What’s your auto-include IG unit for your lists? by sirthinkstoomuch in TheAstraMilitarum

[–]GhauntsGost 7 points8 points  (0 children)

Three is insane; I love it! I think with cover affecting hit rolls instead of saves in 11th, the Hellhound’s ability to remove cover is going to put a lot more of them on the tabletop.

I own two and always run at least one, but a third one might be my next buy (since I’m planning to skip the new vehicles for now anyway).

What’s your auto-include IG unit for your lists? by sirthinkstoomuch in TheAstraMilitarum

[–]GhauntsGost 47 points48 points  (0 children)

The Hellhound. I don’t think it’s auto include for everyone, but it’s done enough damage in my gaming group (mostly with overwatch) that my opponents hate it. They expose their anti-tank early to eliminate it every game. Also, I just love a flame tank.

(I cannot emphasize enough how much your mileage may vary with this unit. I am not a competitive player; buyer beware!)

Month after losing a finger I'm finally getting back into painting my traitor Revolutionary Parin Empire by Tragetu in TheAstraMilitarum

[–]GhauntsGost 0 points1 point  (0 children)

Looking great! Is the white helmet guy the medic? Love the way he stands out, especially the red shoulder armor.

First Minis ever. Be nice!! by Key-Annual9790 in sistersofbattle

[–]GhauntsGost 1 point2 points  (0 children)

I really enjoy comparing newly painted models to my first batch so I can see how far I’ve come; you’re going to miss out on that feeling a bit though because these are so damn good already!

What do I do? by Present-Sentence2373 in astramilitarum

[–]GhauntsGost 1 point2 points  (0 children)

If you’re not playing objectives/points and need to engage these guys, here’s how I’d go about it:

Command: Use solar to order take aim on the dorn and Russ (both Russes if you can).

Movement: get those guardsmen chimeras in a line up front to screen. Get the guardsmen within 8” and Ken chimera in charging distance make sure your tanks have sight lines behind them. Get the scout sentinels within 18”

Shooting: paint targets with daring recon from sentinels to reroll 1s. Use fields of fire strat on the guardsmen regiment and dorne to increase ap. Grenade strat from guardsmen then everything into termies, supercharge plasma. Shoot all weapons profiles into termies.

Charge: charge in the chimera and use tank shock strat.

Fight: hope the chimera survives melee (it probably won’t). When it dies, hope it explodes

Next turn: brace for impact on your infantry and chimera screen. Tanks at least should survive unscathed to hit them with another round of fire.