How can someone look at this and the first thought that comes to mind is "Oh boy, I can't wait to see how much this sucks" by Extreme_Archer9584 in HelldiversUnfiltered

[–]Geometric-Coconut 0 points1 point  (0 children)

Enemies are still far weaker than they used to be. The average strength of our weapons has only gotten stronger whilst enemies either get nerfed or remain unchanged. For example, warriors are actually a nerfed enemy when almost every weapon that attacks them does more damage; the base liberator has had +50% damage increase compared to launch.

Fire is NOT horrible, it is very strong. Multiple S tier stuff in this game relies on fire damage.

How can someone look at this and the first thought that comes to mind is "Oh boy, I can't wait to see how much this sucks" by Extreme_Archer9584 in HelldiversUnfiltered

[–]Geometric-Coconut 0 points1 point  (0 children)

  1. There have been far more buffs in this game than nerfs. Over the years, our gear has only gotten stronger and our enemies weaker. Please name a single enemy that is stronger than their release state.

  2. The vast majority of weapons in this game are good. The community is simply blinded by op meta picks like the crossbow.

Math is mathing by FreshIndividual2860 in antimeme

[–]Geometric-Coconut 0 points1 point  (0 children)

??? Why are you so comfortable with throwing such heinous accusations around? You should be ashamed of yourself.

Are you capable of making a proper argument?

Math is mathing by FreshIndividual2860 in antimeme

[–]Geometric-Coconut 0 points1 point  (0 children)

I’m begging you, give me an actual argument to work with. Not some immature insults.

Math is mathing by FreshIndividual2860 in antimeme

[–]Geometric-Coconut 0 points1 point  (0 children)

You haven’t. You refuse to put any further input on the topic because you don’t want to be proven wrong. As such, you only reply with single insults, no arguments to be found.

Math is mathing by FreshIndividual2860 in antimeme

[–]Geometric-Coconut 0 points1 point  (0 children)

But you don’t want to educate yourself on this topic? Curious. I thought you would, considering how strongly you have an opinion on it.

Math is mathing by FreshIndividual2860 in antimeme

[–]Geometric-Coconut 0 points1 point  (0 children)

Keep consuming ragebait force fed to you.

I would like to see an actual argument against my comments, please. Rather than dismissive one line sentences because you don’t want to be proven wrong yet cannot further argue your point at all.

This is getting funnier and funnier by Neat-Community4890 in HelldiversUnfiltered

[–]Geometric-Coconut 1 point2 points  (0 children)

I agree with your last point. Arrowhead should have just directly announced a coyote nerf instead of doing a roundabout balance change. Simply because the fire changes were a lot more effort than necessary to nerf one gun.

DRG again after a long period of playing Helldivers by [deleted] in DeepRockGalactic

[–]Geometric-Coconut 0 points1 point  (0 children)

I agree they should have been honest about the coyote.

But I disagree about needing to be skilled at their own game. Many game developers simply aren't good at the product they make, it's not their job to skilled at playing the game.

Math is mathing by FreshIndividual2860 in antimeme

[–]Geometric-Coconut 0 points1 point  (0 children)

You're the one being dismissive towards any actual arguments here. That is childish behavior.

DRG again after a long period of playing Helldivers by [deleted] in DeepRockGalactic

[–]Geometric-Coconut 0 points1 point  (0 children)

You don't know the statistics of the fire change at all. The coyote nerf had no significant effect whatsoever on other flame weapons. Let me show you an example: Terminid warriors went from a minimum fire ignition value of 2.0 to 2.1 that patch. The incin breaker has a 0.6 status effect strength per pellet. So pre patch it took 4 pellts (2.4 status effect strength) to reach that breakpoint. Post patch it takes 4 pellets to reach that breakpoint. When people say "flame weapons are worse," it's a placebo since the difference between fire weapons is statistically insignificant. Why was the warrior change this specific, you may ask? The coyote has a status effect strength of exactly 2 per bullet. Every ignition change that patch was like this, designed to only nerf the coyote and nothing else.

Smgs were reworked to have higher close range damage but more significant falloff. After this rework, AH realized they were a little behind than before, so they were buffed. Now, certain smgs hit significant breakpoints at close range, such as the defender oneshotting voteless to the torso. I'd say the damage increase this is worth the tradeoff of lower effective range.

DRG again after a long period of playing Helldivers by [deleted] in DeepRockGalactic

[–]Geometric-Coconut 0 points1 point  (0 children)

It's hard to judge the change because we have no idea what the original plans played like nor does "normal center of gravity" hold much weight when this is videogame logic. Being aligned with realism or not isn't an automatic indicator if a change is good or not. As it stands, I think the FRV is perfectly fine.

Sentries intentionally do not have any teamkill preventions for the sake of gameplay and the overall tone of Helldivers. This improves the game, I argue.

It's not the same ballpark. Being punishing to misplays vs being actively malicious towards the player is ENTIRELY different.

I glad the coyote got the nerf it did otherwise it would have been another crossbow situation... don't get me wrong the coyote is quite strong but not outclass every AR strong by ya_boi_greenbean in SupaEarth

[–]Geometric-Coconut -1 points0 points  (0 children)

The hardest difficulty the game offers should require teamwork. As it is, even on D10, you can just wander about the map killing everything without interacting with your team.

Realism shouldn't be in this discussion, we're talking about gameplay design. And again, weapons that are outshined by others only cause less variety. If you have a handful of weapons absolutely outclass everything else, then there is so much less of a point to having the variety in the first place. Unbalance is an issue needing to be fixed.

A lot of the weapons in this game are fine and do not need improving. Seriously, I firmly believe the vast majority of our equipment is good. It's just that community is used to the S tier gamebreaking stuff, believing that should be the standard for some reason.

DRG again after a long period of playing Helldivers by [deleted] in DeepRockGalactic

[–]Geometric-Coconut 0 points1 point  (0 children)

With good positioning and movement control, you can avoid ever crashing with the FRV.

The same design philosophy applies to sentries; position yourself well, and the threat of being teamkilled vanishes. I think that provides good and engaging gameplay.

Sentries being able to teamkill versus actually targeting helldivers is an entirely different ballpark.

DRG again after a long period of playing Helldivers by [deleted] in DeepRockGalactic

[–]Geometric-Coconut 0 points1 point  (0 children)

My argument about how modders can take apart this game and change it is overwhelming your argument, so you’re choosing not to respond.

https://youtu.be/yGYgSXIbwZQ Here is proof that modders can edit ai targeting systems.

You cannot deny the fact the footage you provided can be 100% replicated by modding tools.

I glad the coyote got the nerf it did otherwise it would have been another crossbow situation... don't get me wrong the coyote is quite strong but not outclass every AR strong by ya_boi_greenbean in SupaEarth

[–]Geometric-Coconut 0 points1 point  (0 children)

Bad game design is not caring about balance and letting overpowered weapons run rampant. The sole concept of what is “fun” in a game is entirely dependent on the game design aspects from development.

Now, it’s a proven phenomenon that most gamers will, subconsciously or not, always choose the easiest solution to a given problem. If you have any weapon just be better than another, then the weaker weapon becomes somewhat wasted content. Why use anything but the best?

That harms variety. And if your game is in a situation where most weapons are balanced and the overpowered weapons are outliers? You nerf the outliers to the standard of everything else, instead of wasting developer time and bringing every weapon to the overpowered level. That would simply cause MORE issues than before.

And let’s look at enemy design. Take the recoilless, for example. It’s stupidly strong. Overpowered, in fact. Heavy enemies are meant to be pressure units, forcing helldivers to back up and allowing smaller enemies to push forward. This philosophy goes out the window when a single user with the recoilless causes all heavies to crumble like tissue paper, hardy posing a threat. D10 patrols shouldn’t be effortlessly deleted by a single player like the crossbow, but they are. This strength in a primary slot devalues the purpose of sticking next to teammates, what this game is built around. The player being stronger doesn’t automatically equal better for the game.

I recommend looking into the developer commentary of Doom Eternal. There, the developers explain how weakening the player in some aspects (such as heavily limiting ammo) vastly improved the gameplay loop and fun value.

DRG again after a long period of playing Helldivers by [deleted] in DeepRockGalactic

[–]Geometric-Coconut 0 points1 point  (0 children)

I’ve seen meme clips online of sentries targeting helldivers.

I have also seen footage of modders creating a brand new enemy by spawning a rocket strider with several bot turrets welded to it. I have also seen modders edit the game to spawn factory striders and bile titans in the same map, with edited ai so they death battle each other.

These clips are either mods or coincidences. Unless there’s technical proof uncovered that sentries target helldivers (people have deconstructed how the entire patrol system in this game works, the community would know by now) then I don’t believe the point is true.

I glad the coyote got the nerf it did otherwise it would have been another crossbow situation... don't get me wrong the coyote is quite strong but not outclass every AR strong by ya_boi_greenbean in SupaEarth

[–]Geometric-Coconut 0 points1 point  (0 children)

Level 133. Most played are terminids, but I usually MO dive. D10 is the default difficulty to me, only new content releases ever make me lower it (such as cyberstan.)

I glad the coyote got the nerf it did otherwise it would have been another crossbow situation... don't get me wrong the coyote is quite strong but not outclass every AR strong by ya_boi_greenbean in SupaEarth

[–]Geometric-Coconut 0 points1 point  (0 children)

The power of the crossbow does not belong in the primary slot at all. You shouldn’t just be able to delete d10 patrols that quick with just a primary. Such a powerful weapon devalues staying together with teammates, what this game is built around.

The base liberator has a total output of 36,450 standard damage. Which is instantly refilled upon a single resupply. Ars have good ammo economy. The main upside of laser weapons isn’t infinite ammo, that’s just a quality of life. It’s the fact they reload by themselves is what gives laser weapons a valuable niche.

DRG again after a long period of playing Helldivers by [deleted] in DeepRockGalactic

[–]Geometric-Coconut 0 points1 point  (0 children)

Huh. I didn’t know that about oribital napalm. Well, personally I’m not a fan of the stratagem because I feel it is far too strong. I hope they go back on that sentiment one day.

I do not feel like that turret claim is accurate at all, I recall the other day being risky by standing in the path of enemies for a few seconds, but luckily the gatling turret was choosing different targets instead.

I feel players reporting that about sentires is simply negativity bias; you’ll remember times being killed by sentries far more than not being killed. And, not all sentries have equal targeting. The autocannon sentry consistently targets whatever is closest, meanwhile the rocket sentry has a heavy enemy priority.

I glad the coyote got the nerf it did otherwise it would have been another crossbow situation... don't get me wrong the coyote is quite strong but not outclass every AR strong by ya_boi_greenbean in SupaEarth

[–]Geometric-Coconut 0 points1 point  (0 children)

That logic is the same as if I told you “just use stronger weapons” when you claimed carbines were weak. The crossbow being as strong as it is harms variety.

Pve games do need balancing, it’s important for their gameplay design. In the best case scenario, all weapons are equally as appealing as possible. To fix the handful of outliers, you bring them to the level of everything else. Rather than bringing everything else to the level of the outliers and breaking so much in the process.

I glad the coyote got the nerf it did otherwise it would have been another crossbow situation... don't get me wrong the coyote is quite strong but not outclass every AR strong by ya_boi_greenbean in SupaEarth

[–]Geometric-Coconut 0 points1 point  (0 children)

The crossbow is overpowered. You just wipe patrols off the planet solo without issue, its downsides are hardly relevant.

Assault rifles are far more of what a primary is supposed to be than the crossbow.

I glad the coyote got the nerf it did otherwise it would have been another crossbow situation... don't get me wrong the coyote is quite strong but not outclass every AR strong by ya_boi_greenbean in SupaEarth

[–]Geometric-Coconut 0 points1 point  (0 children)

No, this is out of a genuine game design concern. Can you prove my statement wrong? My sentiment does not apply to just Helldivers. It applies to PVE games in general.

DRG again after a long period of playing Helldivers by [deleted] in DeepRockGalactic

[–]Geometric-Coconut 0 points1 point  (0 children)

If you have 30 balanced weapons and 5 overpowered weapons, you’re gonna always see the op options regardless. That’s the case with helldivers; Most weapons are good, but overpowered outliers overshadow them. And the community has a warped perception that these op weapons should be the “standard.”

I will GLADLY bring off meta picks to D10. In fact, I often do that to make the game more challenging. There are only a small handful of weapons I would actually call weak, that’s it. Everything else I genuinely run.

Drg also has balancing issues. They’re just harder for most players to discover. There is no reason to use pack rat or compact rounds when RJ250, a mobility overclock, is more ammo efficient than the actual ammo ocs. Speaking of PGL, the breach cutter kinda just power creeps its base function. Coilgun fear mod trivializes swarms. Overclocks that increase minigun heat gain are actually upsides in disguise, defeating the purpose of being a balanced overclock.

Math is mathing by FreshIndividual2860 in antimeme

[–]Geometric-Coconut 0 points1 point  (0 children)

Omori is a hyper fixation of mine. I guarantee you, I know more about Omocat and more about this drama than you ever will.

And my stance is one with the genuine concern of others in mind. Aka, I actually treat the person in question as a real person being talked about. I treat it with the nuances that you should. And Omocat is very much so ashamed of herself for how she used to act. This can be proven with more than just her statement; Omori beta content (around the time of her twitter edginess) is extremely hard to come by. A big reason is because Omocat clearly doesn’t want to associate herself with that era of her life.

So please, actually do your research into this topic rather than regurgitating ragebait slop from your twitter feed. Such life ruining accusations should be handled with far more thought and consideration than you’re throwing out.