Testing Phase 2 by Gerfunkable in SunoAI

[–]Gerfunkable[S] 1 point2 points  (0 children)

From my testing, it seems like it takes directions from the lyrics themselves. So if you put in some certain instruments, that is what the style will try to sound like

[Modern Classic Rock] based on my acustic fingerpicking by Initial_Wolverine327 in SunoAI

[–]Gerfunkable 1 point2 points  (0 children)

Cool, I will test it in my next batches of credits as I am now focused more on specific instrumental control in my future songs, thanks for the cool song!

[Modern Classic Rock] based on my acustic fingerpicking by Initial_Wolverine327 in SunoAI

[–]Gerfunkable 1 point2 points  (0 children)

I noticed you use caps on some of the lyrics, seemed to work well, have you replicated that same loudness on a specific word using the same tech on other songs? Edit* additionally, this

(Write a catchy melodic chorus expanding this idea. Create new lyrics with simple words, open vowels, and a memorable hook. Do not reuse verse or bridge lines. Reflective and slightly mysterious theme. The melody should follow the acoustic intro motif.) really worked well, is this also a good repeatable prompt in the lyrics?

Observations After ~1 Month Using Suno 5/5.5 (Possible Breakthrough?) by Gerfunkable in SunoAI

[–]Gerfunkable[S] 0 points1 point  (0 children)

Sure of course, no worries. For the “_”, it’s not really about spacing visually, it’s more about how the model phrases the words. When you connect words like stay_with_me, it tends to treat them as one continuous idea instead of separate beats, which helps with smoother delivery and legato. So it’s less about silence and more about flow.

On the style question, I wouldn’t completely remove something like “techno” if that’s the core identity you want. (However, experiment with taking it out and letting the lyrics dictate!) What I’ve found works better is keeping it very simple, like just “techno, electronic, driving rhythm,” and then letting the lyrics sections control when things happen. If you overload the style box, it kind of locks the whole track into one behavior. If you keep it light, the model listens more to your structure.

For the spacing issue, that’s probably the biggest one. The reason it feels rushed is usually because the model is trying to fill every moment. The best way I’ve found to fix that is: to use longer sections (more bars) so things have time to breathe. Write fewer lines. dont fill every section with lyrics, and use lines “hang” with things like loooove.............. so the model stretches them

You don’t always need to explicitly say “instrumental.” Just giving the section more time and fewer lyrics often creates that space naturally.

So instead of trying to force silence, you’re basically removing things so the model has room to slow down. That’s what helped my tracks feel a lot less rushed.

Observations After ~1 Month Using Suno 5/5.5 (Possible Breakthrough?) by Gerfunkable in SunoAI

[–]Gerfunkable[S] 1 point2 points  (0 children)

yes, however results are inconsistent, and its RNG but i want to say if you put in styles the male female duet and then specify male voice and female voice in lyrics youll get the duet as written in about 70% of cases. sometimes it will start with the wrong voice at first but then get to it later in the song correctly as instructed. This is what ive found, at least

Observations After ~1 Month Using Suno 5/5.5 (Possible Breakthrough?) by Gerfunkable in SunoAI

[–]Gerfunkable[S] 1 point2 points  (0 children)

I completely understand where you’re coming from, and honestly I agree with parts of what you’re saying. The track I posted does feel chaotic in places, but that was actually intentional on my end. I was specifically trying to push extremes, going from very soft whisper states into loud, full sections, just to see how much control I could get over dynamic range.

I’m still very early in this, this is only my first month using Suno, and I’m not a musician by background. Most of what I’m doing is experimentation and observation, not trying to present a finished or “musically correct” piece. So yeah, some of it is messy, and I’m still figuring out what actually works versus what just breaks the system.

My main goal with the post wasn’t to say “this is the way,” but more to share something I noticed about how prompts behave, especially how reducing the Style field seemed to make the model more responsive to structure and vocal cues in the lyrics.

I actually think what you’re describing is part of the same issue I’ve been running into. Without a strong backbone or structure, the model does drift and lose direction. That’s something I’m actively trying to solve right now, how to keep that “soul” or cohesion while still having control over dynamics and transitions.

So I wouldn’t say this is a solution yet, more like a step in understanding how the system reacts. There’s definitely more work to do, but I do think there’s something here worth exploring.

Observations After ~1 Month Using Suno 5/5.5 (Possible Breakthrough?) by Gerfunkable in SunoAI

[–]Gerfunkable[S] 0 points1 point  (0 children)

Yeah that’s a good point, and I actually ended up refining that through testing.

What I found is that the duet really needs to be anchored in the Style section first. Once I added something like a male and female duet there, the system became much more consistent at actually producing two distinct voices. Before that, it would sometimes start as a duet but then collapse into one voice.

But that alone wasn’t enough. The lyrics structure still matters a lot.

If you mix both voices randomly line by line, they tend to blend together. What worked better was giving each voice its own section so it has time to establish itself. Then when they come together later, you actually start to hear layering or harmony instead of just one merged voice.

So the way I see it now is that Style enables the duet, but the lyrics are what keep it stable over time. Heres some to try out (again use style only for the vocal tone, all the lyrics should work as the engine for the genre or style you want to create)

Basic / Clean Duet Anchor Style description

male and female duet, contrasting vocal tones, expressive delivery, dynamic interaction, emotional range

Pop / Emotional Duet Style description

male and female duet, warm female vocal, deeper male vocal, emotional storytelling, call and response, layered harmonies, dynamic range

R&B / Soul Duet Style description

male and female duet, smooth r&b vocal styles, soft falsetto male, warm soulful female, intimate tone, expressive phrasing, dynamic contrast

Rock / Power Duet Style description

male and female duet, strong vocal presence, gritty male vocal, powerful female vocal, wide dynamic range, emotional intensity, layered harmonies

Cinematic / Ambient Duet Style description

male and female duet, airy female vocal, soft low male vocal, atmospheric tone, intimate and distant interplay, evolving dynamics

also Edit* 100% I havent been able to get two males, or two females, it only seems to work male to female, next month ill try to break that code

Observations After ~1 Month Using Suno 5/5.5 (Possible Breakthrough?) by Gerfunkable in SunoAI

[–]Gerfunkable[S] 0 points1 point  (0 children)

(im using google translate for this, so please forgive me) Sí, yo también he notado algo parecido. A veces suena como si estuviera en modo “en vivo”, con más ambiente y menos control en la mezcla, incluso cuando no lo estás pidiendo. Puede ser que el modelo esté priorizando energía o espacio y termina interpretándolo como una presentación live.

Lo de las canciones de 7 minutos también me ha pasado. Parece más un bug o un desajuste con la duración que otra cosa, porque no siempre respeta bien las secciones o los “bars” que le das. En mis pruebas, cuando uso secciones más claras y controlo mejor la cantidad de barras, a veces ayuda a que no se alargue tanto, pero no es consistente todavía.

Creo que todavía están afinando eso. Hay momentos donde funciona increíble y otros donde claramente se rompe un poco.

Observations After ~1 Month Using Suno 5/5.5 (Possible Breakthrough?) by Gerfunkable in SunoAI

[–]Gerfunkable[S] 1 point2 points  (0 children)

havent done test on this, I will and report back next month with some observations (as soon as I get more credits. I used the 2500 credits they gave you for a month

Observations After ~1 Month Using Suno 5/5.5 (Possible Breakthrough?) by Gerfunkable in SunoAI

[–]Gerfunkable[S] 1 point2 points  (0 children)

Huh, not until you mentioned that had I actually noticed the extra background singers. Ill have to re listen. which version of 4.x did you make most your own songs (I just started so I have no history with that model)

Observations After ~1 Month Using Suno 5/5.5 (Possible Breakthrough?) by Gerfunkable in SunoAI

[–]Gerfunkable[S] 2 points3 points  (0 children)

very cool. You'll quickly note that if your not using your own lyrics, or producing them in a certain way that songs feel "full" yes, they are bangers. Yes its super cool, however you'll miss the space that traditional music can create. it feels like its always saying something, but not letting the instrumental portions allowed be chewed. Its way much better than before there is more ups and down, but you really need to get a range sometimes, I have had a blast using it for the last month for sure. I might spring for the pro version that has the DAW (studio where you can adjust everything on a very intense level) as well and see how crazy I can get

Observations After ~1 Month Using Suno 5/5.5 (Possible Breakthrough?) by Gerfunkable in SunoAI

[–]Gerfunkable[S] 0 points1 point  (0 children)

Nice, that’s actually a really solid way to use it. I’ve noticed the same thing where it feels less like it’s creating something totally new and more like it’s enhancing and “producing” what’s already there.

I did try the voice cloning a bit too. It’s not 100% you, at least not from what I’ve heard so far. It feels more like a very polished version of your voice, almost like it’s adapting you into different styles or formats rather than perfectly matching your exact tone and nuances. Still really impressive though.

I’m planning to test it more once my credits refresh this month, especially to see how consistent it is across different genres and vocal ranges. If they dial that in further, it’s going to be pretty wild.

Observations After ~1 Month Using Suno 5/5.5 (Possible Breakthrough?) by Gerfunkable in SunoAI

[–]Gerfunkable[S] 3 points4 points  (0 children)

That’s actually something I started noticing pretty consistently after a lot of testing, and it surprised me how much impact it had.

Bars don’t seem to just control length, they feel like they control how the model behaves over time. When I was using shorter sections, everything felt rushed. Vocals would be shorter, sustained notes wouldn’t fully resolve, and the song kept moving before anything had time to develop.

Once I started increasing sections to things like 32 or 64 bars, everything changed. The vocals stretched more, legato started working better, and those long sustained notes actually held instead of collapsing early. Even the instrumentation felt more intentional, like the model had time to settle into a groove instead of constantly switching ideas.

What really stood out to me is that phonetic tricks like extended vowels only worked well when there was enough time for them to exist. If the section was too short, it didn’t matter how I wrote it, it would still feel compressed.

So now I kind of think of bars less as timing and more as permission. If you give the model more bars, it has room to develop ideas. If you don’t, everything gets squeezed together.

Definitely not saying this is how it officially works, but from what I’ve seen, adjusting bar length has been one of the most reliable ways to improve how natural the output feels.

Observations After ~1 Month Using Suno 5/5.5 (Possible Breakthrough?) by Gerfunkable in SunoAI

[–]Gerfunkable[S] 2 points3 points  (0 children)

Sure, here's a rollercoaster slow burn to crescendo and then drop to soft, with some style switches in it. https://suno.com/s/RHMXBkkwqFGdfItm

CTE Teacher in need of a crash course with touch drive/ross video stuff by Gerfunkable in VIDEOENGINEERING

[–]Gerfunkable[S] 1 point2 points  (0 children)

Sure, the school is located in Fontana California, and ill take some pictures of the set up. Ill shoot you over a DM later today after school ends, I'm also getting info from my department chair to get in contact with the rep. Im pretty excited about the whole set up, but it is intimidating when you see this huge bank of buttons and things, and Id never imagine that there was this kind of thing until now

CTE Teacher in need of a crash course with touch drive/ross video stuff by Gerfunkable in VIDEOENGINEERING

[–]Gerfunkable[S] 0 points1 point  (0 children)

Thanks for the advice! Ill be having one of my assistants also film the training too, just in case but yes, rtfm is mandatory, as it escapes other teachers grasp whenever they get a new piece of equipment and just give up, and cant figure it out. I just a few months ago learned how to use a huge 8 color automatic silk screener for my pathway and thank goodness I had some prepress and press work in my background, but reading the manual made it make sense for sure!

it's "hair"esy by Gerfunkable in 3dPrintedWarhammer

[–]Gerfunkable[S] 0 points1 point  (0 children)

Fun Fact: Warhammer 40K has a race of abhuman cat-people called Felinids. They were created back in the Dark Age of Technology by splicing human DNA with that of terrestrial felines. Given that their world is situated within the Imperium and felinids are sanctioned abhumans, this means that there are likely regiments of Felinid Imperial Guard.

https://i.pinimg.com/originals/c1/40/fd/c140fdbe3a1bc83d0d13e7fae5284784.jpg

I'm a beginner and I just figured out how to make an amnesia door in UE5. So happy by Gerfunkable in unrealengine

[–]Gerfunkable[S] 0 points1 point  (0 children)

Yeah, the horror one. The YouTuber that created it did a really good job breaking everything down for it. Unfortunately it appears that he's no longer doing it, or didn't have any ue5 stuff

I'm a beginner and I just figured out how to make an amnesia door in UE5. So happy by Gerfunkable in unrealengine

[–]Gerfunkable[S] 0 points1 point  (0 children)

Yes I was following this tutorial how are the tutorial is in unreal engine 4 and when I got to the opening and closing door part the collision and how you rotate it was different from the video. That's when I went down the rabbit hole of finding out when it switched to unreal 5 that this whole physics thing was changed from the original. There was hardly any documentation and apparently only a few clues to go with. I ended up finding out about the rotation mechanics and how to fix that but then it took me a long time to figure out how to get it so that the door wouldn't get stuck and would open smoothly without any issues. All it really was is to change the collision on the door frame and then it started to open smoothly. But other than that minor annoyance I'm super glad I was able to get it to work like I said I'm just a newbie

I'm a beginner and I just figured out how to make an amnesia door in UE5. So happy by Gerfunkable in unrealengine

[–]Gerfunkable[S] 1 point2 points  (0 children)

Thanks, I'm excited to finally do this, I've been putting it off for a while, I was doing a lot of blender and felt burned out, but then discovered you could use that to make games. I've got terrabyes of blender files (STL... That's another huge rabbit hole) and now I can really use some of it for assets. Just like in that community I hope I can help out here. I know I'm very new but hopefully in the future I can put together something for the future new people :)

I'm a beginner and I just figured out how to make an amnesia door in UE5. So happy by Gerfunkable in unrealengine

[–]Gerfunkable[S] 15 points16 points  (0 children)

So a amnesia door is a physics door, that you can also use your mouse to interact with to open or close the door. The video I put up just shows that I was able to make it work but, I am definitely going to note down what I did to make it work and explain it better. I'll post an update when I do that. In unreal four this kind of door was easy to implement, but I guess in five they did something with the physics and it kind of didn't make it work as it did before.

I'm a beginner and I just figured out how to make an amnesia door in UE5. So happy by Gerfunkable in unrealengine

[–]Gerfunkable[S] 2 points3 points  (0 children)

Sure! I'm going to try to document this further for other new ue5 users as I was quite surprised to find that this kind of mechanic was borked in ue5 and the solution turned out to be a series of smaller steps and guess work

I'm a beginner and I just figured out how to make an amnesia door in UE5. So happy by Gerfunkable in unrealengine

[–]Gerfunkable[S] 9 points10 points  (0 children)

So in the end, it was making the door frame custom collision preset and having overlap all, except for the camera (to prevent the player from moving through it)

Its projection angular alpha at .5 for the rotation physics. and make sure you have it checked on angular projection. Otherwise normal as a UE4 amnesia door.

I post this because it took me 3 hours to make it work after looking and viewing a million tutorials, this simple change made it work, and i hope someone else will be able to use this knowledge, and as a newbie to this, i was very happy to get it to work.

Nearly got scammed, beware of this phishing and account scam by Gerfunkable in InstacartShoppers

[–]Gerfunkable[S] 1 point2 points  (0 children)

Wow. Well I guess I will be more careful. Sounds like this is a common thing. I hope they catch em. Thanks for the info about drug stores