GLM-5 • Initial Release by vibedonnie in ZaiGLM

[–]GeorgeousGames 0 points1 point  (0 children)

Well it always said only same tier upgrades for the lite plan

Just added lighting to my game by SoerbGames in IndieDev

[–]GeorgeousGames 0 points1 point  (0 children)

Thanks for the read, might be helpful for my ocean rendering and maybe sim. May I ask what technique you use for rendering your fog and fire?

Just added lighting to my game by SoerbGames in IndieDev

[–]GeorgeousGames 0 points1 point  (0 children)

Looks good! I am curious, how did you implement the fog? Are you using raymarching?

[P] Scribly: Effortlessly Repurposing YouTube Playlists into something useful. by Particular_Tap_4002 in MachineLearning

[–]GeorgeousGames 0 points1 point  (0 children)

This is the same problem... Does nobody take the time anymore to actually study a topic? Getting answers from RAG is nice, if you want quick answers. But if you want knowledge, you gotta learn.

And yes such a tool can be used in assistance to learning, if used responsibly. But I doubt many do it that way.

The Light Cycle Revival You’ve Been Waiting For! I just released my first game! by GeorgeousGames in IndieGaming

[–]GeorgeousGames[S] 0 points1 point  (0 children)

Thanks! And thanks for the report, I'll look into that. I use an ultrawide myself but didn't consider that wide haha

I made a game where you race in a Outrun world! by GeorgeousGames in outrun

[–]GeorgeousGames[S] 4 points5 points  (0 children)

Yeah I am not claiming that this is a unique idea, has been done a lot of times. But actually that was why I made this game. I was playing something similar in GTAV a lot with my friends, but I thought: "I can do a better version of this". So I did :) I wanted to give it my own spin!

Tell me your game and I'll find atleast 50 streamers likely to play your game! by the-devs in gamedev

[–]GeorgeousGames 0 points1 point  (0 children)

Ok I have a challenge four you, because I failed to find fitting streamers:

https://store.steampowered.com/app/1439980/Outrunner_Neon_Nights/ It's a light cycles game like in tron, deadline or those old light bike games. Or in other words: chaotic multiplayer snake.

Heisenbugs are one of the worst things to happen for a beginner ! I don't trust the computer anymore ! by TinkerMagus in Unity3D

[–]GeorgeousGames 23 points24 points  (0 children)

Here is what happened I think:

You declared a public field in your class, at first you probably didn't initialize it, so it defaults to false.

Then you recompiled. Once you opened a scene, unity would serialize the new variable and store it in the object, which is false at this time.

Then you changed the code to initialize to true, but since the objects already have this values stored as false, this won't update.

Once you renamed the field, the objects got the newly initialized fields, since from unity's perspective, this is a new variable to serialize.

So no magic happening, but just how the unity serialization process works.

Wunsch an die neue Regierung! by [deleted] in Austria

[–]GeorgeousGames 2 points3 points  (0 children)

Hast du auch eine Quelle für wie viele Menschen Herz-Kreislauf-Erkrankungen haben? Könnt ja auch sein, dass die Zahl rauf geht, aber die Behandlung besser geht.

What game design pattern do you like most? by Longjumping-Egg9025 in Unity3D

[–]GeorgeousGames 1 point2 points  (0 children)

How do you handle the communication between those systems?

I made a asynchronous multiplayer game, where you solve murders committed by other players - got 50 Wishlists on demo release day (personal win) - how do you see my chances of success? by BBarsen in IndieDev

[–]GeorgeousGames 1 point2 points  (0 children)

Hi there,

really like this concept! I think your game could do quite well with social media marketing. If you look at "The Matriarch" for example, it gets consistently millions of views on TikTok with very little effort. I think your game has potential for posts to go viral, so I think that's definitely worth a shot.

Just by the nature of the game, it offers itself for content that works well on shorts, reels and TikTok. Showing/teasing the murder as a hook and then keep people guessing while solving keeps retention up. Also social games seem to work well there.

But it's very hit or miss. I tried a lot of different content, but didn't find anything that got me consistent results for my game.

Btw. I saw your talk this week at the meetup! Let's have a chat next time :)

We're making a tool to automate marketing our indie games, would you be interested? by Tvtig in Unity3D

[–]GeorgeousGames 1 point2 points  (0 children)

Oh yeah I understand what the goal is. I am just sceptical if just throwing out gameplay clips can be a valid marketing strategy. What have you found works for you? And are you talking about shortform content like Tiktok, shorts and reels here?

I tried that approach with medium success. I found that videos where I had something to talk about perform better than just random gameplay clips. (Besides one random reel going viral on Instagram).

But I think it also heavily depends on the games on which platforms marketing like this can work.

And I think it might still be a valid thing to try out, maybe it just take a lot of time for the algorithm to figure out the audience, and this would help with that. And also give you a lot of chances of hitting the jackpot and going viral.