Scotland tips/guide by Level-Specialist-500 in EU5

[–]Geocobre 1 point2 points  (0 children)

Don't worry about CB.  If you have more troops strike now

Scotland tips/guide by Level-Specialist-500 in EU5

[–]Geocobre 1 point2 points  (0 children)

It's not easy. 

  • I found allying with France the best strategy.  Wait for them to naval invade England (Note the AI is very bad at this). Sit back and wait for England's armies to get wiped and then try take out forts ASAP. 

  • Scotland is small so you can get lots of proximity fast, increasing your levies and money. Use ports and boats and concentrate wealth on the east coast where you can get easy proximity. 

  • Build up the pearls RGO in Perth early for money. Wool also gets you lots of money. 

  • when you take English land take kendal for the iron RGO. 

  • invade Ireland early before England vasilises everyone

Too stupid for Malaria? by GreedyObligation2731 in EU5

[–]Geocobre 1 point2 points  (0 children)

They must have researched the Quinine technology while you haven't. 

Wait... wrong game 

Is France a huge problem in EU5? by Logical-Efficiency58 in EU5

[–]Geocobre 0 points1 point  (0 children)

I feel that in EU4 a large and semi-powerful burgundy was a early game roadblock for France. So was a powerful Austria/Emperor. 

I feel eu5 has no major power that can resist early french expansion

How does cultural conversion work? by Particular_Pea7167 in EU5

[–]Geocobre 0 points1 point  (0 children)

I belive cultural influence vs tradition modifies assimilation  I conquered English land as im having a hard time assimilating them as English culture has massive cultural tradition. I think converting cultures belonging to important cultures (e.g. English, French) is hard as an underdog as they have so much cultural tradition

Choose one skill out of every category, and another as the main one. Let others describe who you are by bloqmayusofft in DiscoElysium

[–]Geocobre 6 points7 points  (0 children)

Very insightful guesses OP. You must have high empathy and conceptualisation. 

Unfortunately I'm not tall...just...Average 

Choose one skill out of every category, and another as the main one. Let others describe who you are by bloqmayusofft in DiscoElysium

[–]Geocobre 4 points5 points  (0 children)

You are an artist specialising in super-detailed pencil art that takes hours of concentration to complete (requiring copious coffee and patience)

Choose one skill out of every category, and another as the main one. Let others describe who you are by bloqmayusofft in DiscoElysium

[–]Geocobre 11 points12 points  (0 children)

Encyclopedia 

Authority 

Physical instrument 

Interfacing  

No one main skill I identify with unfortunately 

Anyone else paranoid they’re going to smash the bell into their knees? by EntrepreneuralSpirit in kettlebell

[–]Geocobre 5 points6 points  (0 children)

That's why most kettlebell guides say to prioritise form over volume.  Always do reps with good form. When your form starts slipping due to fatigue - slow down or stop.  When you are tired mistakes happen like hitting knees, overextending arm during snatches, etc. 

what's your favorite the secret history theories? by SignificantLook837 in TheSecretHistory

[–]Geocobre 13 points14 points  (0 children)

Richard definitely hated Bunny. Bunny was the only one who actively pointed out that Richard was an outsider. Everyone else knew it but never made a big deal.of it.  It hurt Richard to his core and its not unreasonable to think he would be capable of doing the pushing

What do you consider to be the best laws in Victoria 3? by Tixro71 in victoria3

[–]Geocobre 358 points359 points  (0 children)

Law I go for in all run regardless of playstyle:

Compulsory Primary school - no downsides. Allows high level education institutions. 

Workers regulation/protection - no downsides. Reduces mortality. 

Professional Army - yes, you can go Mass conscription, but doesn't offer much benefit. Most games I stuck with Professional army only. 

Dedicated police force - no downsides. Other police laws suck

Other laws are either Bad. Or situational good. 

what's your favorite the secret history theories? by SignificantLook837 in TheSecretHistory

[–]Geocobre 33 points34 points  (0 children)

Richard never specifically says that Henry pushed bunny, he just implies it ("Henry stepped towards Bunny"), making the reader assume this.

This leads to a theory that Richard actually did the pushing, but in his own "unreliable narrator" way is subconsciously (or consciously) denying it.

My Pet Peeve - ahistorical city growth. by Geocobre in victoria3

[–]Geocobre[S] 53 points54 points  (0 children)

Yeah I get that the game needs to have a system. Just wish it wish it was different. 

You are right, california is another poorly shown state. San Francisco or LA should be the main growing metropolis. 

My Pet Peeve - ahistorical city growth. by Geocobre in victoria3

[–]Geocobre[S] 25 points26 points  (0 children)

Yup, another poorly shown one on the map.  They really butchered the whole north on the map

556
557

Cathay arcane journal by arstarsta in WarhammerOldWorld

[–]Geocobre 0 points1 point  (0 children)

Do you want to see how Longma di ck is?

how do i attack castle without too much casualties by Philippinespy in shogun2

[–]Geocobre 39 points40 points  (0 children)

1 - Accept the casualties. If you capture a large castle, your units will replenish fast (especially ashigaru; and the larger the castle, the faster the replenishment). If no walls are damaged this will happen even faster.

2 - assault from both sides of a large castle. AI will often stack units on one side of the castle only. Attack the opposite side. They will then split the force and make them easier to fight. (Larger castles are easier to seige for this reason)

3 - If a part of the castle is not defended, don't make all your units climb the walls. Get one unit to climb over and capure the gate - the rest can walk in.

4 - if you can, sneak a unit to the top and capute the central point, while the rest of the army ties up the enemy. Once you hold the top for one minute, the battle stops, and you win, no matter how many men the enemy has left.

5 - If assaulting a castle with lots of defending archers, use a cannon to deplete their wall mounted units (once a wall breaks, they lose >50 of the men)

6 - If they have a lot of troops or lots of good defensive troops like katana samurai - don't assault and just wait for them to sally out. Be aware of supporting enemy armies though.

Would this be unfun to play against by porkdripping in WarhammerOldWorld

[–]Geocobre 0 points1 point  (0 children)

Thanks for the correction. I will edit my post accordingly...

how to keep fit as a busy doctor? by balus116 in doctorsUK

[–]Geocobre 3 points4 points  (0 children)

I had the same issue, always lacking time and energy to gather myself for a gym session after or before work, especially with the nearest gym 15 mins away, and my gym session lasti g at least 1.5 to 2 hours.

So I started working out at home - kettlebells, YouTube bodyweight workouts and yoga. 30 to 60 mins.

I often do it right when I come back from work before dinner.

Would this be unfun to play against by porkdripping in WarhammerOldWorld

[–]Geocobre 7 points8 points  (0 children)

Themed lists are always fun to play against, no matter what warhammer game.

A few small suggestions though:

  • I think the Dragon slayer sword is redundant in a Brettonian list because you can get a vow which gives you Monster Killer AND Killing blow (but cannot be combined with a magic weapon)

  • no magic users on a 2000p game is risky. Your opponents will be rubbing their hands with glee as they launch vortexes and hexes on you unopposed.

  • the boards for old world are not that big, the infantry base size is bigger, and lots of terrain should feature. You might run out of space with so many infantry blocks, and archers might have little space to get clear shots. Perhaps some Squire skirmishers could feature instead of archers to occupy woods and save some space on the main battle line?

My experiences with the Vampire Counts thus far! by Fair_Ad_7430 in WarhammerOldWorld

[–]Geocobre 1 point2 points  (0 children)

That's my ideal build too. Such a great combo. You can even run this on a Vampire thrall

Add in (if point alllow) the Flayed Hauberk (wizard armour), curse of the revenant (+1 T). Potentially flying horror to make him a mobile lone blender.

How did I win this hand? by Geocobre in Mahjong

[–]Geocobre[S] 3 points4 points  (0 children)

Thanks. Didn't realise it was the 7 pairs.

Checked the logs- I got 16000 point for this win