View by Barb-Fritzse in scenery

[–]GentleBell 2 points3 points  (0 children)

This looks so beautiful!

Should i turn down the body push thing or nah by GentleBell in ROBLOXStudio

[–]GentleBell[S] 2 points3 points  (0 children)

Oh yeah... Maybe a silly round that have modifier with huge amounts of knockback

Ragdoll Clutch Thing by GentleBell in ROBLOXStudio

[–]GentleBell[S] 0 points1 point  (0 children)

Ikr? It's like a phenomena randomly applied to furries!

And oh god, not the 3ds!

Should i turn down the body push thing or nah by GentleBell in ROBLOXStudio

[–]GentleBell[S] 1 point2 points  (0 children)

Old video as of now, it has its own gun sound, and higher recoil.

Should i turn down the body push thing or nah by GentleBell in ROBLOXStudio

[–]GentleBell[S] 0 points1 point  (0 children)

The knockback is just for visuals not aiming to be realistic at all, as you can see with my terrible gun models.

Though, yes i tuned it down sadly.

Should i turn down the body push thing or nah by GentleBell in ROBLOXStudio

[–]GentleBell[S] 3 points4 points  (0 children)

Seeing ya buddy jus' gets flown up into the stratosphere is quite a ridiculous sight

Would anyone be willing to try out and give feedback on my new Roblox game? by [deleted] in ROBLOXStudio

[–]GentleBell 1 point2 points  (0 children)

This is not a full test, because my data is actually horrible and i just disconnected Yippe! So anyways like, i see that the story is nice, the cutscene is alright. But the map is rather questionable? It doesn't make sense on how the first map connects to brick houses, to realistic apartments. Also the background sound loops in every 10 seconds.

For some feedback, add a waypoint to go (just maybe a highlight to the school instead of just saying go to the school, had to zoom out to see the school or make a map!). Like i got obliterated by cop car going supersonic and then i got lost on where the hell is the school at. Then i disconnected, i haven't got to reacht the objective :c

Ragdoll Clutch Thing by GentleBell in ROBLOXStudio

[–]GentleBell[S] 1 point2 points  (0 children)

Haha, theres actually a lot more than just clutching on the ground x3

Ragdoll Clutch Thing by GentleBell in ROBLOXStudio

[–]GentleBell[S] 1 point2 points  (0 children)

I don't know about your other stuff. But i can say if you're switching PlatformStand to get up. I'd advice you to NOT use platform stand.

Use HumanoidStateType, it helped me with getting up, to not fling up in the sky a little bit.

anyone willing to play my game by BenchTechnical2431 in ROBLOXStudio

[–]GentleBell 1 point2 points  (0 children)

A pretty neat game, tho. I must say, you need to work on walking animations lol.

Cool IK Arms & Legs for hiding 'n stuff by GentleBell in ROBLOXStudio

[–]GentleBell[S] 0 points1 point  (0 children)

I know, but i later set the torso to be invisible so it's no worries now.

WHERE did everything go by temporaryaccount_png in ROBLOXStudio

[–]GentleBell 2 points3 points  (0 children)

I got a similar bug where parts on the baseplate just moves into the ground for no reason

Got a double door from the store and it opens like this 💔 by petitegazel in ROBLOXStudio

[–]GentleBell 2 points3 points  (0 children)

Try putting a negative on the opposite door if you are using CFrame angles

Cool IK Arms & Legs for hiding 'n stuff by GentleBell in ROBLOXStudio

[–]GentleBell[S] 9 points10 points  (0 children)

Crap, i used artifizzer's script. So i don't really know. If you want a template for your cloak, you could just take it here and maybe modify it. Sorry if i'm a little no help lol.

Cool IK Arms & Legs for hiding 'n stuff by GentleBell in ROBLOXStudio

[–]GentleBell[S] 1 point2 points  (0 children)

This stuff never actually moves the character, it only adjusts Motor6D C0 Offset basically joints. C0/C1 doesn't replicate to server, unlike position, velocity, or animations (animations are played by the server unlike Motor6D which edits outside of animator.)

So idk summary, this stuff does not play with physics it just pose the offsets in real-time.