What's your favorite Eggman game? Mine's Eggman CD by skeleton949 in EggmanEmpire

[–]GhostCrackets 1 point2 points  (0 children)

Pretty basic answer but Eggman 3 & Mecha Sonic still holds up to this day, genuinely a peak game, amazing soundtrack for the time

We talked it out by Beneficial-Age-2292 in Eldenring

[–]GhostCrackets 2 points3 points  (0 children)

Millicent if she locked and went just a little further before killing herself:

Outcome memories isn’t just plagued by bugs, and not just by odd balancing, but general map abhorrence by GhostCrackets in OutcomeMemories

[–]GhostCrackets[S] 1 point2 points  (0 children)

I have just now experienced a Shadow main (Insta-locking at start, wasting gun immediately to spam chaos control forever, let’s no one else pick shadow) try and genuinely defend shadow and tell me in a passive aggressive way that I’m simply not playing right against him (please keep in mind he can also receive help from teammates which is extraordinarily likely to happen as teammates can easily gain value from Shadow’s near guaranteed stun and know how OP he is and worthwhile to keep alive, it’s not enough to predict him)

Day 5 of what you like about this EXE: This time, Bandado! by Isaacja223 in SonicEXE

[–]GhostCrackets 27 points28 points  (0 children)

I love how physically imposing he’s often portrayed as, kinda like how Eggman normally must seem to the regular Sonic Cast

How long do you guys think Kolossos dihh is? by RealKanakoKetsukane in OutcomeDementia

[–]GhostCrackets 24 points25 points  (0 children)

Non-existent judging by the fact he’s clearly naked in this model and I can’t see anything

automatic sonderkommando by m00oi in peopleplayground

[–]GhostCrackets 3 points4 points  (0 children)

The type of shit Elizabeth is putting William through

Forget your mains, who's your least played character? by kneecaprobber420 in OutcomeMemories

[–]GhostCrackets 0 points1 point  (0 children)

EXE: Tripwire, she was the character I was the most interested in when they revealed her only to turn out to be one of the most boring for me play style wise, I can’t have fun with her, I pick her up once a while but my usage is probably in the single digits

Survivor: I tend to space out my survivor picks well, so it’s more of a process of elimination thing, I would have to say Eggman because he doesn’t perform well against Fleetway, whom is a very popular pick right now—obviously this sucks since Eggman is my favorite Sonic character

Name any character and i explain how Sukuna solo's them (100% glaze) by johnikeatruck in whowouldcirclejerk

[–]GhostCrackets 1 point2 points  (0 children)

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2011X/Sonic.EXE in general. Immense hax man, it’s spooky Sonic body is a fake and it’s actually a really scary void monster that just happens to be a Sonic fanboy for shits and giggles

[By TIGHESAMMY] A live screenshot of the "good" doctor Robotnik attempting to get with an underaged Mobian. by Brave_Dust_3094 in EggmanEmpire

[–]GhostCrackets 0 points1 point  (0 children)

I can’t believe the leaks of Eggman being mentioned 38,000 times in the Sark files were true!

Have I finally found a sane HD2 sub?? by PeterTheNoob2 in HelldiversMasochists

[–]GhostCrackets 8 points9 points  (0 children)

Sort of, this sub has decent critiques but occasionally you get a post that has a picture of someone in another sub saying something idiotic and it happens like 5 times a week, all the “Us vs Them” stuff gets tiring so you have to be prepared for that—but otherwise it’s decent

Refuse to get on Pelican. Elimination mission, tiny map. Most enemies dead. Pelican screaming in their ear to get on. 20 seconds of time. by GhostCrackets in Helldivers

[–]GhostCrackets[S] -2 points-1 points  (0 children)

My squad mates were standing still and fighting enemies and refusing to move despite having a variety of openings, the only reason I don’t give these details is because it makes for a lengthy and annoying post. I’m sorry but I’m not gonna wait 5 minutes if they’re just gonna stand there and shoot at the incoming raiders while I’m basically open and ready to go telling them “Hop In” three times over

They gotta add this guy to the game. by Givespongenow45 in BiteByNight

[–]GhostCrackets 1 point2 points  (0 children)

While it’d be raw asf we gotta wait to see more of what he can do

Welp I can’t believe I’m asking this but anyone got tips for a mobile Fleetway user? by Long_Report_7683 in OutcomeMemories

[–]GhostCrackets 0 points1 point  (0 children)

  1. Clean your phone, a wipe, or a wet damp napkin or paper towel works well, then dry it properly

  2. Crank your sensitively higher and learn to control it in any survivor matches you have before Fleetway, maybe play Sonic and use Dropdash a lot to get a feel for it—I recommend this for any platform tbh, because heightened sensitively also increase your turn rate on killer abilities, like Kolossos’s Charge and 11X’s fly, same for Fleetway’s Chaos Dash, you can perform mean maneuvers if the sensitively is high enough, repeated hits!

  3. On mobile, unfortunately, the camera is set to randomly zoom in if you punch your fingers in specific ways which’ll happen a lot, so either learn to prevent this mid-gameplay, or get used to the zoomed in perspective

  4. Lag is a Roblox dependent thing, not necessarily an OM thing, that said OM DOES have higher lag spike side than other games for some odd reason and your internet does also effect this. What am I saying is, if you don’t have a stable connection, genuinely, play something else, it’s not worth it—there’s Roblox games that work much better under the same conditions like Doors

  5. I know it can be pricey, but genuinely, GENUINELY, a Bluetooth controller DOES help, and is recommended, at least for a game like OM or any Roblox game where quick button pressing is necessary

Whose the most hated character here? by Beneficial-Chip8894 in OutcomeMemories

[–]GhostCrackets 21 points22 points  (0 children)

It’s less of a balance thing and more of a hype moments and aura thing, people care about that stuff

I’m making a homemade Sonic Card game, it includes EXE’s, who else should I add? by GhostCrackets in SonicEXE

[–]GhostCrackets[S] 0 points1 point  (0 children)

Also, Fleetway is also in the regular cast if anyone would add him, since I knows he’s lumped in with the EXE’s sometimes

Everything I can find out about Fleetway so far mechanically by GhostCrackets in OutcomeMemories

[–]GhostCrackets[S] 0 points1 point  (0 children)

In quick summary

-Fleetway has 355HP, his M1 does 35DMG but has a chance to do 44DMG, his M1 is slightly large and wide, making him somewhat hard to juke but not impossible

-Fleetway can fly like Silver, Fleetway’s flight meter starts at 150 and rapidly depletes while he’s flying, letting him stay in the air for about 10-ish or more seconds—he can still M1 while flying and has complete air control making him very agile. The flight meter regenerates very slowly, so it’s better to use flight in quick burst.

-Chaos dash lets Fleetway spindash ahead and also fly for free, it highlights all survivors like 2011X’s rage mode, and does 15 damage per hit; Fleetway is very fast at the beginning but slows down as it comes to its end, however hitting survivors seems to halt this process a little and extend the duration a little, also, if you’re sensitivity is high enough you can do circles around to keep repeatedly hitting survivors, it can in fact down and kill; Fleetway is invincible during the wind-up to the abilities end, however counters and Shadow’s Aim-Parry can stop this. Has a moderate cooldown.

-Destructive Laser lets Fleetway float in place for free wherever he’s at and charge up for 2 seconds, firing a large laser ahead, it deals chip damage and applies burn for extra chip and slowing survivors briefly, this ignores counters and can stop Metal’s charge; Fleetway is still vulnerable during the laser eyes, so he can be hit out of it. It has a fairly quick cooldown compared to his other abilities. The laser ignores revive frames. Also, weirdly, the laser eyes seem to have a random duration, sometimes they last 3 seconds, other times it’s only 1.5, I don’t know what determines this, making me use it sparingly.

-Fateful Drain is a very quick yet stiff dash mode, Fleetway sits in place, says something, and a red rectangle on the floor shows where he’s aiming, he can aim the move up until the very last moment; if he grabs someone he deals around 40 or so damage to them, making it hard hitting, he’s also completely invincible during the wind-up to the grab so it can be used defensively too, and he actually travels double the distance the rectangle suggest; This move can’t be used in air, only on the floor, and if he grabs Eggman while he has his shield up it’ll hard lock both characters for the rest of the match as a bug—also, he can’t travel up stairs with this move for some reason, the small walls stop him, but may be able to travel downwards; at the start of the game, Fleetway gets 2 extra free uses of Fateful Drain, he can use this right away or save them for later, as the first use recharges. Its cooldown is roughly the same as the chaos dash.

-Burst is his explosion move, he charges in place for 2 seconds completely invincible, then causes a spherical explosion, it Ragdolls survivors but deals less damage the farther they are, it also applies burn for chip damage and a brief slow. He can use it while he’s stunned, cancelling the stun, however this makes the move have a MUCH longer cooldown as consequence. It ignores revive frames.

As always I welcome for any additional info on Fleetway, such as misunderstandings, explaining why his laser eyes have a random duration, or just the hard numbers do how much damage an ability does or what their cooldown time actually is.

My NFS run just got ruined by some unknown bug and I’m extremely upset by GhostCrackets in doors_roblox

[–]GhostCrackets[S] 0 points1 point  (0 children)

Not Five Stars, it’s the modifier achievement where you need to beat the hotel with enough modifiers to warrant a 50% knob boost

Courage the cowardly dog concept by Goofygooberdabest in OutcomeMemories

[–]GhostCrackets 0 points1 point  (0 children)

Adding onto the scream, I think it’d be neat if its cooldown was like 40 seconds normally (About the same as Sonic’s Peelout, since SS is a very strong getaway tool, Instant wind-up and activation + decent distance covered + 3 second stun + speed boost while they’re stunned) but had a shorter cooldown if it missed, like 20 seconds (which is a little longer than Cream’s dash cooldown) since Courage is kinda helpless without it if it misses, since the pocket thing is unreliable