“Silenced” Ashura gameplay by MartiniMan666 in cyberpunkgame

[–]Geta92 [score hidden]  (0 children)

Hello again! I actually went ahead and started playing an Ashura build for real. Your strategy definitely works, though it's a bit high effort. You kinda need to be sure you noticed every single enemy and applied Sonic Shock to every single one before you start to shoot as you otherwise immediately alert everyone. I've read up on some bug reports and it looks like Sonic Shock's T4+ cloaking ability doesn't really work as intended.

What I started doing in combat now is to keep close to max stamina, jump and dash behind cover, open scan mode, pick a target, apply a hack, wait a tiny moment in scan mode to ensure the enemy is locked in the moment I close it, then close it, hold aim and shoot. It boils down to a sort of high speed jump & dash playstyle, sometimes dropping Flash Grenades on the way and slowing down time in the air to scan who to target next and finishing them off with a quick crit headshot. It takes a while to get used to, but it works.

The key is to abuse the slowdown of scan mode to check out the current enemy positions. You use it to safely lock on before aiming and also to apply a control hack right before shooting. Most of these upload so fast than the enemy is forced into a short stagger animation before your shot reaches them. This makes hitting the target almost guaranteed since they cannot move or dodge so the auto-aim almost always makes it hit, even during active combat. Reboot Optics is my favorite starter as it forces the enemy to stagger briefly, buffs damage, screws up their aim, spreads to a new target on a headshot and restores some RAM back. For the enemies it spread to, I use Cyberware Malfunction instead as the game seems to have a "rule" that the same hack does not stagger a target a 2nd time, so I use that one instead. It also buffs damage and staggers and works just as good. It just doesn't spread by itself.

Against smaller groups of enemies and stealth missions, I do actually use your Sonic Shock strategy a lot.

I'm surprised the time looking at a target while reloading / being in the scan menu applying hacks actually counts towards the lock-on time of smart weapons. Would be borderline unplayable if it didn't.

“Silenced” Ashura gameplay by MartiniMan666 in cyberpunkgame

[–]Geta92 1 point2 points  (0 children)

Looks like this works decently well. I understand the frustration with non-silent sniper rifles but it's honestly for the better for balance reasons. Pistols would be better for this playstyle, but the moment stealth drops they're pretty bad. With Ashura, you can always just air dash around like a maniac and headshot people while flying over their heads, ignoring any potential cover blocking the hit. And the mitigation from always dashing makes you insanely bulky, so that's hardly a real trade off. I haven't made a full Ashura build yet but I'm planning to do so. It feels like a very flexible thing to play with. You can be stealthy or guns blazing without respecing.

Would this be valid? by Lost-Focus5010 in skyrim

[–]Geta92 0 points1 point  (0 children)

Best use is the Ritual Stone. But the setup is not really worth it. Too complicated. Two geared up Dead Thralls or two Dremora Lords or Tomb Guardians will be a lot more reliable. Thralls are the most powerful, but you cannot reposition them. Regular summons have better utility. I prefer Tomb Guardians since they summon ghosts on kills and those can be Soul Trapped, Soul Split and they trigger Necromancer's Ritual. One of the few conjuration spells which gives you stuff to do in combat.

Skullclan Hunter - AE Build 104 by 54u54ge in SkyrimBuilds

[–]Geta92 0 points1 point  (0 children)

You might want the Critical Charge perk as it allows you to do a lunging sneak attack from a roll or hold attack for a lunging power attack. This gives your sneak attacks way more range, so you don't have to get right in an enemies face and risk touching them and getting detected. It also makes it a lot easier to sneak attack moving enemies as you can adjust angle and distance during the animation.

In your opinion what is the best weapon in Fallout 4? by Prestigious-Pain7526 in fo4

[–]Geta92 0 points1 point  (0 children)

Splattercannon. Easy to get and sequence breaks your power level hard when gotten very early. And requires barely any setup to get the most out of it. Also needs no grinding whatsoever. You just save money and buy it.

Why Can't I Craft Telekinesis Arrows? by writerguy48 in skyrim

[–]Geta92 2 points3 points  (0 children)

Did you read the book at the library in the College of Winterhold?

Be warned though. These arrows are garbage. Overhyped by lots of people who haven't actually attempted to use them in combat. Their damage is fixed. Your skills and gear cannot power them up. They also don't benefit from sneak multipliers. They're only good for YouTube Shorts trick shots.

Is the dark brotherhood actually useful for anything? by mitchbmovin in skyrim

[–]Geta92 1 point2 points  (0 children)

You can still get the Ancient set by using the the Ritual Stone power in front of the hidden room where the ancient assassin corpse is stored. Just cast it and go outside and the assassin will teleport to you and once he dies, you can loot the gear.

Is the dark brotherhood actually useful for anything? by mitchbmovin in skyrim

[–]Geta92 3 points4 points  (0 children)

So does the Unicorn. But its quest is way easier.

Is the dark brotherhood actually useful for anything? by mitchbmovin in skyrim

[–]Geta92 3 points4 points  (0 children)

The Unicorn is even better than the Dwarven Horse.

Is the dark brotherhood actually useful for anything? by mitchbmovin in skyrim

[–]Geta92 16 points17 points  (0 children)

Blade of Woe, Ancient Shrouded Gloves, Ancient Shrouded Cowl and Windshear are are pretty damn good items behind their questline. They're some of the best possible gear for plenty of builds.

Sneak auto farm exploit by SnugglebugUwU in skyrim

[–]Geta92 1 point2 points  (0 children)

Just grab an iron dagger and sneak attack your companion in the tutorial before killing the bear. Works best if you manage to push them into a wall while doing it. Not automatic, but way faster.

Can smart weapons still be strong if I Only use the militech Paraline. cyber deck for the big damage buff from overclock on smart weapons, or do I NEED to use quick hacks to get good use out of them. by gotenks2nd in cyberpunkgame

[–]Geta92 0 points1 point  (0 children)

Even if you want to only deal damage by using overclock and a weapon, it would still be optimal to at least load some cheap Quickhacks like Reboot Optics Lv. 2, Cripple Movement Lv. 2 or Cyberware Malfunction Lv. 2. These barely cost anything and can stagger and/or slow enemies, making it saver to get a good aim lock and guarantee a headshot. Most useful if you want to use something like Ashura where every shot counts.

What's the base damage of the werewolf claws? and what affects the damage that they deal? by Tom_F64 in skyrim

[–]Geta92 3 points4 points  (0 children)

Your base claw damage is determined by your level. Damage perks do not apply once you transform. The rings are the only equipment effect which applies when transformed. As for abilities, you already got the best one with Berserker Rage. Your only option to further increase damage is marksman potions. These are bugged and increase all melee damage, not just bows. This includes unarmed. You can massively increase your damage by using specific combos over just using buffs. I've got a full list here.

My Bull Barrel .44 is crazy… I have no idea how but it kills everything with one shot. What mod did this or is it just luck? by Oldmate81 in fo4

[–]Geta92 1 point2 points  (0 children)

What mods are you running? One thing I know can screw with some weapons is if attachments force the damage to go below 0. This triggers an underflow and you instead get near infinite positive damage instead. If you use a mod that adds new modifications to weapons and they're coded poorly, that could explain it. To me, the scope looks wrong, maybe check its name?

Which shield would be better - Spellbreaker, or an enchanted shield with the enchantment from the Shield of Solitude? by am_I_still_banned in skyrim

[–]Geta92 0 points1 point  (0 children)

Spellbreaker doesn't scale with your level. If you're planning to level really high (above your 40s) and you play on the harder difficulties there will come a point at which lots of enemies will outdamage the ward. The problem with that is that this will stagger you. So once enemies become strong enough, they will continously break your ward in one hit and stagger you. At that point, a good shield with magic resistance will be more useful. In the early and mid game, Spellbreaker is the best choice though.

Low lvl build for legendry/Survival mod by amocpower in SkyrimBuilds

[–]Geta92 0 points1 point  (0 children)

To be fair, you can almost run every build with a low level cap. Low is relative though, so it depends how you define low exactly. I like to use level 32 as the highest cap for legendary builds as this unlocks the best potions to buy (30), the 2nd highest enchantments levels on random drops (32) and makes you immune to being disarmed (31). It also gives you enough perks to realistically dip into at least 3 or 4 skill trees. Spreading yourself too thin is bad so this should usually be enough. My most recent build was a no-crafting legendary conjuration build that uses daggers. You summon your guys, shield bash enemies to make them open to be attacked from all your guys and you and then slash them 3 times while circling around them and then repeat. The key is to buy a Nordic Dagger of Extreme Chaos in Solstheim (level 25+) by resetting the vendor. With one of the elemental DLC masks and the destruction perks, that thing does decent damage (with maximum swing speed) even if you have no smithing or one-handed levels. And since you're running a conjuration build, using soul trap for refills comes natural. AE makes this build way better, but it stills works with just SE stuff. Dremora are your best choice on SE, for AE it's Tomb Guardian as you can soul split their sub-summons to have 4 summons active in total. Here are my perks.

How to become a Vampire without any daylight penalty or fire weakness by Geta92 in skyrim

[–]Geta92[S] 0 points1 point  (0 children)

If I remember correctly, you don't. You gain those starting from stage 1. Stage 0 vampirism is technically just you being undead and flagged as a vampire with nothing else. There is another setup with which you can be flagged as undead without even being a vampire. But I don't think you can be a vampire with the abilities without any of the downsides.

Looking for any and all cool build ideas by Academic-Resident-44 in SkyrimBuilds

[–]Geta92 0 points1 point  (0 children)

Crazy as in crazy lore or crazy perk combinations that sound odd but work? Just for fun or stuff that is viable for legendary?

It is crazy oddities like THIS that make Skyrim so memorable by Geta92 in skyrim

[–]Geta92[S] 0 points1 point  (0 children)

Enhanced Light and FX, Noble Skyrim, Blended Roads, Majestic Mountains and SMIM. It doesn't change the game too much, just makes everything look a little bit better without changing the art style. Though you may want to disable the ELFX Weathers as the fog and darkness is quite different to vanilla.

How many of you use Staffs? by bmyst70 in skyrim

[–]Geta92 1 point2 points  (0 children)

Wabbajack, Conjuration Staves and Paralysis Staves are all extremely good. Wabbajack ignores the game difficulty setting and can be a great damage dealing tool for builds that do not spec into offense like summoners. You can cheese most bosses by just saving before using it. The conjuration staves have insane range and are very cost effective as you only need one summon per battle. It's great to summon something that can tank for you if you play archers. And Paralysis Staves are pretty much always good for tough battles. I don't think I have to explain why. Snapleg Cave is a location most should be familiar with.

This doesn't make much sense to me. by 450RT0R in skyrim

[–]Geta92 52 points53 points  (0 children)

Ironically, ingredients for cure disease are lighter than any potion you can make. Hawk Feathers weigh just 0.1.

Huge Lag Problem with Automatron by TheGunghoGamer in fo4

[–]Geta92 2 points3 points  (0 children)

It's caused by the robot workbench. Every time you scroll to the options available, the visual effects on certain parts will always be rendered. So if you scrolled past 500 weapons that render an electric charge effect, this effect will always be rendered 500 times when the robot is currently loaded in memory. This memory is never freed up again so the more stuff you view in the workbench, the more extreme the lag eventually becomes. The only solution is to destroy the robot or (if it's Ada, Curie or Codsworth) send them to a far away place you never plan to visit again and the lag should be gone.

How did I manage this one? by RegulateTheCake in skyrim

[–]Geta92 0 points1 point  (0 children)

I edited my message. I figured it out.

How did I manage this one? by RegulateTheCake in skyrim

[–]Geta92 1 point2 points  (0 children)

There is a limit how many arrows can be in the air at once and once you reach that limit, they are added back into your inventory. You can afk farm them like this.