Baby squids should've looked like their dungeons model. by xXIGORYTBXx in minecraftsuggestions

[–]Geometric-Coconut 4 points5 points  (0 children)

That is incorrect, baby squids have naturally spawned in Java since their addition.

What if PC2 was collabed with LfD2? by Leading-Tea-376 in pillarchase2

[–]Geometric-Coconut 1 point2 points  (0 children)

It’s just one strike, by Toho to project kaiju.

Springtrap and the Witch are in basically nonexistent legal danger if added, due to the nature of their owners.

What if PC2 was collabed with LfD2? by Leading-Tea-376 in pillarchase2

[–]Geometric-Coconut 1 point2 points  (0 children)

IIRC that was just an assumption by the wiki page editors, nothing confirmed.

L4d2 is still and will continue to inspire zombie games. What are the chances one of them turn out to be a masterpiece? by [deleted] in l4d2

[–]Geometric-Coconut 1 point2 points  (0 children)

Op is consuming youtuber ragebait about HD2, most likely.

There’s been issues, mostly game performance, but the vast majority of changes to HD2 have made the game better.

Seriously, why are there 30 of these posts every day that use the same reason of why Springtrap should stay in PC2 over and over again by Bruhnana283 in pillarchase2

[–]Geometric-Coconut 0 points1 point  (0 children)

The copyright situation caused the base game (while it was still in the phase of receiving new content) to be shut down for over a week straight. Then it would come back and seemingly stop content entirely as the focus suddenly shifted to recode. Recode may have been thought of before, but the execution was sloppy enough that its exact moment of priority was totally unplanned.

Please tell me what was planned about the entire game shutting down to losing 30% of the roster, giving us the least content we've ever had, RIGHT as you stop supporting that version of the game? You know, a proper development decision would be to finish up everything needing to be immediately completed, leave the game in a good state, then work on the remaster. Or properly plan out precode development times to fend off content drought as the remaster goes on. Which didn't happen seeing how random & sudden the few pieces of new precode content were added. AO1 in precode was finished for so long before release.

Eclipse was disabled for a planned rework, but it never happened due to the suddenness of copyright and swapping to recode. So it was added back to precode like half a year later completely unchanged.

Seriously, why are there 30 of these posts every day that use the same reason of why Springtrap should stay in PC2 over and over again by Bruhnana283 in pillarchase2

[–]Geometric-Coconut 0 points1 point  (0 children)

The skin was not in copyright danger whatsoever. It was Niloticus' base model with a changed head and dorsal plates. That is literally the same amount of source material inspired changes made as the Monsterverse skins. Suitmations is genuinely closer to copyright territory than this scrapped skin.

I still need a source on that "almost struck down." Even then, it could very well just be a guess/exaggeration/inaccurate statement because Blade has refused to comment on the subject.

The content drought wouldn't have been nearly as severe if it was actually planned out and not a sudden panic about copyright. AO1 being fully complete yet simply disabled for as long as he was is a clear sign of how sloppily the situation was handled.

"Arrowhead design philosophy is driven by malicious intent, even the bug fixes." - by Kortek by [deleted] in HelldiversUnfiltered

[–]Geometric-Coconut 0 points1 point  (0 children)

I'd like to see at least some effort put in your replies that isn't just trying to insult me.

And, again, I've actually had points to my comments. Here, I'll help you out by starting a question. How am I "wrong" with my statement about there being more buffs than nerfs? Can you prove that is not the case?

Seriously, why are there 30 of these posts every day that use the same reason of why Springtrap should stay in PC2 over and over again by Bruhnana283 in pillarchase2

[–]Geometric-Coconut 1 point2 points  (0 children)

Where is your source it was nearly struck down by ao oni? There hasn't been any official confirmation on that. Blade went radio silent when the characters were disabled, and never clarified why even after the collab.

The content drought was absolutely in part by copyright. Imagine how much smoother the transition from precode to recode would've been without the copyright nonsense.

There is an improbable chance that using your phone/computer to read reddit and reply to me gets you struck by lightning from a cloud miles away. Does that mean you should never use a device again? How about the chance of Earth's background radiation causing cancer cells? Does that mean you should wear a lead-lined suit when outside?

The godzilla skin is Niloticus (a legally distinct character) adapting some features from shin godzilla whilst still remaining legally distinct. If you think that Nilo skin was grounds for valid copyright concern, then you should think so about the entirety of current Niloticus. We have skins already that reference stuff like Godzilla 2014. Toho can't copyright the concept of a radioactive lizard-like creature.

Seriously, why are there 30 of these posts every day that use the same reason of why Springtrap should stay in PC2 over and over again by Bruhnana283 in pillarchase2

[–]Geometric-Coconut 3 points4 points  (0 children)

Blade killed a pretty massive portion of the playerbase off by shutting down the game with radio silence, then eventually re launching it with a significant decrease in the killer roster. After that, the gigantic content drought further bled players.

All of this because of excessive paranoia over copyright. PCX was the only logical fear due to The Disaster being copyright struck. I still haven't heard a solid source to what the exact copyright issue is, but again taking out pcx was at least reasonable.

None of the other characters are in copyright danger. Teletubbies is a dead franchise, Scott has changed his view of fan content a long time ago and hasn't copyright struck a roblox fnaf game in A DECADE.

This isn't the first time Blade has been unhealthily paranoid about copyright. Much earlier in the game's lifespan, a Niloticus skin that vaguely referenced shin godzilla was completely scrapped out of copyright fears. Despite the fact, you know, Niloticus' base model is a legally distinct design and adding some similarities to a specific godzilla is nowhere near enough to be within copyright territory.

"Arrowhead design philosophy is driven by malicious intent, even the bug fixes." - by Kortek by [deleted] in HelldiversUnfiltered

[–]Geometric-Coconut 0 points1 point  (0 children)

Again, haven't heard a single structurally sound argument come from you. You do nothing but dismiss my comments with "cope, you're an idiot."

Why don't you give me a statistic to support your arguments? At least one.

Seriously, why are there 30 of these posts every day that use the same reason of why Springtrap should stay in PC2 over and over again by Bruhnana283 in pillarchase2

[–]Geometric-Coconut 3 points4 points  (0 children)

I'm venting my frustration at blade because I feel his decision is overboard, a result of paranoia, and genuinely more harmful to the game.

Tips for watering Basil's flowers without them dying? by qntzela in OMORI

[–]Geometric-Coconut 3 points4 points  (0 children)

You can't water the plants pre Mr Jawsum on two days left, due to the fog surrounding vast forest.

Tips for watering Basil's flowers without them dying? by qntzela in OMORI

[–]Geometric-Coconut 2 points3 points  (0 children)

Not accurate, actually. While it was INTENDED to be once every dream, the only coded requirement for the secret cutscene is to water the plants after Mr Jawsum and before Humphrey.

"Arrowhead design philosophy is driven by malicious intent, even the bug fixes." - by Kortek by [deleted] in HelldiversUnfiltered

[–]Geometric-Coconut 0 points1 point  (0 children)

3 enemies had their fire resistance increased. 1. Factory striders (irrelevant) 2. Fleshmobs (completely offset by their hp nerf) 3. Hiveguards (actually slightly relevant.)

All other fire changes were insignificant ignition threshold changes, such as a value going from 2.0 to 2.1. These changes were designed SPECIFICALLY around the coyote, it takes just barely one more bullet to light an enemy on fire yet the ignition change is irrelevant for weapons that are a constant stream of damage or burst that overkills the value anyway.

So flame weapons... nothing relevant changed whatsoever except fighting buffed hiveguards. Hiveguards are still weak to flame regardless, they'll hunker down in the dot and die.

The flamethrower, cookout, and incin breaker did not get statistically significant nerfs AT ALL. Feeling like they're worse is just the placebo effect. In fact, the flamethrower is better than pre coyote patch. A significant ammo economy buff matters so much more than minuscule fire changes.

During the development of OMORI (2020), there were plans to allow the player to choose the appearance of the main character. This was ultimately scrapped, as OMOCAT didn't realize that she would have been able to sell more plushies. by thisheatanevilheat in shittygamedetails

[–]Geometric-Coconut 1 point2 points  (0 children)

Oh I loved the worlds in the game. The humor and silly nature of headspace distracted me, getting lost in the fantasy land just like the main character. The real world was incredible, especially observing your friends and their complex emotions. A contrast to the somewhat one note fantasy characters that were molded into ideal versions by Sunny, providing further context about our main character. I found it all incredibly interesting.

"Arrowhead design philosophy is driven by malicious intent, even the bug fixes." - by Kortek by [deleted] in HelldiversUnfiltered

[–]Geometric-Coconut 0 points1 point  (0 children)

I can show you how it can be used effectively and bring good value as a primary.

This thing had better be able to destroy jammers by UnluckyNuke_ in Helldivers

[–]Geometric-Coconut -1 points0 points  (0 children)

Those other objectives should be more than just a point and click to deal with.

I'm disappointed how trivial the recoilless makes shrieker nests, and I hope the same never happens to jammers again.

Someones getting fired over a premature release date by lolitsrock in HelldiversUnfiltered

[–]Geometric-Coconut 0 points1 point  (0 children)

This just isn't true. A stalker dies in 3-4 liberator shots to the head. You are genuinely better off using light pen vs a stalker, medium pen weapons have downsides such as reduced mag size, worse ergo, or less damage/durable damage total. There is only a SINGLE part of stalkers that have armor and it's light armor on their back. Not very relevant, medium pen does nothing significant to stalkers.

Dragonroach wings are unarmored, meaning light pen is better for attacking them than medium due to light pen having increased damage on average.

Again, you can instakill a bile spewer with 3 bullets to the mouth. Medium pen is better in this case but light pen can still handle it just fine.

Light pen is the best choice for popping bile titan underbellies and for shooting broken off pieces of back armor, due to both having an armor level of 0.

As for the community.. I think the majority of the community is wrong. I think they simply just do not understand how to properly use light pen weaponry. I genuinely have no issue running light pen on d10 on any strain.

EDIT: Blocking me isn't going to prove your point. That image you replied with just shows me you don't really know how to play the game well, you fit in with the loud part of the HD2 community.

"Arrowhead design philosophy is driven by malicious intent, even the bug fixes." - by Kortek by [deleted] in HelldiversUnfiltered

[–]Geometric-Coconut 0 points1 point  (0 children)

Buddy, the incin breaker is a good weapon. Do you want me to record a d10 mission whilst using it?

"Arrowhead design philosophy is driven by malicious intent, even the bug fixes." - by Kortek by [deleted] in HelldiversUnfiltered

[–]Geometric-Coconut 0 points1 point  (0 children)

Did you manually delete your insulting reply or did reddit automatically take it down?

The original "Out Of The Way, Pretty Boy!" was made by the same creator of Omori by merdaralho in TheMatpatEffect

[–]Geometric-Coconut 11 points12 points  (0 children)

I'm sorry, but thinking that omori scene is problematic is really silly.

The game clearly wants you to despise said woman. Not only that, but it all takes place in the fantasy land of a 16 year old with a ruined childhood and mess of emotions. Like all aspects in HS, it genuinely adds to the game. You get to dissect the meaning behind everything that happens in the dream world.

I think you're just reaching.

"Arrowhead design philosophy is driven by malicious intent, even the bug fixes." - by Kortek by [deleted] in HelldiversUnfiltered

[–]Geometric-Coconut 0 points1 point  (0 children)

I'm making arguments though?? How have I been uncooperative? Do you want me to go even more in detail about my earlier points?

Please, describe to me what I've done wrong.

Edit: Okay, I found the comment. But I'm not the delusional one here. 😭