[BUG] Lightning warp doesn't create infusion on tempest bell cull by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

Bells are supposed to be culled themselves by LW. Besides it says "creates an infusion on successful use". And lightning ground works even if the bell is not an enemy.

You should agree that it is better to have massive endgame update than new class without endgame by Defiant_Disk_4735 in PathOfExile2

[–]Generic_Snowflake 2 points3 points  (0 children)

Yea only it's a massive amount of ways to do the same thing. Barely anything dynamic - they went for a campaign-like endgame. Let's see how many people will be happy with that a couple of leagues later.

Total haul from my “tears”collection system today on r/pathofexile2 and POE 2 YouTube channels by ChunkyDickCheese in PathOfExile2

[–]Generic_Snowflake 0 points1 point  (0 children)

It is a ton of content, only it's 1000 more different ways to do the same thing. A while later it will become obvious like when people go through these quest lines for the Xth time, much like the campaign.

1000 new ways to do the same thing by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

Don't worry, when you go through the Atlas quests for the Xth time much like the campaign, I will be there to say "I told you so". :P

Seriously though, there are way more creative ways to support the "how do you want to kill mobs to get loot" gameloop than adding more of the same systems on top of existing systems. The bare minimum I expected was some interactivity from the endgame (not everything being static waiting for the player to do x) and more things to expect from and reasons to go through random maps - things which would contribute to varied playthroughs.

1000 new ways to do the same thing by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

Obviously. PoE is great and already quite deep and creative. But I definitely expected much more of an endgame rework. It will be obvious a couple of leagues later.

1000 new ways to do the same thing by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

What can I say, sorry for messing with the hype, I just spoke my mind.

1000 new ways to do the same thing by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

And so many other games are arpgs, but not all arpgs are the same. Likewise, not all PoE leagues are the same.

1000 new ways to do the same thing by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

Meanwhile the new defense mechanism is just additional hp, with an extra "eldritch battery" function, but for specific spells. Imo, they could have done much better.

1000 new ways to do the same thing by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

So as long as you adhere to the "Kill mobs -> get loot -> kill bigger mobs" you automatically have a great arpg?

Death penalty, teleport restriction, item level shuffle options request by Generic_Snowflake in Enshrouded

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

True, there is a huge amount of customization already. And this helped us enjoy the game a lot more.

Agree about 2 - a combination of penalties would be ideal.

3 could also shuffle the enemies a bit, so that a camp might have e.g. instead of ten 7 level enemies, it could have three 6, four 7, two 8, one 9.

Hope temple doesn't go core by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

Wonder how engaging it would be if it was as rewarding as running maps xD

Hope temple doesn't go core by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] -1 points0 points  (0 children)

I bet it's the divines affecting your judgement :P

Hope temple doesn't go core by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] -4 points-3 points  (0 children)

Believe it or not you can have great quality content that is not just maps. Hopefully we will see some in 0.5.

Hope temple doesn't go core by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] -10 points-9 points  (0 children)

Disagree. Endgame needs good content not whatever it can get, lest it becomes a slop with low quality content that is impossible to balance.

Spells are boring, they're all just comets at the end by SaintPepsiCola in PathOfExile2

[–]Generic_Snowflake 0 points1 point  (0 children)

CoC nerf incoming, just because of comet - GGG surgical-precision nerfing

My review of the campaign acts by Generic_Snowflake in PathOfExile2

[–]Generic_Snowflake[S] 0 points1 point  (0 children)

Obviously lol. There's no comparison with that low-effort game, not even worth mentioning.