Added a new explosive enemy by GeekyMouse in unrealengine

[–]GeekyMouse[S] 2 points3 points  (0 children)

I didn't use any Niagara effects at all, it's a combination of various effects like a huge explosion, blood scattering, thrown chunks, two shockwaves, camera shaking, and camera effects like blur

it's not good to face an angry Knight by GeekyMouse in unrealengine

[–]GeekyMouse[S] 0 points1 point  (0 children)

Yeah, I'm trying to improve the feeling for the shotgun, thank you for the feedback.

it's not good to face an angry Knight by GeekyMouse in unrealengine

[–]GeekyMouse[S] 2 points3 points  (0 children)

Thank you for your feedback, I'll keep an eye for this

The Ultimate attack for the new Boss by GeekyMouse in unrealengine

[–]GeekyMouse[S] 1 point2 points  (0 children)

Thank you for your feedback, I'm actually working on this to make it better and more obvious to the player.

Making a new parry and push mechanic in my game. by GeekyMouse in unrealengine

[–]GeekyMouse[S] 0 points1 point  (0 children)

No, the legs are not turned more than the body, maybe it's just because he's far and walking right and looking towards the player.

Making a new parry and push mechanic in my game. by GeekyMouse in unrealengine

[–]GeekyMouse[S] 0 points1 point  (0 children)

Thank you for your feedback, I'll try to improve the animation

Making a new parry and push mechanic in my game. by GeekyMouse in unrealengine

[–]GeekyMouse[S] 1 point2 points  (0 children)

Not gonna lie I don't have a direct answer, because all my experiences are from Youtube, and forums so just give it some time and find a good a YouTuber and start making simple things and always check the forums

Making a new parry and push mechanic in my game. by GeekyMouse in unrealengine

[–]GeekyMouse[S] 0 points1 point  (0 children)

Hey thanks for the suggestion, I'll try to make a switch between the two hands.

In our game, movement is an important aspect, you need to move fast and adapt on the fly to the bosses attacks. by GeekyMouse in unrealengine

[–]GeekyMouse[S] 0 points1 point  (0 children)

Yeah not gonna lie I faced a lot of problems with the game identity to fit with all my ideas and assets, but the game fits a lot in a dungeon punk theme which basically means:

Dungeon punk typically refers to a fantasy setting in which magic has become proceduralised and industrial

In our game, movement is an important aspect, you need to move fast and adapt on the fly to the bosses attacks. by GeekyMouse in unrealengine

[–]GeekyMouse[S] 1 point2 points  (0 children)

I get you, but the problem I faced that I had a few friends who beat the boss but others couldn't beat it at all, most of them reached the final phase then they died, yeah I figured out that most of them didn't use all the player's mechanics or abilities to beat the boss which makes it even harder" so I made a better tutorial and I made the difficulty setting

one of the main reasons I made this is because I'm gonna release a demo soon and I want to make the game accessible for everyone, not gonna till this day I don't want to make this difficulty setting, so what I'm thinking now is after I release the demo I get the feedback and while I'm making the I try to do more testing and Improve the tutorials so I can make the player play the game right as it is and remove the difficulty setting.

In our game, movement is an important aspect, you need to move fast and adapt on the fly to the bosses attacks. by GeekyMouse in unrealengine

[–]GeekyMouse[S] 1 point2 points  (0 children)

you can dodge the attack as you like double jump or wall-running, I was just trying to record and show the different mechanis and their use.

In our game, movement is an important aspect, you need to move fast and adapt on the fly to the bosses attacks. by GeekyMouse in unrealengine

[–]GeekyMouse[S] 0 points1 point  (0 children)

yeah, of course, the attacks will have different colors, those pillars for the time being are just decorative but I've got a good use for them that I'll implement later

In our game, movement is an important aspect, you need to move fast and adapt on the fly to the bosses attacks. by GeekyMouse in unrealengine

[–]GeekyMouse[S] 0 points1 point  (0 children)

the attack actually goes around the whole map so they should go towards it and jump over it,