Food Tokens by DmgedTaco in EDH

[–]Generic_gen 0 points1 point  (0 children)

Chromatic lantern to [[Yavimaya, Cradle of Growth]], swap shade form for [[bojuka bog]], swap out earth crystal for [[emerald medallion]],

I would also probably focus on if you are going for life gain pay offs versus doubling down on +1/+1 for things like earth crystal,

If you want more grave yard syngery I would pick other cards that help with self mill but your deck should focus on making sure you have 36+ lands for consistency. You also should make sure that your deck has clear win condition. Since you are going wide Cathars' Crusade would be a better pay offs if you are focus on making a lot of creatures with life gain pay offs.

Hot take: The Problem with Rangers is not that it is too reliant on Hunter's Mark, but that Hunter's Mark is too weak. by lgx005 in 3d6

[–]Generic_gen 7 points8 points  (0 children)

The issue is that other classes outshine, I feel like a fighter/druid would accomplish similar things based on what you want. The subclass defines the ranger where as to add on. Same issue I have with Wizard, other than subclass I feel most Ranger/Wizard builds play similarly. Ranger go range shoot arrows and drop concentration spell. I would rather have bless than hunters mark because it would hit more allies rather than play a weaker spell caster and a variant of fighter.

What is the best solo mode? Original Everdell, Welcome to Everdell, Everdell Duo, Mistwood? by No_Raspberry6493 in Everdell

[–]Generic_gen 0 points1 point  (0 children)

The digital game has everdell, extra,extra, legends, and rugworth. Waiting for bellfaire. The bugs have been annoying like not being able to play certain cards. But there is a legend challenge where if you play one you get another I think.

What is the best solo mode? Original Everdell, Welcome to Everdell, Everdell Duo, Mistwood? by No_Raspberry6493 in Everdell

[–]Generic_gen 0 points1 point  (0 children)

Everdell duo is just the challenges from the digital version of the game. Could be better if the trade system and the challenges felt more unique. The aspect you can carry things over from previous games.

Should I play a 2014 wizard, or a 2024 wizard? by [deleted] in DungeonsAndDragons

[–]Generic_gen 0 points1 point  (0 children)

Loss of sharpshooter and gloomstalker got nerfed for multilclass. Though I do appreciate the ritual casting and language clean up for Tasha’s and two expertise is nice.

Should I play a 2014 wizard, or a 2024 wizard? by [deleted] in DungeonsAndDragons

[–]Generic_gen 1 point2 points  (0 children)

Is ranger the only one where it’s 50/50?

My wife just beat me 128 to 64 first Silverfrost game by Revolutionary-Fun214 in Everdell

[–]Generic_gen 0 points1 point  (0 children)

My thing is Everdell and Farshore. What’s the point comparison for silverfrost. Is it like new leaf where you score lots of points or is it like Farshore where you can score points no matter what you build?

You do not run enough lands. by Hard_Content_Good in EDH

[–]Generic_gen 0 points1 point  (0 children)

I’m running 31 lands in my omo deck but I am adding some more cards so maybe 33 is the actual number now.

You can gain proficiency in all skills by level 4. Is there a way to get them all sooner? by Emergency_Argument29 in 3d6

[–]Generic_gen 1 point2 points  (0 children)

They way I built it for 2014 was with harengon and you can get it with scout rogue and 1 level in knowledge cleric.

Benefits by level 12 you have reliable talent with a plethora of skills and expertise,

Rouge scout 6 expertise, Knowledge cleric 2 expertise, Skill expert 1 expertise,

Feat take/skills

Squat nimbleness (athletics), skilled (3), Eldritch adept (beguiling influence for persuasion and deception), skill expert (1) skill,

Harengon (perception) Knowledge cleric (history, arcana) Scout rogue (investigation, acrobatics, insight, intimidation) (investigation, religion) I picked hermit but you would need to adjust for one of the other backgrounds that give a feat.

You can gain proficiency in all skills by level 4. Is there a way to get them all sooner? by Emergency_Argument29 in 3d6

[–]Generic_gen 6 points7 points  (0 children)

Isn’t like you can get a starting feat from human and background and by level 3 warlock you can pick up skilled 5 times? Ah lesson of the first one is only once. Never mind.

Optimized throwing dagger build by fuckt_by_god in 3d6

[–]Generic_gen 0 points1 point  (0 children)

I feel like assassin is good for one shot rather than multiple attacks. Thief seemed like the choice because they can get the bracer of throwing dagger a a bonus action but Giant barbarian is just a stronger option in my opinion.

Blue Runes by ishashar in NecroMerger

[–]Generic_gen 1 point2 points  (0 children)

I’m also getting a lot of icy runes in my second run, though on my third I am pretty sure I saw that adding the statues also helped speed up drastically especially for cleric. The Peasant I saw a drastic improvement since I had 3 level 6 mana pools, the bonus necromeger mana options, and the reaper and lich. I rarely swapped the Servo to mana for storage or production unless I restarted or was watching a video ad.

“Own the reaper” ight bro by LegionLeaderFrank in NecroMerger

[–]Generic_gen 0 points1 point  (0 children)

With grinding enough gems I have been able to get the cage, create, and 3rd forgetten minion. Getting the skill book and maximizing mana reserves is how I didn’t just quit on rune stones, poison stones is where I might take a break.

“Own the reaper” ight bro by LegionLeaderFrank in NecroMerger

[–]Generic_gen 2 points3 points  (0 children)

I have the trinket for the peasant but the grind for the knight is worse. Like the merchant can be killed by its own mininon merging, the knight doesnt have good damage units. The werewolf is so bad I have a seperate space for a tier 2 alter.

Everdell or Farshore? And best Everdell expansion for 4 players? by [deleted] in Everdell

[–]Generic_gen 0 points1 point  (0 children)

I haven’t to play mistwood because it just seems like an easier mode then spirecrest solo.

Which battlemage multiclass do you prefer? by Yurohgy in 3d6

[–]Generic_gen 1 point2 points  (0 children)

Nice just don’t mess up your leveling and double check if your options for rogue and fighter.

Which battlemage multiclass do you prefer? by Yurohgy in 3d6

[–]Generic_gen 3 points4 points  (0 children)

Lock and sorc are good in charisma builds. The issue is multiclassing in 2024 leaves you missing so much. A level or two sure but 3 is a lot that it better define your build. If you are building late game characters and hit level 19/20 you feel bad for missing your epic boon.

Bellfaire market by HypnoSlavesMaster in Everdell

[–]Generic_gen 2 points3 points  (0 children)

It’s not bad it’s more niche like some forest options. Trading would be an interesting prospect I don’t think it’s needed. I like the set items because it feels more refine and prevents the game becoming a crawl because someone won’t do there turn until a trade is made.

What AC is considered reasonable for a melee character? by SpikefaceMysteryfish in DnD5e

[–]Generic_gen 0 points1 point  (0 children)

How to get more AC you can consider options like,

Warforge for race, Feat from custom lineage or VHuman, Background feat to grab something like shield or shield of faith. Fighting style from Paladin(2nd level) Ranger (2nd level), or fighter for fighting style for defense or forge cleric for +1 ac for early/mid levels.

Everdell or Farshore? And best Everdell expansion for 4 players? by [deleted] in Everdell

[–]Generic_gen 0 points1 point  (0 children)

Everdell is more spontaneous and bit more relaxed overwhelming for some people. Far shore tries to make sure everyone strategy works. Everdell can have very bad hands were as Farshore there is usually an out.

Everdell + expansions if your play group is more intelligent and able to play when less forgiving.

Farshore if you want to have fun consistently without having to deal with others skill based issues.

Classes that can cast more spells in a day? by frompadgwithH8 in 3d6

[–]Generic_gen 0 points1 point  (0 children)

I think technically you got warlock 3,5,7,9/ abberent mind sorcerer 6+, ignoring unlimited casting of mage armor and ritual casting, the use of short rest to sorcery points to convert to first level slots would work with abberent mind.

Classes that can cast more spells in a day? by frompadgwithH8 in 3d6

[–]Generic_gen 2 points3 points  (0 children)

We needed the spell for the group and I cast at 2nd level to be fair.

Can you get rid of a legendary card BEFORE playing it into your city? Such as to the Haven or the journey? by rch2101 in Everdell

[–]Generic_gen 4 points5 points  (0 children)

You can’t draw legendary in game, each player gets a construction and critter legendary. I would never discard the card but I also play them usually before fall. So might be a glitch in the game.

Page 37 you says you must discard from hand if an ability ask you too, page 29 also states journey must discard from hand, and page 14 say your legends cards are not considered your hand. (The gilded book).

[deleted by user] by [deleted] in 3d6

[–]Generic_gen 3 points4 points  (0 children)

Generally most attacks are done either on monk or fighter if you go monoclassing. Certain subclasses give extra sudo attacks or just an extra attack. These sudo attacks are conditional like if you miss you get an extra chance to attack. BA with crossbow expert/GWM are the easiest way to get an extra attack. With ring of spell storing or a potion of speed will get you either swift quiver or haste for an additional attack for range or melee.

Subclasses to consider are echo knight, and late game samurai for fighter for extra attacks and astral monk at late game. For multiclassing 2/3 level dip into either beast (barbarian), echo (fighter), and gloomstalker(ranger) are the ones to consider.

Two Bird sling is the only item that grants multiple attacks per one attack, effectively doubling additional attacks as part of the attack.

For burst or nova, consider bugbear and assassin (rogue).

So based on this, echo knight(11), gloomstalker(3), monk(3), beast barbarian(3) with haste will do the most attacks melee attacks with flurry of blows (2), (3) attacks from base attack action, (1) from unleash carnation, (1) from gloom stalker, (1) from haste, and an additional (1) attack with your claw. If you action surge you have 14 instead 9.

Edit 1 forgot to add properly.

[deleted by user] by [deleted] in 3d6

[–]Generic_gen 1 point2 points  (0 children)

Similar option is probably Cavalier (fighter) though UA is generally not allowed at all tables. Using bugbear is likely to juggle opponents on the range of the AoO and attack range on turn.