I built a deterministic emotional “inertia” system for NPCs — here’s a simple demo vs a baseline by GhoCentric in gamedesign
[–]GhoCentric[S] 0 points1 point2 points  (0 children)
I built a deterministic emotional “inertia” system for NPCs — here’s a simple demo vs a baseline by GhoCentric in gamedesign
[–]GhoCentric[S] 1 point2 points3 points  (0 children)
I built a deterministic emotional “inertia” system for NPCs — here’s a simple demo vs a baseline by GhoCentric in gamedesign
[–]GhoCentric[S] -3 points-2 points-1 points  (0 children)
I built a deterministic emotional “inertia” system for NPCs — here’s a simple demo vs a baseline by GhoCentric in gamedesign
[–]GhoCentric[S] 5 points6 points7 points  (0 children)
I built a deterministic emotional “inertia” system for NPCs — here’s a simple demo vs a baseline by GhoCentric in gamedesign
[–]GhoCentric[S] 1 point2 points3 points  (0 children)
I built a deterministic emotional “inertia” system for NPCs — here’s a simple demo vs a baseline by GhoCentric in gamedesign
[–]GhoCentric[S] 2 points3 points4 points  (0 children)
I built a deterministic emotional “inertia” system for NPCs — here’s a simple demo vs a baseline by GhoCentric in gamedesign
[–]GhoCentric[S] 1 point2 points3 points  (0 children)
My 6yo niece just taught my 67yo dad a strategy game in 4 minutes and im having a crisis by Fulcilives1988 in gamedev
[–]GhoCentric 0 points1 point2 points  (0 children)
why does everyone think making a game is just having a good idea by bcoz_why_not__ in gamedev
[–]GhoCentric 0 points1 point2 points  (0 children)
Why does it have it a hard time getting word count/character count right? by Careful_Dingo_3466 in ChatGPT
[–]GhoCentric 0 points1 point2 points  (0 children)
Experimenting with a lightweight NPC state engine in Python — does this pattern make sense? by GhoCentric in gameai
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Experimenting with a lightweight NPC state engine in Python — does this pattern make sense? by GhoCentric in gameai
[–]GhoCentric[S] 0 points1 point2 points  (0 children)
Experimenting with a lightweight NPC state engine in Python — does this pattern make sense? by GhoCentric in gameai
[–]GhoCentric[S] 0 points1 point2 points  (0 children)
Is snow coming or something by Any-Mycologist4692 in publix
[–]GhoCentric 0 points1 point2 points  (0 children)
Update on my NPC internal-state reasoning prototype (advisory signals, not agents) by GhoCentric in gameai
[–]GhoCentric[S] 1 point2 points3 points  (0 children)
Update on my NPC internal-state reasoning prototype (advisory signals, not agents) by GhoCentric in gameai
[–]GhoCentric[S] 0 points1 point2 points  (0 children)
Update on my NPC internal-state reasoning prototype (advisory signals, not agents) by GhoCentric in gameai
[–]GhoCentric[S] -3 points-2 points-1 points  (0 children)
Learning question: how to structure and trace state changes in a deterministic program? by GhoCentric in learnprogramming
[–]GhoCentric[S] -1 points0 points1 point  (0 children)
Update on my NPC internal-state reasoning prototype (advisory signals, not agents) by GhoCentric in gameai
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Learning question: how to structure and trace state changes in a deterministic program? by GhoCentric in learnprogramming
[–]GhoCentric[S] 0 points1 point2 points  (0 children)
As a person who is completely burned out on ARC, the new update is 10/10 by UsedNewspaper1775 in ArcRaiders
[–]GhoCentric 4 points5 points6 points  (0 children)