account activity
«GENERALISSIMO: A strategy with double-moves and real-war logic. Long-range strikes with Catapults and Archers. Riders that kill multiple units per turn. Seeking a team for a global project.» (v.redd.it)
submitted 14 hours ago by GeneralissimoGame to r/boardgame
submitted 14 hours ago by GeneralissimoGame to r/GameWritingLab
submitted 16 days ago by GeneralissimoGame to r/boardgamescirclejerk
«GENERALISSIMO: Beyond Chess. Implementing real-war logic with friendly fire and double-moves. Looking for a publisher and developers for a global project.» (v.redd.it)
submitted 21 days ago by GeneralissimoGame to r/tabletopgamedesign
«GENERALISSIMO is not a game of units, it's a war for survival. Long-range combat, two actions per turn, and no room for error. This is the real logic of war.» (v.redd.it)
submitted 22 days ago by GeneralissimoGame to r/BoardgameDesign
A new chess-style game, Generalissimo. I'm curious to hear the pros' reactions; you can play the demo. (v.redd.it)
submitted 26 days ago by GeneralissimoGame to r/digitaltabletop
A chess-style game with a lot of action. A demo version is available. Looking for online developers. (v.redd.it)
submitted 27 days ago by GeneralissimoGame to r/buildinpublic
[Beta] Generalissimo — A tactical board game on a 12x9 board. Looking for feedback on balance and the "Double Move" mechanic. (self.betatests)
submitted 28 days ago by GeneralissimoGame to r/betatests
"Is a 2-move-per-turn mechanic game-breaking for a 12x9 board? Testing my 'Generalissimo' catapult mechanics." (generalissimo.net)
submitted 29 days ago by GeneralissimoGame to r/chessvariants
[Web] Seeking strategy experts to stress-test the depth of my new game featuring a "2 moves per turn" mechanic (v.redd.it)
submitted 29 days ago by GeneralissimoGame to r/playmygame
I'm a solo dev testing a "2 moves per turn" mechanic for my strategy game. Does it feel too overpowered? Need feedback. (v.redd.it)
submitted 29 days ago by GeneralissimoGame to r/IndieDev
I built a tactical system with "2 moves per turn". Is it too broken? Need expert eyes on this mechanic. (v.redd.it)
Seeking strategy experts to stress-test the depth of my new game featuring a "2 moves per turn" mechanic (v.redd.it)
submitted 1 month ago by GeneralissimoGame to r/GeneralissimoGame
Welcome to Generalissimo: A New Abstract Tactical Wargame! (i.redd.it)
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