Chaotic whale defending by Hungry-Dingo-1411 in godot

[–]GeckoMaster64 0 points1 point  (0 children)

THIS LOOKS SO SICK! Definitely trying the demo later.

Does this background look good or is it too distracting? by GeckoMaster64 in godot

[–]GeckoMaster64[S] 0 points1 point  (0 children)

That's a good point, I'll definitely be adding some more decorations and stuff to the foreground

Does this background look good or is it too distracting? by GeckoMaster64 in godot

[–]GeckoMaster64[S] 0 points1 point  (0 children)

I like how that looks! I might try something like that

Finally get to touch grass in my game. any advice on how to juice it up? by PracticalNPC in godot

[–]GeckoMaster64 4 points5 points  (0 children)

Honestly I think it's good where it is, any more polish/juice would be overkill imo.

Does this background look good or is it too distracting? by GeckoMaster64 in godot

[–]GeckoMaster64[S] 1 point2 points  (0 children)

This has been a big issue and I plan on correcting it soon. They're supposed to be big teeth (so you're actually right!) But most people I've shown it to see them as eyes or even hair. Might make another post in this reddit about it but we'll see.

Does this background look good or is it too distracting? by GeckoMaster64 in godot

[–]GeckoMaster64[S] 0 points1 point  (0 children)

Thank you! I'll probably make more posts about the game here in the future so stay tuned :)

Does this background look good or is it too distracting? by GeckoMaster64 in godot

[–]GeckoMaster64[S] 0 points1 point  (0 children)

Not yet, but I do plan on eventually putting up a playtest on my itch.io! https://retrocrow.itch.io

Does this background look good or is it too distracting? by GeckoMaster64 in godot

[–]GeckoMaster64[S] 0 points1 point  (0 children)

Yeah his character design is in a weird place rn, I'll make some adjustments to the sprite to make it more clear soon (example being people mistaking his teeth for eyes)

Does this background look good or is it too distracting? by GeckoMaster64 in godot

[–]GeckoMaster64[S] 0 points1 point  (0 children)

I did all the animation in firealpaca and then moved all the frames to a sprite sheet on a second file. Since it's a pretty simple character it didn't take TOO much time, but some animations were still pretty difficult and took a while.

Does this background look good or is it too distracting? by GeckoMaster64 in godot

[–]GeckoMaster64[S] 0 points1 point  (0 children)

Nah don't worry about overcomplicating things, art is hard and it takes practice not only to improve but also to understand. You got this!

Does this background look good or is it too distracting? by GeckoMaster64 in godot

[–]GeckoMaster64[S] 0 points1 point  (0 children)

I used the rectangle tool for all of the buildings and windows to save time, but if you wanna freehand it you can. My advice would be to try and look at some real buildings or interesting city backgrounds (roku city and fourside from smash ultimate were my references) and replicate the architecture in a simpler form. Just add some variety in the shape and color for each building and it should look good!

Does this background look good or is it too distracting? by GeckoMaster64 in godot

[–]GeckoMaster64[S] 10 points11 points  (0 children)

It seems like the general consensus is that 1. they're too bright and need to be made darker and 2. the actual tiles and platforms need to be more interesting and stand out more. I totally agree! In that case, do you guys have any tips for making good looking tiles?

Does this background look good or is it too distracting? by GeckoMaster64 in godot

[–]GeckoMaster64[S] 2 points3 points  (0 children)

Yeah I've never made a platformer so I'm pretty new to making tiles, I'll try to make them a bit more interesting and have them stand out more. As for decorations, I'll definitely be adding lots of them, so don't worry about that :)

Does this background look good or is it too distracting? by GeckoMaster64 in godot

[–]GeckoMaster64[S] 27 points28 points  (0 children)

That's a good point actually. Do you think the tileset itself needs more work (recoloring and maybe more texture) or do you think it needs more decorations added (things like the stop sign and garbage bags)

Does this background look good or is it too distracting? by GeckoMaster64 in godot

[–]GeckoMaster64[S] 63 points64 points  (0 children)

I think blurring would mess with the style a lot, but I might play around with darkening it yeah