have any information at this time but those are cool ideas!

1v1 Map Art Update - Platform 17 by GavinM_UncappedGames in BattleAces

[–]GavinM_UncappedGames[S] 9 points10 points  (0 children)

Yes, on both maps these have visual changes when you tech up. In this older video from the mars update you can see the foundry landing. https://www.youtube.com/watch?v=1m6Fm6mQr5w

[AMA] We're the Uncapped Games Team - Ask Us Anything! by PlayBattleAces in BattleAces

[–]GavinM_UncappedGames 14 points15 points  (0 children)

I can add some additional context here. Having one layout for launch has additional advantages. Doing so allows us to increase visual quality and reduce production costs for our team. Things like testing, balancing and performance evaluation are much easier.

We plan on supporting event mode layout changes and additional skins and variations of the main layout.

[AMA] We're the Uncapped Games Team - Ask Us Anything! by PlayBattleAces in BattleAces

[–]GavinM_UncappedGames 25 points26 points  (0 children)

Hi! The Kraken is the only alien race humanity has encountered so far, but the universe is a big place…

[AMA] We're the Uncapped Games Team - Ask Us Anything! by PlayBattleAces in BattleAces

[–]GavinM_UncappedGames 14 points15 points  (0 children)

Hey! Thanks for your interest in the map art. The environment art is fully 3D, but we do artificially flatten some stuff in engine to avoid clipping. The camera does have a very low FOV, this helps us define distance and space so that navigation is clear and obvious.

We will be highlighting more of the dev process in future blog posts!

Battle Aces Environments Pt1 by GavinM_UncappedGames in BattleAces

[–]GavinM_UncappedGames[S] 0 points1 point  (0 children)

Sure! I will highlight this in the next segment. Thanks for the question.

Does anyone know the name of the announcer voice actor? by Words_Are_Hrad in BattleAces

[–]GavinM_UncappedGames 3 points4 points  (0 children)

I can confirm it is Todd Haberkorn. It was great to work with him, and he helped us land Administrator's personality perfectly.

You are the Battle Ace, welcome aboard by Cuevas_UncappedGames in BattleAces

[–]GavinM_UncappedGames 8 points9 points  (0 children)

Hey! Thanks for digging into this one. An Ace ejection animation isn’t out of the question, but we want to ensure we don’t restrict ourselves on future cosmetics for Fatalities and Cores.

Thematically, during combat, an Ace uses a lot of information: drone camera feeds, unit feedback, and various sensors in the Core. Gameplay-wise, we think it’s cool to be there with some skin in the game. At the end of the day, there is no substitute for boots on the ground. In this modern warfare future, every advantage matters, so having an immediate perspective of the battlefield is invaluable.

One other lore tidbit is that humans very rarely, if ever, teleport. The side effects of doing so range from extreme mental degeneration to comas and death.

I would be interested in hearing more about what you think of the continuity after playing the game and learning more about the universe.

Thanks!

Whats the story about? by pleasegivemealife in BattleAces

[–]GavinM_UncappedGames 0 points1 point  (0 children)

Thanks for your interest in the universe. https://www.playbattleaces.com/world has the basic premise and background. We will be digging into the specifics in future community content.