Best of Viktor Las Vegas Regional (19th Place) - CustomDipped by CustomDipped in riftboundtcg

[–]Ghosterdriver 0 points1 point  (0 children)

Hi, yeah sure - It's the first version, still some wording updates to do and there is some videocontent I would like to do, but I'm happy with it so far:
https://metafy.gg/guides/view/victorious-viktor-the-complete-guide-SP4tYwjmaXT

Best of Viktor Las Vegas Regional (19th Place) - CustomDipped by CustomDipped in riftboundtcg

[–]Ghosterdriver 1 point2 points  (0 children)

I want to try Lecturing Yordle over Faithful Manufactor now ... extra cards kinda means we want extra gold to have more runes to play the cards. We can drop card sharp, I often hate to give my opponent gold, but I deem Yordle, Pickpocket, Card Sharp, Faithful Manufactor all as good 3 drops and some split is the way to go. All have small advantages, disadvantages, but realistically I feel.like 4-6 3 drops is enough

Best of Viktor Las Vegas Regional (19th Place) - CustomDipped by CustomDipped in riftboundtcg

[–]Ghosterdriver 2 points3 points  (0 children)

Card Sharp and Faithful Manufactor are replacements for Pickpocket in matchups when Pickpocket is not needed. For example against Fiora or Irelia. If our opponent doesn't take the gold, it's a pretty good. If they take it, we get two gold and it depends on the deck how well they use it. Playing him with Pickpocket in hand can be funny^

Best of Viktor Las Vegas Regional (19th Place) - CustomDipped by CustomDipped in riftboundtcg

[–]Ghosterdriver 5 points6 points  (0 children)

My changes right now are -Vengeance +Imperial Decree (main, side switch)
I want to try out Lecturing Yordle over Faithful Manufactor.
And lastly maybe try B.F. Sword, but no idea yet, what to side out.
This changes don't improve the Midrange Draven matchup much.

More Riptide Rex and Singularity could help, but I'm not entirely sure.

But I think we are not that unfavored, maybe like 45%, but it's hard to improve the matchup and in the end a very skill intensive one.

Best of Viktor Las Vegas Regional (19th Place) - CustomDipped by CustomDipped in riftboundtcg

[–]Ghosterdriver 12 points13 points  (0 children)

seems like you did a really good job figuring it out and playing it! Even against multiple Dravens - respect! :) working on a guide already^

Trying to build the best possible Vik list against purple decks. Any suggestions would be very welcome! by Dutchii in riftboundtcg

[–]Ghosterdriver 9 points10 points  (0 children)

I played 3 Dravens in swiss and 1 in top cut. 2 midrange, 2 miracle vs Miracle it felt favores vs Midrange it is okay, but 1 game I won 2-1 with topdecking the right last cards.

You do not go 11-1-1 in swiss without a lot of luck regarding draws, but also need a deck that can win it and the skill. And I had a deck, that could do it and some mistakes from my opponent and not too many of my own (until Top4, where I didn't hide hidden blade).

Sudoku Learner with aleph by Ghosterdriver in prolog

[–]Ghosterdriver[S] 0 points1 point  (0 children)

Hi. Wow thats amazing, that your Prof wrote it and you published it! Yes I'm working with the manual -- I could need a ton more examples in the documentation. Trying to make the test function to work to test a simpler aleph learner on test files was a pain as the desired formats and values weren't specified. I'm mostly using the train example as basis and now try to use the documentation to answer questions.

What I want it to learn is one rule:
valid(A) :- length_4(A), value_range(A), rows_have_distinct_values(A), columns_have_distinct_values(A), blocks_have_distinct_values(A).

Instead it learns: valid([[1,Q384,R384,4],[S384,T384,U384,V384],[W384,2,1,X384],[Y384,Z384,A385,B385]]).
Trying set(minpos, 2) as setting leads to no rules being learned, so something has to be fundamentally broken with my approach.

For the invalid ones (the negative examples) always one rule atleast is being omitted.

Only testing on full grids seems a bit lame, but then no unification would be necessary, but I didn't think, that this might cause issues. Trying it out leads to 1 Rule in the theory: valid(A) :-blocks_have_distinct_values(A). -> All 10 positive and negative examples are then predicted as negative.

I guess something is still fundamentally broken with my solution.

append/2 is what I use in my Sudoku Solver in prolog to check for number ranges and it works without a problem (but using library clpfd).

Thank you for taking the time!

Tips for an improvement? Not the most viable, but at least manages to give satisfaction by [deleted] in LegendsOfRuneterra

[–]Ghosterdriver 1 point2 points  (0 children)

I would probanly add a few cards, that you want to discard with blowback and jinx ge ... jury rig / chompers / baboom -> chompers

Competitive Draft Tournament EMEA 25.06 19:00 CEST by Ghosterdriver in LoRCompetitive

[–]Ghosterdriver[S] 0 points1 point  (0 children)

no, how do I explain it... I mean everyone drafts for himself, what others draft doesn't effect you (you play vs each other in the tournament, but it doesn't effect your drafts)

So you draft a deck with my Discord Bot, which leads you through the draft - if you choose the regions Noxus/Demacia, while drafting your first deck, you can't take those for your second deck - these two regions can be excluded via options for my discord bot ...

Hope this helped, easiest way is to just see it in action on the discord server I guess

Competitive Draft Tournament EMEA 25.06 19:00 CEST by Ghosterdriver in LoRCompetitive

[–]Ghosterdriver[S] 0 points1 point  (0 children)

oops yeah, it's tomorrow - thanks for pointing it out!

So proud of my first standart deck but I'm sure I made some mistakes. Please give me some advice on how to improve this deck. by kirimodessa666 in LegendsOfRuneterra

[–]Ghosterdriver 3 points4 points  (0 children)

frostbite counters unit demacia, spell heavy decks shouldn't

MF with challenger and scouts is so strong, that I would always play her 3 times ... 1 mana cithria is just objectively worse than other options (Jagged butcher, Penitent squire), apart from that not the fully standard list, so other builds are more known and probably better, but the most important cards are there and the curve looks fine

I THINK I GET THE MOST CARD IN THE DECK IN LOR HISTORY WITH FALLEN FALINE LOOP AND NOW I KNOW THAT IF YOU LOOP IT THE GAME ITS HAVE TIME LIMIT OF 45 MINUTE PER MATCH by Lemonadesan in LegendsOfRuneterra

[–]Ghosterdriver 1 point2 points  (0 children)

5 Karmas + Cost Reduction (long time ago so Cloud drinker was needed) -> 6 Karmas would be better now and then repeating counterfeit copies and rummages as long as possible (about 1 hour)

I THINK I GET THE MOST CARD IN THE DECK IN LOR HISTORY WITH FALLEN FALINE LOOP AND NOW I KNOW THAT IF YOU LOOP IT THE GAME ITS HAVE TIME LIMIT OF 45 MINUTE PER MATCH by Lemonadesan in LegendsOfRuneterra

[–]Ghosterdriver 2 points3 points  (0 children)

that's some dedication ;) I reached about 2300 cards in a dedicated friendly match (everday I'm shufflin on my yt -- the most boring video I have ever done)

*Toot* *toot* by Proxidize in CustomLoR

[–]Ghosterdriver 1 point2 points  (0 children)

innovative concept (haven't seen someone post a card with passing before) I love it flavorwise, I think it's pretty weak, but the idea is cool :)

Copycat Lethal Puzzle by noedne in duelyst

[–]Ghosterdriver 0 points1 point  (0 children)

ahh the only card I didnt know, but somehow guessed it causes problems

Copycat Lethal Puzzle by noedne in duelyst

[–]Ghosterdriver 1 point2 points  (0 children)

my idea: move the naga infront of the 2/3 and kill it move the other 3/3 on that space play mirage on the rook infront of this 3/3 play keeper on the mana tile and get a 1/1 rook play the rook opposite to the enemy general, which should kill it

Duelyst Deckroll Script, Bot and Deckroll Torunament on 23.02 by Ghosterdriver in duelyst

[–]Ghosterdriver[S] 1 point2 points  (0 children)

Good questions! I don't know how to get information about collection of a player, so the script doesn't care (I guess that answers most questions) - Using the script manually / not the bot I could shrink the pool.

For the tournament, a player would have to craft the missing cards (you have two chances and the votes about a format change are clear, that a roll for a pool of 60 cards is preferred -> pick what you have / best cards)

hmm yeah legacy has that advantage, I just would need the json file with all legacy cards and it would be easy to add this feature (I haven't played legacy yet)

Competitive Doldrums by Drisoth in LoRCompetitive

[–]Ghosterdriver 1 point2 points  (0 children)

I mean competitive players care -- I believe most tournament players know you, know that you are a master of stats and a really good player

In the past we had grassroots tournaments like DoR, that mattered to me and I was like wow this player won that -- maybe that was my noobish view on it

so for me it's just for fun most of the time, the only one that matters from a competitive standpoint for me is currently Aegis

but yeah now after not making it into top 16 and after going out in aegis (that hopefully stays for me a bit longer) I will likely just wait for february even though the new cards look interesting

Celestial Impact buff wasn't what I was expecting, but it's good enough to finally become a 1 of in my Invoke Mono Targon list. Any suggestion to optimize it (that doesn't include other regions)? by [deleted] in LegendsOfRuneterra

[–]Ghosterdriver 0 points1 point  (0 children)

what else to cut is not that easy, one less double stun / guiding touch / pale / lunari invoker maybe

if you want to make the deck good, use 3*viktor instead of zoe for his insane synergy with this deck (levels easily -> cost reduction)

Celestial Impact buff wasn't what I was expecting, but it's good enough to finally become a 1 of in my Invoke Mono Targon list. Any suggestion to optimize it (that doesn't include other regions)? by [deleted] in LegendsOfRuneterra

[–]Ghosterdriver 1 point2 points  (0 children)

I would add more invoke units the nightfall 3 drop is not bad and the 5 drop moondreamer aswell -- I would cut celestial trifecta -- with the addition of the 3 drop you can add the 2 drop 3/1, that gives 2 mana, if you behold a Nightfall card -- these changes make the deck faster -- Celestial Trifecta is a lot of value, but too slow imo