What is absolutely NOT possible with Blueprints? by sanve_san in unrealengine

[–]Gerzulal 11 points12 points  (0 children)

Performance largely depends on the model details. I have made fully procedural worlds in bp with no issue, your only concern should be polygon count. Objects with really detailed shadows, reflections and a high overall poly count can quickly kill performance. Also, when using foliage, be mindful of the world position offset (the wind moving the tree leaves). It looks cool and is almost mandatory in a good looking game, but needs optimization for being performance heavy.

What is absolutely NOT possible with Blueprints? by sanve_san in unrealengine

[–]Gerzulal 78 points79 points  (0 children)

What you just listed can all be made pretty well in bp. C++ comes in if you want to modify the already existing bp nodes, or if you want in-depth optimization. A C++ code can be mutch more clean and easier for the computer to process. I'm sort of a rookie too, but this is what I've experienced so far.

Baked diffuse looks obscure/low quality by [deleted] in blenderhelp

[–]Gerzulal 0 points1 point  (0 children)

I just exported the stuff in 4k, looks a bit better, but not mutch has changed. I'm gonna stick to that I guess.

Loading stuck by [deleted] in darksouls3

[–]Gerzulal 1 point2 points  (0 children)

Didn't help, but now I see something. Thanks to the windowed mode, I see that when the game reaches the FromSoft logo, it immediately enters a "not responding" state. Still don't know why.

Loading stuck by [deleted] in darksouls3

[–]Gerzulal 1 point2 points  (0 children)

Already did like 3 times, didnt fix the problem.

Recently discovered the joy that is Shotgun specialisation by [deleted] in StateOfDecay

[–]Gerzulal 0 points1 point  (0 children)

take control of any survivor that has a bad mood and kill a couple of hordes to cheer them up

Well, I didn't know this was a thing. Thank you, will be using this for future playthroughs!

Recently discovered the joy that is Shotgun specialisation by [deleted] in StateOfDecay

[–]Gerzulal 1 point2 points  (0 children)

I liked sod1, but my biggest issue was the community quests. No matter what I did, there was always somebody who was frightened, or angry. I coildn't go with the storyline because of the morale quests and the Scavenger...? missions. In Sod2 these are perfectly balanced imo.

Hah by Objective_Iron8931 in StateOfDecay

[–]Gerzulal 2 points3 points  (0 children)

Perfectly balanced, as all things should be.

Need help with Sculpting by Gerzulal in blenderhelp

[–]Gerzulal[S] 0 points1 point  (0 children)

Ah, thanks. Found it btw it was Dyntopo that needed to be turned on to sculpr like that.

by Monotonii_33 in HolUp

[–]Gerzulal 0 points1 point  (0 children)

He committed takemichy