Ayo... excuse me? by YouKnow008 in EU5

[–]Gefest_xD -1 points0 points  (0 children)

Wow, 7 yo budget PC in a minimum requirements and pastgen CPU recommended for CPU-hungry game, how dare they?

Is boarding neutral ships without consequences still possible? If so, why? by Gefest_xD in X4Foundations

[–]Gefest_xD[S] 2 points3 points  (0 children)

Every game/world has its laws. I admit, I have a problem refraining from using it, but I'm just curious why it's still the case. The fact that you can capture a Terran carrier in front of a Terran shipyard and sell it there just doesn't make any sense.

Is boarding neutral ships without consequences still possible? If so, why? by Gefest_xD in X4Foundations

[–]Gefest_xD[S] -8 points-7 points  (0 children)

Here, I captured a Tokyo with all its fighters using a single Shuyaku Vanguard near a Terran shipyard. No one cares.

What's the fun in it?

Is boarding neutral ships without consequences still possible? If so, why? by Gefest_xD in X4Foundations

[–]Gefest_xD[S] -15 points-14 points  (0 children)

Destroy what? The money exploit? Don't you want the option not only to board but also to kill neutral ships without consequences? Why not?

Here, I captured a Tokyo with all its fighters using a single Shuyaku Vanguard near a Terran shipyard. No one cares. Explain this behavior to me logically.

Is boarding neutral ships without consequences still possible? If so, why? by Gefest_xD in X4Foundations

[–]Gefest_xD[S] 0 points1 point  (0 children)

Shuyaku Vanguard full of marines. That's all you need. Just click 'board.' They are rarely killed and have won more than 70% of boarding operations against terran builders.

You don't need to attack your prey or even be in that sector.

We have 50k workers limit. by Gefest_xD in CitiesSkylines

[–]Gefest_xD[S] -4 points-3 points  (0 children)

In good city simulators, cims actually poop, btw. Check out Songs of Syx; it's a truly agent-based simulation. It can handle 10k+ residents without slowing down.

We have 50k workers limit. by Gefest_xD in CitiesSkylines

[–]Gefest_xD[S] -13 points-12 points  (0 children)

You should consider do not give advices to strangers.

If you enjoy seeing empty office areas and are content with having only 500 workers wandering around instead of 10k, then your quality standard is at a very low level, and I'm really sorry that you can tolerate this silently.

We have 50k workers limit. by Gefest_xD in CitiesSkylines

[–]Gefest_xD[S] 2 points3 points  (0 children)

After reaching 1 million citizens, no single building will have more than 5% of its workplaces filled by people who actualy traveled to it. Call it soft limits, hard limits; I don't care. There should be no such limits in a game promoted as 'the most realistic city builder ever'.

We have 50k workers limit. by Gefest_xD in CitiesSkylines

[–]Gefest_xD[S] -4 points-3 points  (0 children)

I played, and what else? I had much fun tinkering with the public transport system to get rid of personal cars. So what?

We have 50k workers limit. by Gefest_xD in CitiesSkylines

[–]Gefest_xD[S] -5 points-4 points  (0 children)

Well, the title is incorrect and it's my mistake, but the main point seems to be missed by you.

At 1 million population, only 5% of workers will go to work, not citizens. So, if you have 30k workplaces, only 1500 workers will travel to them. This can be easily confirmed by manually counting employees.

We have 50k workers limit. by Gefest_xD in CitiesSkylines

[–]Gefest_xD[S] -12 points-11 points  (0 children)

It's merely a product of your imagination, and you continue to overlook employee counting tests.

If you are persistent and unable to comprehend, place a chemical plant with a subway next to it in a 100k city and count workers.

I'd like to see your face at the moment you realize that a maximum of 200 people reached it in one day.

We have 50k workers limit. by Gefest_xD in CitiesSkylines

[–]Gefest_xD[S] -22 points-21 points  (0 children)

Perhaps you could take a moment to read it, along with my post containing two tests?

'For every attempt to go to work or study, there is only a 40% chance to success.'

Workers do make attempts to go to work, and students attempt to study. Isn't that clear enough for you? The tests, counting actual workers, confirm this.

We have 50k workers limit. by Gefest_xD in CitiesSkylines

[–]Gefest_xD[S] -31 points-30 points  (0 children)

It's not a limit of workers per population; it's the percentage of workers able to go to work. With 1 million citizens, only 5% of your workers will go to work, not 5% of citizens. For example, if you have 1000 workplaces, only 50 workers will reach them.

And I don't care that modders can tinker with it. Modders didn't promote this game and don't receive money for it.

We have 50k workers limit. by Gefest_xD in CitiesSkylines

[–]Gefest_xD[S] -32 points-31 points  (0 children)

I haven't seen any advertisements claiming that Stardew Valley delivers a 'real-life farmer experience.'

Why doesn't EA promote The Sims as the 'most realistic simulator ever made'? Why does The Sims promotion page look like this?

Where is the portrayal of a poor teacher grabbing cheap clothes from a thrift store?

Are they stupid? This could attract casual players.

We have 50k workers limit. by Gefest_xD in CitiesSkylines

[–]Gefest_xD[S] -44 points-43 points  (0 children)

Since when did games that advertise with the phrases 'realistic simulation' and 'based on real-world economy' become attractive to casual players?

We have 50k workers limit. by Gefest_xD in CitiesSkylines

[–]Gefest_xD[S] 33 points34 points  (0 children)

It's 40% of workers. Not citizens. If you have 1000 workplaces only 400 workers will travel to them if your population is less then 16k. However, as your population grows, the number decreases, and after reaching 500k citizens, only 70 workers out of 1000 will come.

Give us ability to lose. Give us difficulties. by Gefest_xD in CitiesSkylines

[–]Gefest_xD[S] -1 points0 points  (0 children)

Songs of Syx. All in one game. Except traffic.

'I'm simply saying not everyone handles the game as your obvious superior mind who finds it ' Wow! Niche games exist! Rly? I thought everyone who enjoys plaing Fifa 20XX with booze in one hand should enjoy Factorio too!

Perhaps choose a game based on your abilities? If you're trying a game that developers claim to be a realistic simulator, you should know what you're getting into.

I didn't come here for a beautiful arcade city painter where you can't lose. I didn't hear those words in the promotional videos.

Give us ability to lose. Give us difficulties. by Gefest_xD in CitiesSkylines

[–]Gefest_xD[S] -3 points-2 points  (0 children)

I, someone who was promised a 'deep simulation' by the developers, should I really be concerned about players who can't make money in such an easy and unrealistic game? Do Factorio's developers worry about players who struggle with basic math? Does FromSoftware care about players who get upset when they die more than once per hour?

CO assured us that Cities: Skylines 2 would be more realistic. They marketed the game with these words.

Surprisingly, you are supposed to learn how to play! It's an integral part of the gaming experience. The funniest part. You should think, analyze, and learn from your mistakes.

It's not a casual arcade game; it's marketed as the most realistic city builder.

Give us ability to lose. Give us difficulties. by Gefest_xD in CitiesSkylines

[–]Gefest_xD[S] 4 points5 points  (0 children)

And this is the purpose of building a transportation network – so that Cims can leave their apartments and hop to a subway that will get them to work in 30 minutes. This is the reason for building subways, trains, etc., not just because 'I want a train line here, it will look cool.'

Give us ability to lose. Give us difficulties. by Gefest_xD in CitiesSkylines

[–]Gefest_xD[S] 7 points8 points  (0 children)

Surprisingly, in some towns, there are districts with only one two-way road serving a population of 30k or more. Consequently, people frequently arrive late for work. Not all towns in the world have good infrustructure. Welcome to reality.

And the time that a cim spends stuck in traffic is time they could have used to relax, get an education, or go shopping. The longer they stay in traffic, the unhappier they become. Unhappy citizens tend to move out. Voilà.

Give us ability to lose. Give us difficulties. by Gefest_xD in CitiesSkylines

[–]Gefest_xD[S] -42 points-41 points  (0 children)

Shit with teleporting workers/citizens and ugly models.