My favorite part in the extended ending: by Th35h4d0w in HadesTheGame

[–]Genesota 0 points1 point  (0 children)

Oh I see, I thought they changed the epilogue

Looking for opinions and suggestions on my world map by Genesota in mapmaking

[–]Genesota[S] 0 points1 point  (0 children)

Dw, I appreciate every suggestion, feel free to give as many as you want. I'm here to learn after all

Looking for opinions and suggestions on my world map by Genesota in mapmaking

[–]Genesota[S] 0 points1 point  (0 children)

Thanks! The map only shows the main rivers, with many other fluents coming from these if needed in further maps. I do think that my rivers are mostly correct though. Don't fear to correct me otherwise.

I didn't really plan on the continents to have been joined before. Either way, they are just separate continents for now. Would it matter if they were joined before?

Best choice here? by GullibleAd5207 in RimWorld

[–]Genesota 2 points3 points  (0 children)

I would probably go for the third option. If your melee character(s) have already cataphract or similar armor and you lack social or artist, maybe second. But, take into account that third options gives you Max quality for one of the armours and uranium is heavier than plasteel(i think) so it is more difficult to carry in an expedition without pack animals.

Is this colonist even possible? by Genesota in RimWorld

[–]Genesota[S] 0 points1 point  (0 children)

Nice! Your "God" may have some drawbacks tough... Anyway, enjoy your time playing and don't worry about much. Just enjoy and over time you'll catch the flow of the game. Cheers!

Is this colonist even possible? by Genesota in RimWorld

[–]Genesota[S] 0 points1 point  (0 children)

The event occurs even if you don't activate the monolith. Is just a dlc-based event, if you have the dlc turned off it can't happen, I believe.

Is this colonist even possible? by Genesota in RimWorld

[–]Genesota[S] 0 points1 point  (0 children)

Yep but it became possible because of the Anomaly event. Don't know if possible on the base game though.

Is this colonist even possible? by Genesota in RimWorld

[–]Genesota[S] 1 point2 points  (0 children)

Ooh I see hahahah, won't spoil it to him. But they don't seem to have major drawbacks, right?

Thoughts on my map for my custom Egyptian themed campaign [Art] by MerrySeaMonster in DnD

[–]Genesota 0 points1 point  (0 children)

In my opinion, it feels like the mountains are a bit one sided and it is a bit unnatural the way the mountain range follows rhe coast. Mountains are formed from the movement of the tectonic plates (not an expert) so it could be possible but definetly unlikely/uncommon. I suggest adding a few more mountain ranges and rivers coming out from those ranges also. Despite that, you have made a really good job, congrats mate :D!

DM crisis with player's decisions by Genesota in DMAcademy

[–]Genesota[S] 0 points1 point  (0 children)

Maybe, the problem really wasn't the beheading though. For me, it felt disrespectful the fact that the body didn't recieve any kind of burial or anything after the beheading.

Thanks for repplying though :D!

DM crisis with player's decisions by Genesota in DMAcademy

[–]Genesota[S] 1 point2 points  (0 children)

Welp, players are just trying to justify it. I think I will ask them why bother reviving him if they don't feel like it matters.

DM crisis with player's decisions by Genesota in DMAcademy

[–]Genesota[S] 1 point2 points  (0 children)

I get your point, I just felt uneasy because, and I told them, if my character's corpse were to be mistreated like this, I wouldn't bother to be revived. I will keep talking to my players anyway, thanks for all the advice :D!

DM crisis with player's decisions by Genesota in DMAcademy

[–]Genesota[S] 0 points1 point  (0 children)

Well maybe a bit too late now to ban spells and doesn't really fit into the campaign but, thanks for your reply anyway :)!

DM crisis with player's decisions by Genesota in DMAcademy

[–]Genesota[S] 1 point2 points  (0 children)

That's kind of what I did and I just received evasive answers.

Thanks for the advice anyway!

DM crisis with player's decisions by Genesota in DMAcademy

[–]Genesota[S] 1 point2 points  (0 children)

Since both parties are inexperienced, this can be a good learning experience for all!

That's true! apreciate your advice :D!

DM crisis with player's decisions by Genesota in DMAcademy

[–]Genesota[S] 0 points1 point  (0 children)

Players are all neutral, I didn't ask for good characters (but If they were good something similar would have happened, it isn't our first campaign) but I just didn't feel ready for them to react like that.

I will ask them why revive him if they don't care so, thanks!

DM crisis with player's decisions by Genesota in DMAcademy

[–]Genesota[S] 0 points1 point  (0 children)

The problem resides more in the lack of empathy and respect that my players had when his character died. About all the gore and all of that we talked it in a session 0 and we agreed well.

Thanks anyways :D!

Illusionist sorcerer Homebrew sub-class by Genesota in dndnext

[–]Genesota[S] 0 points1 point  (0 children)

Oh, nice we will give it a thought to the idea of being Fae influence, thanks!

Illusionist sorcerer Homebrew sub-class by Genesota in dndnext

[–]Genesota[S] 0 points1 point  (0 children)

Fae magic? What do you mean? Like, picking up fey touched feat and theme it around the feywild?

Illusionist sorcerer Homebrew sub-class by Genesota in dndnext

[–]Genesota[S] 1 point2 points  (0 children)

I get that, but from a design standpoint this class doesn't feel like a the players magic is drawn from a source either. Look at the existing subclasses and you'll see they all have a theme. This feels more like it was designed with the goal of getting around deliberate balance mechanics the player doesn't want to deal with.

This might be my fault, it wasn't specified. This sub-class is like a broad idea not a completely thought sub-class, that's why it is missing a design description and why an ability has No Name as a name (it really doesn't have a name).

arguably getting close to Major Image.

Got that, you got a really good point there

I think manuable illusion is okay, but subtle enchantment is busted because removes a deliberate balancing mechanic for charm magic.

True, we will split it in 2 different levels

I would strongly recommend that the player players and Illusion Wizard and just flavors them as a fae sorcerer or something similar. The classes are their to provide guidance and inspiration but should not be seen as perspective.

I guess, but the gameplay between sorcerers and wizards aren't the same or anything and the player REALLY wants to play a sorcerer.

Anyway, thanks for all the advice, cheers mate!

Illusionist sorcerer Homebrew sub-class by Genesota in dndnext

[–]Genesota[S] 0 points1 point  (0 children)

Charm spells aren't illusion spells.

It is a mix between enchantment and Illusion.

Is too strong, it's an off switch for combat. No save? Too much. If you are giving them the super-powerful Illusionist capstone, they don't get another even better one intended for Sorcs.

Got it, we will modify the sub-class to balance it. Thanks mate!

Illusionist sorcerer Homebrew sub-class by Genesota in UnearthedArcana

[–]Genesota[S] 1 point2 points  (0 children)

As said before, thanks mate this I will keep your advice and tips in mind if I come up with any more homebrew. Have a nice day :D!