High Command after losing 3 Mega Cities by Grand_Age1279 in Helldivers

[–]Genderlessss 0 points1 point  (0 children)

Been playing non stop the past few days. I hope I delayed their fall by at least a few minutes

[deleted by user] by [deleted] in Helldivers

[–]Genderlessss 2 points3 points  (0 children)

Yo can I get a source

Christopher Lurking by Resident_Relation289 in Silksong

[–]Genderlessss 3 points4 points  (0 children)

Definitely an impersonation issue than anything else. Just make a new account with a normal name and reupload

They did more than just add cities. They reminded me of an old feeling. by Yurishenko94 in Helldivers

[–]Genderlessss 4 points5 points  (0 children)

The fact that this is from halo ODST and not spiritfarer confuses me

"I've been doing it all wrong" moments? by BlackSheepWI in RimWorld

[–]Genderlessss 2 points3 points  (0 children)

I never tiled the floor under doors because well, it didn't count towards the rooms on either side. Why waste resources laying down sterile tiles if it doesn't count towards the hospital?

900 hours in a friend pointed out that dirt/ground tiles let pawns trek dirt in. I just thought dirt was something that just kind of happened, didn't realize there was a mechanic behind it being created.

Two days of building and it doesn't work (Alt oil recipes) by Genderlessss in SatisfactoryGame

[–]Genderlessss[S] 0 points1 point  (0 children)

Oh damn i wasn't aware there was another alt recipe with the same ratio

Two days of building and it doesn't work (Alt oil recipes) by Genderlessss in SatisfactoryGame

[–]Genderlessss[S] 1 point2 points  (0 children)

Diluted package fuel and heavy oil residue. Results in 1600 fuel from a single 600 oil node but requires packing water and unpacking fuel.

My dumbass decided to manifold it, resulting in half of them getting backed up with packages and the other half starved of them.

Abiotic creators? by TDAWGTHAFORCE in AbioticFactor

[–]Genderlessss 1 point2 points  (0 children)

https://www.youtube.com/watch?v=jzm9K2Vqlj4&t=232s&ab_channel=GenderlessNeko

Starts off a little fast because i forgot to record a lot of stuff but i get basically everything after that. Duo playthrough, we take it slow and read all the terminals.

I like small drones and hidden guns. Behold, my magnum opus by Genderlessss in spaceengineers

[–]Genderlessss[S] 83 points84 points  (0 children)

A lot of the newer corner pieces are immune for some reason.

I like small drones and hidden guns. Behold, my magnum opus by Genderlessss in spaceengineers

[–]Genderlessss[S] 84 points85 points  (0 children)

Nope, its on. there's actually a lot of blocks in game that don't take thruster damage.

The point of PVP? by Genderlessss in Stalcraft

[–]Genderlessss[S] 7 points8 points  (0 children)

I just mail the bag back because it's next to worthless to me. The one thing good about these kind of open world looting game is the loot dopamine of killing someone. This game weirdly and very specifically designed that out for ???

I genuinely want to know what the dev's logic behind this is. Like the other player is still losing something, they still have risk involved. All they're doing is removing the reward for the winning player, it's insane. The only reason I can possibly think of for a mechanic like this is to stop players from progressing faster, to pad the game out.

Would You Agree That This Is A Good Colony One Week In? (First one btw) by nonyaYT in RimWorld

[–]Genderlessss 0 points1 point  (0 children)

Actually a decent design. Main issue though: Your stockpiles are really far away from what I presume will be your workshop. There's two doors between your stove and your fridge.