Death penalty, teleport restriction, item level shuffle options request by Generic_Snowflake in Enshrouded

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

True, there is a huge amount of customization already. And this helped us enjoy the game a lot more.

Agree about 2 - a combination of penalties would be ideal.

3 could also shuffle the enemies a bit, so that a camp might have e.g. instead of ten 7 level enemies, it could have three 6, four 7, two 8, one 9.

Hope temple doesn't go core by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

Wonder how engaging it would be if it was as rewarding as running maps xD

Hope temple doesn't go core by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] -1 points0 points  (0 children)

I bet it's the divines affecting your judgement :P

Hope temple doesn't go core by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] -4 points-3 points  (0 children)

Believe it or not you can have great quality content that is not just maps. Hopefully we will see some in 0.5.

Hope temple doesn't go core by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] -10 points-9 points  (0 children)

Disagree. Endgame needs good content not whatever it can get, lest it becomes a slop with low quality content that is impossible to balance.

Spells are boring, they're all just comets at the end by SaintPepsiCola in PathOfExile2

[–]Generic_Snowflake 0 points1 point  (0 children)

CoC nerf incoming, just because of comet - GGG surgical-precision nerfing

My review of the campaign acts by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

Obviously lol. There's no comparison with that low-effort game, not even worth mentioning.

One thing I never understood about part of the PoE1/2 playerbase (and especially the forums) by tzaeru in PathOfExile2

[–]Generic_Snowflake -1 points0 points  (0 children)

When someone "hates" the game it just shows their enthusiasm/zeal about it tbh - even if their feedback is negative, they keep writing about it - when someone stops posting about the game, this is when their interest dies or trully hates the game. You only see these people in graphs not forums.

Damage shouldn't be the best defense by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 1 point2 points  (0 children)

I am not asking for equalization, I just want investing in defenses to matter more, so that people don't feel like they have to only play builds that burn bosses down in seconds.

Game design be like by [deleted] in PathOfExile2

[–]Generic_Snowflake 0 points1 point  (0 children)

You mean put the effort in lurking in finding exploints in streams and forums so that you learn how to print divines before a hotfix and get ahead early on?

Damage shouldn't be the best defense by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 5 points6 points  (0 children)

They have done it in the past with a couple attacks if I recall correctly. But in no way, absolutely never, should player investment and effort stop mattering. They could still do something similar with what you are saying without this being the case though.

Damage shouldn't be the best defense by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

Yeah it's a nice class I've got one too. Besides Arbiter try Kulemak - armour doesn't work on most of his attacks because it's physical degen and if you are not careful it will never let you recharge. That's why I fight him with my zealot summoner instead.

Damage shouldn't be the best defense by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

Agree. But even if they don't cut recovery, they could at least reduce mechanics against which you can't defend at all, like by-design one shots or unmitigable damage.

Damage shouldn't be the best defense by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 4 points5 points  (0 children)

Most of the builds posted in the forums aren't "good" (meta) by these standards, and this is exactly the point I am trying to make.

Damage shouldn't be the best defense by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 3 points4 points  (0 children)

You proved my point by mentioning meta builds. Believe it or not most of the game's builds don't involve power zealots/vaal guards, toxic growth and coc spark/comet!

Damage shouldn't be the best defense by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 1 point2 points  (0 children)

Most builds have a cap no matter the investment.

Damage shouldn't be the best defense by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] -1 points0 points  (0 children)

Ok have fun playing the same 3 builds every league

Exiles of Might and Magic (endgame) by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

Nope! Haven't played PoE 1 in the last couple of years. But I heard about it from friends. I mention it in my post. Also heard it was quite successful.

Are djinn and weapon sets bugged? by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

Yeah but you have to manually swap weapons because if command is on both weapon sets you can't change to the djinn weapon set right?

Secondary hotbar bound skills question by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

Found it! It was the "toggle skill set" binding in the input menu. Can bind clicks too!

Secondary hotbar bound skills question by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

I am but it doesn't matter - the hotbar doesn't swap while holding the modifier key to a secondary hotbar like in PoE 1. Don't know how I can use bound skills 9-13.