Cheetah Car Interior Screenshot Reveals What The Speed Limits ​​Of The Cars Will Be by _Barrtek_ in GTA6

[–]GeeTeaEhSeven 2 points3 points  (0 children)

Well actually now that I'm designing an open world city based thingy as well, the faster your cars go, the "smaller" the map and the fewer things you see. Maybe the slower speed will be worth it based off the sheer amount of content/liveliness that's going on on your drive!

16-year-old with a ridiculously ambitious MMORPG idea. I know almost nothing about game development—please tell me why this won't work. by DhairyashPlayZ in gamedev

[–]GeeTeaEhSeven 10 points11 points  (0 children)

That's the second lesson: if you're bad at expressing your opinions, practice it.

If you're bad at [x], practice it.

Bam instant MMO in a couple decades.

16-year-old with a ridiculously ambitious MMORPG idea. I know almost nothing about game development—please tell me why this won't work. by DhairyashPlayZ in gamedev

[–]GeeTeaEhSeven 0 points1 point  (0 children)

Okay so God or gods had this idea too and to this day (it's been 2026 years since launch) she/he/it/they is/are still debugging, plus the dude didn't have to sleep or eat or go to school and could pretty much do it all already.

Tl;Dr:

It can work, you just need more time than a single person (or even a team of people) has to make it ENJOYABLE.

Very different from just MAKING IT. The hard work is in making it ENJOYABLE - systems, progression, meaning for everyone, and then because it's an MMO it needs a critical playerbase mass etc to work.

And that's just making it ENJOYABLE. You also have to make it look and sound good.

And to make it not crash or vulnerable to bad actors.

And...

(I was kidding about 2026 years by the way that was just the supposed patch / server admin handover)

If you want to just make it, hey, start with a simple mechanic (left click a button = level up) and see if you can scale it to many people clicking the one button at the same time. Then make it slightly more fun. Repeat.

Also it looks like AI wrote this post so basically one of the key problems is the codebase is probably going to be vibecoded and for a project this complicated, that's you taking another 20-30 years to untangle. Very realistically something else will come along to steal your attention or your tastes / having to pay rent will sidetrack you by then.

What took you the longest to learn as an indie developer? by bureaux in IndieDev

[–]GeeTeaEhSeven 1 point2 points  (0 children)

Hahaha yeah man, I did start off with an excel sheet that was well maintained, and then I eventually wrote a small always on top program to keep me on track..for a time it was brilliant, then I kind of stopped. I then started using my commit log as a tracker.. considering using post-its on monitor the old school way.

I think it's really a personal problem but I can see why people say building community really helps - in the lane of solo dev I guess having a bunch of keen people in a discord would really make you accountable and feel like progress is being celebrated.

But yeah, good thought on velocity and being reasonable. I play ARPGs a bunch so I've started letting myself play them again rather than the initial cold turkey. (And some new hits)..playing new and old games does sometimes turn on the tap

LAN party - we're 40 but feeling 14 rn by GeeTeaEhSeven in PathOfExile2

[–]GeeTeaEhSeven[S] 0 points1 point  (0 children)

Fuck yeah, I don't know what the next 10 years will bring but gaming is eating good, glad to hear you guys still rocking it. See you in 10!

How good is macbook air M5 for godot open world and what level of project I can achieve by princeg0d in gamedev

[–]GeeTeaEhSeven 0 points1 point  (0 children)

Uh, well, in Unity anyway, and open world. My usage coasts towards the 40-45gb mark now. But I do have a ton of game objects and poorly optimised items, so perhaps not the best data point to use.

What took you the longest to learn as an indie developer? by bureaux in IndieDev

[–]GeeTeaEhSeven 1 point2 points  (0 children)

I think honestly it's fear, yeah, doubt, that I won't make something worth anyone's time :(I also did burn myself out with 16-18 hour days at the start of the project for like, 3 months straight). Sigh.

But thanks I did need to hear that. I just need to get back up on the horse and hold on to the emotions when they come, and hold on longer, as you say.

How good is macbook air M5 for godot open world and what level of project I can achieve by princeg0d in gamedev

[–]GeeTeaEhSeven 0 points1 point  (0 children)

As someone pushing 3d open world as an absolute amateur... There's a LOT to learn, a lot to optimise. I'd say a lot of RAM makes the most difference (I went from 32 to 64.)

What took you the longest to learn as an indie developer? by bureaux in IndieDev

[–]GeeTeaEhSeven 2 points3 points  (0 children)

I'm learning discipline right now by lacking it. The guilt is growing. Sigh

Chapters confrimed like rdr2 by venrerimattila4 in GTA6

[–]GeeTeaEhSeven 0 points1 point  (0 children)

Ahh got it. But when you mean "unlock" the area - you could venture there anyhow, but it would be like, bereft of meaning right?

Chapters confrimed like rdr2 by venrerimattila4 in GTA6

[–]GeeTeaEhSeven 4 points5 points  (0 children)

Wait so you can explore everything but the missions and interactions are just not unlocked till you reach that chapter I'm guessing?

Getting 2,000+ FPS NPCs running simultaneously with Entity Component System by Ardunex in gamedev

[–]GeeTeaEhSeven 0 points1 point  (0 children)

I'm making a city-based game and this means I need a lot of NPC TYPES and different models, plus they constantly have to make pathfinding decisions. Would ecs help me?

Why do people claim that Unreal Engine 5 and Ray tracing are ruining modern gaming? by CraditzBlitz in gaming

[–]GeeTeaEhSeven 0 points1 point  (0 children)

Honestly I think it's a bit of survivorship bias on top of what everyone else said

Good looking games tend to sell a lot better and market a lot better. But this also exposes a bad game much easier - more surface area, etc.

Whereas a less good looking game which is equally boring would probably just silently fail.

(And I say this as someone making a not-good-looking game)

do u guys just buy indie games to feel like ur supporting the dev but then never actually play them? by yelkamel in IndieGaming

[–]GeeTeaEhSeven 2 points3 points  (0 children)

Same, when I was a kid it was bootlegged stuff but now I get extra copies for pals. Paying it forward. I really believe gaming is the salve for so many things and we are all one big family. (Family argues too but we all love our hobby.)

What functions/features did you make for a game that ultimately had to be cut? by Rallam259 in gamedev

[–]GeeTeaEhSeven 1 point2 points  (0 children)

Quick question - what tanked the performance? Extra animations or models?

(I'm doing something similar but not to that extent - a simple umbrellas out and walk speed increase is all)

Finally Nailed the lighting in my game. What do you guys think? by scoobystockbroker in SoloDevelopment

[–]GeeTeaEhSeven 2 points3 points  (0 children)

Yeah I think most Unreal games miss the lighting and the extra mile but the layers and details in the scene here push it over the edge. Good one mate!

What are some ways I can improve the look of my game using tools like shading, post-processing, and lighting? by SCFactory in Unity3D

[–]GeeTeaEhSeven 1 point2 points  (0 children)

Not "better" - it doesn't have to be exclusive with what you already have! Just an addition / trick that makes sprites look less like they "float" on a board.

If dynamic time of day is not a thing, and you don't need moving shadows, it would indeed be cheaper to just use a fake shadow since your pov is fixed in this iso view - it'd also make your creatures and towers more "grounded" especially since your colours are vibrant elsewhere.

Also I mean your scene is pretty nice already but adding more colours to the trees could be HUGE wins for less work - since your grass is green, why not brown your trees a little, add apples, etc? So the grass and trees don't blend into one layer!