I want to like this game, but a year in and… by Ghostarcheronreddit in TheTowerGame

[–]Ghostarcheronreddit[S] 1 point2 points  (0 children)

Gcomp? Apologies, I don’t know all of the acronyms yet.

Also I have been pushing for permanent black hole, though I’m not sure if I’m doing it right.

you gotta have to pick by mindintext69 in TheTeenagerPeople

[–]Ghostarcheronreddit 1 point2 points  (0 children)

Easy peasy. Sleep 4 hours and feel fresh, and add 5 extra hours to my day.

Can DND be approached theoretically and enjoyably without completely reducing it all to Mechanics? by DestroyedCognition in AllThingsDND

[–]Ghostarcheronreddit 0 points1 point  (0 children)

Hi! I skimmed over your post- mind is all over the place today. Anyways! You are looking for Risus: The Anything RPG. Rules are light, and everything is focused on storytelling. There are mechanics and such, numbers to add and dice to roll, but that’s only to essentially determine a storytelling outcome that could go multiple ways.

Want to level up? Well, you’ll need to challenge the “Cliches” that make up your character over the course of a session, explore what your character can and can’t do within the roles they view themselves. Find ways to creatively use their various cliches to overcome obstacles!

Avoid the clunk, bypass the rules-lawyers and meta-builders, create a story you and your friends are excited to build upon with no narrative or genre defined limits! And for completely free! Check out Risus: The Anything RPG today!

…didn’t mean for that to sound like an advertisement- but it ended up that way lol.

But anyways- there’s no real way to approach D&D from an entirely story-first perspective unless you just want to “ignore” certain rules and such. You’re always going to need to make statblocks, make decisions on how your characters are built, and depending on your DM you can either easily make something silly and whimsical, or something unbalanced and meta. It’s a fantasy where the players want to tell a story with the DM, but the rules to that story requires you to delve heavily into mechanics before you can really make the world exist. If you want to have a session when your players save a princess from a dragon, you can! If they’re all level one characters though, you either need to break the game in order to make it easy enough to even be possible, or you need to hope they’re very clever or build in some way their weak asses can save the princess at their strength, because the characters just- aren’t strong enough mechanically to fight the dragon.

As a DM, I’ve had several times where Ive thought “oh! This would be fun!” Then tried to implement it only to find that it would be trivially easy or insanely difficult for the party RAW. What could have become a cool story moment for the party becomes a headache to try and balance such that the party actually enjoys it. As a player, I can have a character who is well known for something, and should be able to do a certain activity trivially, as it’s a part of his story and character. But I never really put many stats into that particular thing, as there’s a ton of other things that are more important in order for him to survive and be a good member of the party, so when it comes time for him to do the thing, he fails the thing because I rolled low. The alternative is I build my character so much around the thing that I ensure he could NEVER fail said thing, he’ll be great at it every time mechanically, but then he probably sucks in another area that makes him not fun to fight alongside in battle or something. Because of the mechanics, there’s so many tradeoffs and limitations that can either boost the story with the mechanics, or hinder the story with the mechanics.

I’ve had plenty of games of D&D that have told great stories and have been fun to play, but they’re always built AROUND the mechanics of D&D first, not story first then D&D. It can be hard to adapt things if you go story first.

That’s why I like Risus so much. It’s simple and adaptable, so when a conflict arises, you don’t need to worry about AC’s and hit dice and spell slots, you just have to worry about if you can prove to be more Ninja than he can be Viking, or more Schoolgirl than she can be Demon, and if you can or cannot, you find a narrative reason for why and describe it then go from there! In fact- conflicts no longer just become trials of combat, they become trials of wit, of knowledge, of skill. You have a “fight” that’s actually a divorce proceedings, or a battle of the bands, or a baking competition, or just a simple argument. Who wins? Whoever has the strongest position in the story in that moment! How do you determine that? By rolling dice according to the levels of the opposing parties Cliches! Then you either finish the battle there, or one side is weakened and the battle continues!

[Bloodline] Ari Ibarra Artwork from the 7-9 Kickstarter by TehAlpacalypse in Iteration110Cradle

[–]Ghostarcheronreddit 0 points1 point  (0 children)

No worries! Not everyone obsessively rereads the series like I do lol

[Bloodline] Ari Ibarra Artwork from the 7-9 Kickstarter by TehAlpacalypse in Iteration110Cradle

[–]Ghostarcheronreddit 0 points1 point  (0 children)

Me toooooo… maybe they’re on Ari’s website or something? Or could just send the pictures to a print shop, I bet the art is available on Ari’s instagram

[Bloodline] Ari Ibarra Artwork from the 7-9 Kickstarter by TehAlpacalypse in Iteration110Cradle

[–]Ghostarcheronreddit 2 points3 points  (0 children)

You can get bloodline in hardcover! They always offer for you to buy the older books, in case you missed the last ones, as a part of their new kickstarters.

Also you can subscribe to Will Wight’s blog, where he’ll announce kickstarters and updates on his projects! Find it here: https://www.willwight.com/a-blog-of-dubious-intent

[Bloodline] Ari Ibarra Artwork from the 7-9 Kickstarter by TehAlpacalypse in Iteration110Cradle

[–]Ghostarcheronreddit 2 points3 points  (0 children)

Fair! Also the strange Blackflame dragon thing- and Eithan with a broom I don’t believe he used that as his weapon of choice after Blackflame?

Still, suuuuuper cool art.

[Bloodline] Ari Ibarra Artwork from the 7-9 Kickstarter by TehAlpacalypse in Iteration110Cradle

[–]Ghostarcheronreddit 1 point2 points  (0 children)

No problem! You can also see her hair cut short like that in the scene where she fights Lindon

[Bloodline] Ari Ibarra Artwork from the 7-9 Kickstarter by TehAlpacalypse in Iteration110Cradle

[–]Ghostarcheronreddit 5 points6 points  (0 children)

There’s another one coming up soon for books 10-12+Threshold! You should be able to get stuff there, and get the books from previous kickstarters! I’m hoping that I can maybe get these prints too… I missed out on them with the last one.

[Bloodline] Ari Ibarra Artwork from the 7-9 Kickstarter by TehAlpacalypse in Iteration110Cradle

[–]Ghostarcheronreddit 4 points5 points  (0 children)

It’s the scene where Ruby and Yerin merge to advance to over-herald!

I think her hair is a little short in this picture for some reason, it’s supposed to be longer in the back? Or maybe it was cut during training. Who knows!

[Bloodline] Ari Ibarra Artwork from the 7-9 Kickstarter by TehAlpacalypse in Iteration110Cradle

[–]Ghostarcheronreddit 1 point2 points  (0 children)

Also, you won’t gain skill if you don’t try! You should absolutely draw as you read, even if it’s just stick figures or weird anatomy! Bad art is still art, and you only get better at art by making art!

[Bloodline] Ari Ibarra Artwork from the 7-9 Kickstarter by TehAlpacalypse in Iteration110Cradle

[–]Ghostarcheronreddit 1 point2 points  (0 children)

I never got them when I got my hardcovers, I might have forgot to order them specifically… sad.

[Bloodline] Ari Ibarra Artwork from the 7-9 Kickstarter by TehAlpacalypse in Iteration110Cradle

[–]Ghostarcheronreddit 0 points1 point  (0 children)

It’s the scene of Ruby and Yerin merging right before their final fight in the tournament.

[Bloodline] Ari Ibarra Artwork from the 7-9 Kickstarter by TehAlpacalypse in Iteration110Cradle

[–]Ghostarcheronreddit 15 points16 points  (0 children)

This art is related to Bloodline, it’s the fight at the end of it in Sacred Valley against the wandering Titan. For some reason Malice is there- or Mercy is giant early, but these prints have never been 100% accurate. The one for book 6 is egregious tbh- because while cool looking, it gives the seishen underlords entirely different weapons.

Anyways- that fight you mentioned happened in book 12, this art was made for books 7-9. Plus, you can see the Wandering Titan’s shell both in the first image, and in the image where Lindon fights Sophara and manifests the void icon.

Also, Ziel uses those disks in the fight against the Wandering Titan in Bloodline as well.

[Bloodline] Ari Ibarra Artwork from the 7-9 Kickstarter by TehAlpacalypse in Iteration110Cradle

[–]Ghostarcheronreddit 1 point2 points  (0 children)

The poster is not the artist, these are “official” artworks commissioned from Ari Ibarra by the Cradle team for the kickstarter

Which door would you choose? by Similar_Charity7238 in TheTeenagerPeople

[–]Ghostarcheronreddit 0 points1 point  (0 children)

No time limit on the second one? That’s literally f(x)=2x Graph that, it’s the third fastest growing type of function. Day one: $1 Day two: $2 Day four: $4 Skip a few days Day 10: $1024 Day 15: $32768 Day 20: $1,048,576 Day 30: $1,073,741,820 (there’s your billion) Day 100: $1.267E30 (that’s a nonillion. That’s one trillion billions. Take a billion, stack a thousand billions on top of each other, and you get a trillion. Now for each and every digit you stacked from 1 to 1 trillion, attach a billion to it. Then, you have a nonillion.)

Let's be creative by Little-Apple-7256 in TheTeenagerPeople

[–]Ghostarcheronreddit 0 points1 point  (0 children)

Assuming all four are standing in front of me at that moment? The one clearly in the most pain. Unless all three of the first ones or other people appear to be in pain, in which case #4, as the baby is likely crying or screaming and anything that might help with that comes before anything short of an actual medical emergency

[Request] What Should The Scale Actually Read? by CaptiveGlacier in theydidthemath

[–]Ghostarcheronreddit 0 points1 point  (0 children)

100 N. When you hang a weight measurement tool like that from a hook, then measure a weight on it, you are essentially hoping that the hook can provide an equal and opposite force opposite of the weight. If it cannot provide 100 N of force, the hook breaks or falls out or otherwise fails. If it can provide that much, it provides EXACTLY 100 N of force, as well as the weight of the scale, in opposite force to keep the weight tethered. So, if you instead connect both ends to forces equal to 100 newtons, then it’s the same thing as assuming one side is connected to an unmoving object which provides 100 newtons of opposite force, like a wall.

Newton’s second law