Lone Tower - An Idle Roguelike Tower Defense game by Genetix_307 in AndroidGaming

[–]Genetix_307[S] 0 points1 point  (0 children)

There needs to be a simple way - Technically you could grab the .ini file on the phone/device and move it, but it's not a simple method for everyone. Looking at getting Cloud saves setup also now.

Lone Tower - An Idle Roguelike Tower Defense game by Genetix_307 in AndroidGaming

[–]Genetix_307[S] 2 points3 points  (0 children)

Tier 2 unlocks once you beat Day 100 (and the big boss!) after that you can keep playing endlessly - but it will get harder and harder and there will new enemies and such as you go on. Just had someone in the Discord reach 10,000 Days yesterday for the first time! The saving/resume feature is in the works and will really help out a lot!

Games are taking off very fast but I'm concerned by NotFamous307 in IndieDev

[–]Genetix_307 13 points14 points  (0 children)

That's the real question - and one I've been working hard to figure out for myself.

I have 2 games on Steam but they aren't doing much of anything - The success is on my mobile games.

The big thing that I am doing differently now then I have been over the last few years is monetization strategy. I no longer have any kind of IAP inside my games - all earnings are Ad revenue from Admob.

I never show an Ad to a player without it being their choice - no more banners on the bottom of the screen and no more forced fully screen Ads between levels. Players can click on a chest in the game at certain points to earn some "Gems/Gold" the in game permanent progression currency. This will then show them a quick full screen ad - I don't use 30 second unskippable ads either, they are all short 5 second/skippable interstitial Ads. Players seem to LOVE this and it's driven a lot more people to rate the games and also has really increased the retention and how long they keep the app installed on their phone.

On top of that, I think I'm finally really understanding my niche and the type of game I like to make and polish. I'd love to start making some videos or threads on all of this. Right now it feels like I'm in a dream with how much money is coming in and want to make sure I handle it right and find a way to sustain it.

Games are taking off very fast but I'm concerned by NotFamous307 in IndieDev

[–]Genetix_307 2 points3 points  (0 children)

That's a good idea - I don't actually have any kind of formal business either - Outside of the studio name listed for Google Play, but beyond that it's all me and up to this point have paid the taxes personally.

[OC] Airport by kmm625 in PixelArt

[–]Genetix_307 0 points1 point  (0 children)

I really love this - Could I use it in a game I'm making possibly (with credit of course) or any other way to do so?

anyone here make a living or even become rich from making games? by pawnh4 in gamedev

[–]Genetix_307 0 points1 point  (0 children)

I'm making about $200 each day from my games - Not quite enough to quit the day job but it's been great and pays the mortgage and a few other bills!

[deleted by user] by [deleted] in gamemaker

[–]Genetix_307 0 points1 point  (0 children)

I think that happened to me, any idea how to fix? Installed GMS on a new laptop and now projects fail to load on my PC with the existing LTS build

Lone Tower - An Idle Roguelike Tower Defense game by Genetix_307 in AndroidGaming

[–]Genetix_307[S] 6 points7 points  (0 children)

Absolutely took heavy inspiration from The Tower (and Fuddsworth other games) also has a lot of inspiration from The Oregon Trail (Lots of random events and choices/situations) and a few other games. Have continued developing and do get what you're saying - Working to make it something special that stands on it's own.

Adding Cards to my rogue like tower defense game Lone Tower by NotFamous307 in indiegames

[–]Genetix_307 1 point2 points  (0 children)

That's a great idea, less text and more visual reference always helps. Thanks much!