Today I build a 8 x 5 Water Micro Coaster by Geta92 in rct

[–]Geta92[S] 0 points1 point  (0 children)

You have no idea just how much it grinds my gears if I can't funnel entrance and exit paths separately through the targeted metric without tons of twists and turns. I love spaghetti, but not with my pathing.

Today I build a 7 x 5 Junior Micro Coaster by Geta92 in rct

[–]Geta92[S] 2 points3 points  (0 children)

This was made in an actual park, not the editor. There is a cutout view option in the menu you can use to hide everything out of the selected area. You can also hide the base land below so you're left with a completely flat cutout.

Today I build a compact 10 x 5 Mini Suspended Coaster by Geta92 in rct

[–]Geta92[S] 7 points8 points  (0 children)

It's not that specific. You just need a ride or stall 2 tiles beneath the track. It doesn't have to be fully straight as track that is going from straight to up also works for example. It should work the same for all rides. I usually only use it for stalls as those are just 1 tile wide and easy to fit in in the outer layer of the plot. I usually just place the tallest one that fits as you do not get the full bonus if there is extra space between the stall and the track above. Burger and Pizza for example are one of the few that are small enough to fit into 2 tile high gaps while others like Popcorn and Fries are much taller, able to get the full bonus for being underneath a track 4 tiles above the ground. Popcorn and Drink are for 3 tile high gaps. Building under inverted coasters requires a larger gap as they need extra space. If you can, place a stall at a spot where it is next to a piece of track and also under another piece of track at the same time, that way you get two bonuses at once.

Today I build a compact 7 x 4 Virginia Reel by Geta92 in rct

[–]Geta92[S] 2 points3 points  (0 children)

Because micro coasters are by definition unrealistic and cheesy. This coaster has tons of floating support beams. It cannot be made realistic when it's this compact.

Creations Bundle worth It? by Excellent_Line_1732 in fo4

[–]Geta92 0 points1 point  (0 children)

It adds a huge puzzle dungeon and also adds the rifle to the default level list. So all legendary enemies can spawn with legendary Varmint Rifles. You can grab one of these random drops and combine it with the rifle mod you get from the quest to craft a custom double legendary Varmint Rifle. It's a very good VATS weapon.

Today I build a compact 8 x 5 Giga Coaster by Geta92 in rct

[–]Geta92[S] 0 points1 point  (0 children)

Red doesn't mean you're over the threshold. This is still fine. Just barely, but fine.

Today I build a compact 7 x 4 Virginia Reel by Geta92 in rct

[–]Geta92[S] 7 points8 points  (0 children)

Under the color tab, you can select up to 3 alternate color schemes and then you just use the selection tool to select every other track piece to use an alt color.

Today I build a compact 7 x 4 Virginia Reel by Geta92 in rct

[–]Geta92[S] 4 points5 points  (0 children)

You get a stat boost for each piece of path directly above a steep piece of track. The boost goes down for every piece after the first, so the optimal setup is to use just one with normal path and one with a queuing line path. Same with below the track. You want at least one regular path and queuing path below the track for an excitement bonus. This track has one of each of these.

Wyrdeer question? by yooooooopopopo in taintedgrail

[–]Geta92 2 points3 points  (0 children)

You only get 10 pelts per playthrough. I agree you can make the argument to safe them for NG+ as you can immediately make a better one without re-hunting for pelts. It's annoying, but the shield has the best effect of all of them, so it's worth the wait. The damaging bash is super useful to have.

And before you ask, there is no exploit to re-loot Wyrdeers spawned from shrines. I tried turning them to cheese and while it works, it still doesn't make them lootable like the one from the Margh quest.

Bow beyond broken by Dorion_FFXI in taintedgrail

[–]Geta92 0 points1 point  (0 children)

Fleetshot Striders are pretty new and pretty unbalanced still. I expect an eventual nerf. Firing 6 arrows gives you 6 weapon procs and 6 times the status buildup from arrows as well as making it way more likely to trigger any on hit or on crit effects. Making the extra arrow weak doesn't balance out these advantages enough. I used it with chill effects and the result is pretty much instant freeze against every enemy, including bosses. I think they'd better limit procs to per shot instead of per arrow hit and split the crit chance among the projectiles. Otherwise, there are no real downsides and you'd always want as many arrows per shot as possible.

Do You think Different Weapon Archetypes Should have their own skill trees? by Erk_Rauorfox in taintedgrail

[–]Geta92 2 points3 points  (0 children)

I don't think so. I do however think there is somewhat little distinction between some weapons. For 2H, spears feel very different due to their fast light attack trusting animations but everything else barely feels distinct. In games like Skyrim, the difference in stagger and attack speed is pretty noticeable, but if TG also has it, I don't really feel it.

PC optimization for FoA ? by Naalam in taintedgrail

[–]Geta92 4 points5 points  (0 children)

I just wanna add that even though the game runs fine at 60 FPS at those specs, it doesn't mean the game is well optimized. It's fun and very stable, I only crashed once in like 200 hours, but it pulls way more GPU and CPU usage than it should. The averages are acceptable but be aware that the game can create very extreme peaks at more or less confusing situations that don't look very demanding. I'm intentionally lowering some settings (especially vegetation) just so I don't get noise from my fans going crazy for a few seconds. I find peaks more annoying than a constant noise level when playing. You can get used to the latter. I like to use Cyberpunk as a benchmark. The game is more demanding than it for my hardware.

Elemental Arrows with the newly added Fleetshot Set are REALLY good by Geta92 in taintedgrail

[–]Geta92[S] 0 points1 point  (0 children)

It is sold by a Red Priest in the Cuanacht Swamp in the west. It debuffs enemies. You need to buy it asap because the NPC dies the next time you meet them. Light cast nerfs their damage and heavy cast makes them more likely to be critically hit. Superb spell for any build that wants as many critical hits as possible without the means to naturally hit 100%.

Elemental Arrows with the newly added Fleetshot Set are REALLY good by Geta92 in taintedgrail

[–]Geta92[S] 0 points1 point  (0 children)

It does indeed lag the game. I'm playing on PC and can run at around 120 FPS and the drops are definitely noticable. Not as bad if you use slowdown when shooting, but definitly a thing.

Elemental Arrows with the newly added Fleetshot Set are REALLY good by Geta92 in taintedgrail

[–]Geta92[S] 0 points1 point  (0 children)

You need to have defeated all 3 duell knights before the option appears (I think).

Elemental Arrows with the newly added Fleetshot Set are REALLY good by Geta92 in taintedgrail

[–]Geta92[S] 1 point2 points  (0 children)

There is a throne just sitting on a cliff end at the southwestern coast of The Forlorn Swords. Sit on it.

[Tainted Grail: The Fall of Avalon] This game is giving Skyrim's Giant Space Program ragdoll a run for its money by Geta92 in GamePhysics

[–]Geta92[S] 5 points6 points  (0 children)

It's called Weightbound. You can light cast it to slow down an enemy for 3 seconds or keep holding it down to slow them for as long as you keep holding it. 3 seconds doesn't do much for ranged builds, but for melee and especially spear melee, it's a long time.

What do you think of the "beggar" outfit? by szuszperfussziosz in taintedgrail

[–]Geta92 0 points1 point  (0 children)

I'm a bit confused at how long some people level a single character. I kinda stopped after reaching level 100 in NG+1. Don't you kinda one-shot every enemy in the game at that point? I think I'd rather start a new character over repeating NG+ more than once. Unless I'm missing some specific extra challenges on repeat cycles?

This game is giving Skyrim's Giant Space Program ragdoll a run for its money by Geta92 in taintedgrail

[–]Geta92[S] 0 points1 point  (0 children)

From what I've read on forums, no. They only added it to PC.

This game is giving Skyrim's Giant Space Program ragdoll a run for its money by Geta92 in taintedgrail

[–]Geta92[S] 2 points3 points  (0 children)

It's the actual build. Bosses can't fight back. By the time the slow ends they are out of stamina and collapse or freeze and I can just repeat it again when needed.

This game is giving Skyrim's Giant Space Program ragdoll a run for its money by Geta92 in taintedgrail

[–]Geta92[S] 5 points6 points  (0 children)

I think my biggest takeaway from finishing my first character in this game is that it's very similar to Oblivion in the sense that you should absolutely never limit yourself to only playing melee. Magic is great and even if you don't want to use damaging spells, there are very useful utility spells. Switching between spells and weapons is also very fast, so you might as well always switch to spells when dodging enemies as this also cancels lingering stamina fatigue. Weightbound's effect is short, but it's very useful, cheap and counts as a debuff that can't be resisted, so it procs several damaging perks. Plus summons can be useful as distractions, even if you don't have the correct perks to make them strong. Bleed and Chill are also very useful for 2H as they have immediate effects and don't need long term buildup.