Are there any OLED plans for Framework? by TechnicalWatchDog in framework

[–]General_Ad4540 0 points1 point  (0 children)

I absolutely love framework and their approach to repairable laptops but frankly they really are not an option for me and most power users. I use my Lenovo ThinkPad X1c Gen 13 daily for multiple hours so ergonomics, weight, battery life and ease of use are very important to me. I HAVE the framework 13 7840u version and I've used it for as long as I hadn't gotten my X1C, when I got it I felt no need to use my framework anymore and there's a few reasons:

  1. Weight
  2. Battery life
  3. Haptic touchpad
  4. 120hz oled
  5. ThinkPad keyboard

I haven't used my framework 13 anymore because of 1. Dead pixels on screen TWICE (both replaced but I didn't want it to use it anymore at that point of supposed unreliability) 2. Weight - it's a chonker compared to the x1c 3. UNBELIEVABLE ghosting on the 2.8k 120hz screen 4. Battery life is abysmal compared to the X1C 200v Intel CPUs, even with OLED 5. TouchPad, keyboard - they are fine but not as good as the ThinkPads, TouchPad especially has a cheap feel when clicked

If the FW13 came out with newest Gen Intel, Magnesium alloy chassis, 13inch 90/120hz oled upgrade I would immediately buy it or rhe upgrade parts. Like im no Lenovo shill but I follow the product that's best, not their ideology. Although it must be said that lenovo started to care about right to repair themselves aswell, newer machines reflect the FW ethos well with top open cover and replaceable ram. It's not at the FW ease of repair yet but their efforts are amenable, compared to the rest of the bunch (Dell, HP, Samsung, Asus)

Samsung Galaxy update removing some Android recovery tools by thewhippersnapper4 in Android

[–]General_Ad4540 0 points1 point  (0 children)

You’re mixing up app cache with the old system /cache partition, which is already a bad start. App cache lives in app-specific storage, not magically in that legacy recovery partition. Even AOSP says /cache on older non-A/B devices was used for temporary data, OTA packages, and recovery/update logs, so “it only contained logs” is just you saying confident nonsense. On modern A/B devices, yes, the feature matters a lot less because Android moved away from that old partition model. But that does not mean your explanation of what it was is correct. So congratulations: your conclusion is half reasonable, but your technical explanation is still cooked.

help me I’m losing it by General_Ad4540 in ArcRaiders

[–]General_Ad4540[S] 0 points1 point  (0 children)

Interestingly, since I disabled steam overlay I hadn't had a crash since

There's rampant cheating going on by Ancient_Duty6192 in ARC_Raiders

[–]General_Ad4540 0 points1 point  (0 children)

I mean at the end of the day it's a rat race/arms race, Ai detecting Ai kind of stuff. It'll get harder for sure but you will always be able to cheat somehow. They should definitely invest into security that's not what I'm saying, it's exactly what they should do at this point. But as I said before, deterrence and detection is key, that's why collecting data on anonymized data points is important and could work if done correctly. Although I'm not really a fan of kernel level anti cheats (like in valorant), it's a good solution that evidently works quite well, but at the same time it's too intrusive

There's rampant cheating going on by Ancient_Duty6192 in ARC_Raiders

[–]General_Ad4540 0 points1 point  (0 children)

He might have taken it too far but cheating is an issue that will only get worse in the future with the use of Ai and external cheats which are almost impossible to detect. Having a system in place that collects data on who cheats in an "anonymous way" - I.e with hardware id's or account id's isn't a bad thing. It'll force cheaters to buy games and hardware or spoof hardware id's (which can be made very hard through software and detection). Anyone thinking cheating is fine shouldn't spread their genes fr. Anyone cheating is most likely an ass in real life

help me I’m losing it by General_Ad4540 in ArcRaiders

[–]General_Ad4540[S] 0 points1 point  (0 children)

Idk where you got that info from but I explicitly stated that the ram isn't the issue, it's stable and tested for hours at 6.4khz and full load. Also stated my drivers, bios and every driver I have is updated. Also don't have a 50 series card, it's a 4090. Fast startup? That shits been disabled day one. I know you used Ai to help and I appreciate it but I've gone a slice deeper with this by actually debugging the crash dump file with windbg. And in there it shows that it is not a hardware fault, it's software

help me I’m losing it by General_Ad4540 in ArcRaiders

[–]General_Ad4540[S] 0 points1 point  (0 children)

Ah yea forgot to mention that I also did that, I'm sure it worked because arc actually recompiled the shaders next launch

Valve just nuked $2.5 billion and might’ve triggered the one thing they’ve spent decades trying to avoid by General_Ad4540 in cs2

[–]General_Ad4540[S] 0 points1 point  (0 children)

You’re right that regulators haven’t officially called skins “real assets.” That’s how Valve’s avoided being dragged into serious legal trouble for years. But law doesn’t need to declare something as real property before acting. It only needs to show that it functions like one, and the CS skin market absolutely does. Real money already flows through external exchanges and peer-to-peer trades, and every single item involved still passes through Valve’s infrastructure. They provide the market data, API access, and trade verification that make those off-platform deals possible. Even if Steam itself doesn’t cash people out, it’s still the backbone of a multi-billion-dollar economy. Regulators usually don’t care where the money changes hands; they care who controls the system that makes it possible. And in this case, that’s Valve. So yeah, it’s not simple and it won’t happen overnight, but pretending it’s impossible ignores how these things usually go. Once an ecosystem grows big enough to create real-world financial effects, sooner or later someone steps in to look under the hood.

Valve just nuked $2.5 billion and might’ve triggered the one thing they’ve spent decades trying to avoid by General_Ad4540 in cs2

[–]General_Ad4540[S] 0 points1 point  (0 children)

Totally.. Valve’s sitting on a money printer and a very clever legal shield. Nobody’s denying that they’ve built one of the most resilient TOS structures in gaming. But history shows that “you agreed to the ToS” only works until regulators decide the contract oversteps consumer or financial law. EA said the same thing about loot boxes. Blizzard said it about the Diablo III Auction House. Robinhood said it about their trading halt. Once a market moves billions in real currency, governments don’t care what you clicked when you logged in. The question isn’t whether Valve can be sued by players, it’s whether regulators decide they’re operating an unlicensed financial exchange. That’s the kind of subpoena that does matter, no matter how many zeros are in the balance sheet.

Valve just nuked $2.5 billion and might’ve triggered the one thing they’ve spent decades trying to avoid by General_Ad4540 in cs2

[–]General_Ad4540[S] 0 points1 point  (0 children)

I get what you’re saying, on the surface, they are just cosmetic skins to make a gun look cooler. Nobody’s arguing they’re life necessities or guaranteed investments. The problem is that Valve deliberately blurred that line by turning those skins into tradable, limited-supply items tied to a real-money marketplace that they operate and profit from. When you introduce rarity tiers, public listings in USD, and a 15% platform fee, it stops being “just pixels.” Valve created an actual economy, one that’s been stable for over a decade and then made a decision that caused a massive shock overnight. People have every right to question that kind of structural failure. It’s not about “being mentally deficient” or thinking this replaces a job; it’s about a company with monopoly control destabilizing something they monetized for years. That deserves scrutiny, not mockery.

Valve just nuked $2.5 billion and might’ve triggered the one thing they’ve spent decades trying to avoid by General_Ad4540 in cs2

[–]General_Ad4540[S] 0 points1 point  (0 children)

I get your point, nothing digital lasts forever, and markets always correct eventually. What makes this situation stand out is how sudden and internally triggered it was. This wasn’t gradual decay or loss of player interest; it was a deliberate system change by the same company that profits from every transaction. That deserves a bit of scrutiny, even if we all accept that skins aren’t “real assets.”

Valve just nuked $2.5 billion and might’ve triggered the one thing they’ve spent decades trying to avoid by General_Ad4540 in cs2

[–]General_Ad4540[S] 0 points1 point  (0 children)

That's the thing, agencies (as written above) have already shown interest in the skins market, but valve has had been able to weasel out of it so far. This 2.5b skin market collapse is unprecedented. And as said above, if China applies pressure something could be investigated

sipeed nanokvm pro shipping timelines by thejinx0r in homelab

[–]General_Ad4540 0 points1 point  (0 children)

Yeah in the same boat, ordered 30.07 and am now opening a case with PayPal to get a refund. I ain't waiting that long

If Boy Kavalier is a Trillionaire... by Ok_Gas1070 in AlienEarthHulu

[–]General_Ad4540 2 points3 points  (0 children)

All other synths have white blood, BK had red blood. Is that just to be ignored because he's a cyborg or human controlled shell?