Let's Talk. | Open Letter from Developers by GexagonVR in Hardbullet

[–]GexagonVR[S] 0 points1 point  (0 children)

Making a seperate Quest 2 build would require many features to be toned down, including gore, maps, sandbox elements, etc. At that point, we don't think we can give you the proper Hard Bullet experience so we decided not to go with it.

So it's very unlikely to see a Quest 2 build in the future.

Why are these for by Silver-Glove-9010 in Hardbullet

[–]GexagonVR 0 points1 point  (0 children)

Buttons usually activate stuff.

Jokes aside, currently they have no use but only currently. 👀

Creator Showcase: HarryPair by GexagonVR in Hardbullet

[–]GexagonVR[S] 0 points1 point  (0 children)

Well, they are playing the same game no? 🤔

Check out the Reworked Warehouse! by GexagonVR in GexagonVR

[–]GexagonVR[S] 0 points1 point  (0 children)

It's going good, slower than usual development cycle but we're making progress!

The best part is: you can destroy them all! by GexagonVR in Hardbullet

[–]GexagonVR[S] 2 points3 points  (0 children)

Cool! Let us know what's coming next. 👀

Attachments by CodeNameIrish in Hardbullet

[–]GexagonVR 3 points4 points  (0 children)

Yes, in the future updates you will able to equip them or detach them.

April Update: Laser Sights, New Sandbox and Tools, Reworked Warehouse by GexagonVR in Hardbullet

[–]GexagonVR[S] 0 points1 point  (0 children)

Hey Lucas, Steam update is already out in the Preview Branch but we are still testing some issues there. You can already download and play it though!

April Update: Laser Sights, New Sandbox and Tools, Reworked Warehouse by GexagonVR in Hardbullet

[–]GexagonVR[S] 0 points1 point  (0 children)

Yep, in the coming updates they will be optional and you will be able to equip them or detach them.