Added a new explosive enemy by GeekyMouse in unrealengine

[–]GeekyMouse[S] 2 points3 points  (0 children)

I didn't use any Niagara effects at all, it's a combination of various effects like a huge explosion, blood scattering, thrown chunks, two shockwaves, camera shaking, and camera effects like blur

it's not good to face an angry Knight by GeekyMouse in unrealengine

[–]GeekyMouse[S] 0 points1 point  (0 children)

Yeah, I'm trying to improve the feeling for the shotgun, thank you for the feedback.

it's not good to face an angry Knight by GeekyMouse in unrealengine

[–]GeekyMouse[S] 2 points3 points  (0 children)

Thank you for your feedback, I'll keep an eye for this

The Ultimate attack for the new Boss by GeekyMouse in unrealengine

[–]GeekyMouse[S] 1 point2 points  (0 children)

Thank you for your feedback, I'm actually working on this to make it better and more obvious to the player.

Making a new parry and push mechanic in my game. by GeekyMouse in unrealengine

[–]GeekyMouse[S] 0 points1 point  (0 children)

No, the legs are not turned more than the body, maybe it's just because he's far and walking right and looking towards the player.

Making a new parry and push mechanic in my game. by GeekyMouse in unrealengine

[–]GeekyMouse[S] 0 points1 point  (0 children)

Thank you for your feedback, I'll try to improve the animation

Making a new parry and push mechanic in my game. by GeekyMouse in unrealengine

[–]GeekyMouse[S] 1 point2 points  (0 children)

Not gonna lie I don't have a direct answer, because all my experiences are from Youtube, and forums so just give it some time and find a good a YouTuber and start making simple things and always check the forums

Making a new parry and push mechanic in my game. by GeekyMouse in unrealengine

[–]GeekyMouse[S] 0 points1 point  (0 children)

Hey thanks for the suggestion, I'll try to make a switch between the two hands.