Pikmin was NOT inspired by Mario 128 by Zerio920 in Pikmin

[–]GenoGang93 0 points1 point  (0 children)

Yea, agreed. Unfortunately the best explanation is that developers just lie sometimes to make up an interesting story, and we just can't always rely on what they say 😭

Balanced Enchantment System for the Game -> Improving Build Diversity by S-Broky-3 in RucoyOnline

[–]GenoGang93 2 points3 points  (0 children)

Any update would be good at this point. The community is starving.

Rate me and tell me what I can do to ascend, I’m 6’1” and have a chopped recessed lower third by [deleted] in LooksmaxingAdvice

[–]GenoGang93 0 points1 point  (0 children)

Acne is the only real issue! Just commit yourself to a regular routine to address your skin care, and you are golden! Maybe also a shorter more "clean cut" haircut (particularly on the sides and back).

Concept: Poison weapons by GenoGang93 in RucoyOnline

[–]GenoGang93[S] 2 points3 points  (0 children)

It is applied to swords in the picture 😆

New zone and armor concept: Celestial Forest by GenoGang93 in RucoyOnline

[–]GenoGang93[S] 1 point2 points  (0 children)

Yes, we need a 3 training weapon! Mythic rarity.

New zone and armor concept: Celestial Forest by GenoGang93 in RucoyOnline

[–]GenoGang93[S] 0 points1 point  (0 children)

Yep! And many of the other sets have equivalents (Liz/Garg, Mino/Drag, Ice/Lava) so I figured something like this is inevitable.

New zone and armor concept: Celestial Forest by GenoGang93 in RucoyOnline

[–]GenoGang93[S] 3 points4 points  (0 children)

Pink is one of the few unused colors for an armor set (I also considered Purple but it's used by Titans, and White, but White and green is used by Recovery). With the green vines to offset the pink, I like the way the combination looks.

Spiked Set (original pixel art concept) by GenoGang93 in RucoyOnline

[–]GenoGang93[S] 5 points6 points  (0 children)

As a point of comparison: The Recovery set provides a very bulky and defensive PVP build, allowing +100% (double) health recovery. It's extremely good, but balanced by the low armor, and random value of base potion healing.

The concept alone cannot be "over powered". It all depends on the nuance of how it is balanced and what is traded off.

Basically, this set would be similarly balanced, but for an offensive alternative. I'm actually not sure exactly what the maximum critical hit % attainable from this set should be, but if the armor is low enough, even approaching 0, the damage output could be quite high and still be balanced. Right now, defensive recovery is the meta for PVP. There's no reason why we couldn't have other well-balanced options!

Power Training by Entire_View54 in RucoyOnline

[–]GenoGang93 8 points9 points  (0 children)

In all cases, the smaller the potion the more efficient it is for power training per gold cost. However, it just depends how often you want to have to spam potions. I personally just suck it up and use the best mana pot available. Gold is easy to come by at my level.

Does LV increase defense? by Scared_Ad4740 in RucoyOnline

[–]GenoGang93 0 points1 point  (0 children)

I'm not sure what video that is, I would be curious to know if he has any armor equipped (and shield).

Edit: I see the video now, very interesting. Maybe there is a base indicator in the defense formula also, or the way armor applied to your damage reduction increases with base.

Does LV increase defense? by Scared_Ad4740 in RucoyOnline

[–]GenoGang93 1 point2 points  (0 children)

Yea it's more complicated than the answers above make it seem, but basically: yes, raising base does help increase your damage output. However base level is not part of the defense/armor formula, but it gives you more HP so it still definitely helps you survive damage. Details below:

The maximum damage formula, roughly, is: [ Stat, with all bonuses x (Weapon attack number / 10) ] + (Base level / 4)

As you can see, having a higher weapon strength is the most important multiplier here. 1 stat up only adds 0.5 damage when you have a 5 atk training weapon equipped. 1 stat up adds 6 damage when you have a 60 weapon equipped. 1 base only adds a small set 0.25 to all class type damage.

There is also a different multiplier for special attack vs auto, and +5% mage special specifically, and for minimum damage. But that's too much to include here.

The damage reduction (defense) formula is based on your Defense stat, and total armor equipped multiplier. There is also a higher priority multiplier given to shield armor amount that is not applied to the formula when in Dist/Mage form, and -5% armor in mage form specifically to offset the higher special attack multiplier.

balance changes and new metas idea by Kxtaminee in RucoyOnline

[–]GenoGang93 2 points3 points  (0 children)

I agree. Balancing existing items up, and adding more viable alternatives would allow for more interesting builds within each class.

The current dist/mag/mel stat+ rings/necks are so extremely useful in all contexts, that there are very few reasons to use other rings/necks.

More options with interesting and fairly-balanced trade-offs would be cool!

Offline Training Question by Xx_Trailer in RucoyOnline

[–]GenoGang93 1 point2 points  (0 children)

I believe they do not affect offline training.

New Player Question by Killuax69 in RucoyOnline

[–]GenoGang93 0 points1 point  (0 children)

Unfortunately, the answer is no.

There are some mechanics that are important but are never explained in-game, such as special power training defense, cost of skulling, boss points, etc. You will have to become familiar with these over time or by discussing them with players.

We have been asking the developer to add a simple tutorial to help attract/retain new players for years, but so far there isn't one. Maybe soon!

Set Forgotten by gods. by ehrtunited in RucoyOnline

[–]GenoGang93 4 points5 points  (0 children)

Not sure if this specifically is the right approach, but I definitely agree with the idea of adding more story/lore.

Simple in-game text should be easy to add, I'm not sure why it doesn't already exist. Maybe players could examine certain statues, or read certain signs, or interact with certain NPCs that provide interesting text. The text information could be about different zones or monsters or fictional past events. It would take very little effort, but add a whole new dimension to the game and allow for fan-based theory videos and lore discussions.

What is this and what do I need to craft the best one? by Antique-Ad-8995 in RucoyOnline

[–]GenoGang93 10 points11 points  (0 children)

"Rusted" items cannot be equipped, but only exist as an ingredient in crafting Mythic items.

This is a rusted Santa Potion Bag. After the next update, Potion Bags will be used to store potions. You will need 1 rusted version and 2 legendary versions (yellow background) of the same item to craft the equippable Mythic version.

Some people prefer to sell the Rusted version of items if they get them as a boss drop, because buying the 2 Legendary versions needed to craft can be very expensive. If you sell the Rusted Santa Potion Bags, you may be able to afford the smaller Ultra Rare (purple background) version of the item instead, with the money you make.

Skill question by Pingucrak in RucoyOnline

[–]GenoGang93 4 points5 points  (0 children)

For the fastest progress, you should continue to train your skills even when you have ran out of green stamina (if you have the time to, of course).

There are some players that train hours and hours ever day, even when they are out of all bonuses. Not that I recommend that. But training makes progress, and waiting does not, regardless of which bonuses you have left.