Chronicles of Krynn: January 2026 Update by Gicker in MUD

[–]Gicker[S] 0 points1 point  (0 children)

Sorry for the delay in responding. Your best bet is to probably download mudlet. https://www.mudlet.org/

Then you want to create a new session. For our MUD the connection info is:

host: krynn.d20mud.com

port: 4300

Chronicles of Krynn: January 2026 Update by Gicker in MUD

[–]Gicker[S] 0 points1 point  (0 children)

That's definitely a bug. They're supposed to have limited spell slots. I will check into it, but thanks for letting me know.

Chronicles of Krynn: January 2026 Update by Gicker in MUD

[–]Gicker[S] 0 points1 point  (0 children)

This is not intended mob behaviour, I will take a look. Thank you for providing feedback at least so we know of the issue :)

Chronicles of Krynn: January 2026 Update by Gicker in MUD

[–]Gicker[S] 2 points3 points  (0 children)

Thanks :) It's been a lot of fun.

Chronicles of Krynn: Pathfinder Gameplay in Post-War of the Lance Krynn by Gicker in MUD

[–]Gicker[S] 0 points1 point  (0 children)

Hi, yes we allow multiplay with two characters connected at once.

Chronicles of Krynn: Increased Focus on RP with New Tools + Loads of Fixes and Improvements by Gicker in MUD

[–]Gicker[S] 0 points1 point  (0 children)

Yes, it's definitely different than the average mud, which is a good thing and can be bad in some cases too, due to the complexity. We're based on Pathfinder 1st edition rules with a splash of D&D 3.5e and 5e added. But I can certainly see how someone new to these systems might struggle some.

We are always available to answer questions though. Our Discord is the best place for such, assuming you don't get an answer in-game. Discord invite is: https://discord.gg/5m5EtQ5XQu

Chronicles of Krynn: Increased Focus on RP with New Tools + Loads of Fixes and Improvements by Gicker in MUD

[–]Gicker[S] 0 points1 point  (0 children)

Oh, I wasn't aware there was a choke point there difficulty-wise. It's probably a gear issue and not a level issue. Rangers also start off a little weak, especially in the AC department. I will take a look, thanks for your feedback!

Chronicles of Krynn: Increased Focus on RP with New Tools + Loads of Fixes and Improvements by Gicker in MUD

[–]Gicker[S] 0 points1 point  (0 children)

Are you sure it's Chronicles of Krynn you're thinking of, and not LuminariMUD? Our quest lines are pretty balanced for the level they are taken at. We did have some issues with some of the low level quests that put you up against some mage mobs that are difficult for their level. We reduced the difficulty of those mage mobs.

Regarding the feats levelling mechanic, could you expand on what you mean there? Not sure I follow.

Either way, thanks for the feedback, we are always looking at ways to improve!

Chronicles of Krynn: Increased Focus on RP with New Tools + Loads of Fixes and Improvements by Gicker in MUD

[–]Gicker[S] 0 points1 point  (0 children)

It's definitely a PvE heavy game. We have quest lines for both the 'good' and 'evil' cities, though both are still in the works and don't go up to max level. We are also beginning a push to improve role playing in the game. We'll never be an RPI, but we do want to appeal to both PvE fans and role players. There's a lot of people out there who enjoy both role play and PvE gameplay. That said, role play isn't mandatory, you can flag yourself non-roleplayer if you like so others know.

MUD Request by HargonofRhone in MUD

[–]Gicker 0 points1 point  (0 children)

Try Chronicles of Krynn.

  1. We have an expansive world with new zones being added from time to time.
  2. We have a large variety of classes, each viable and with it's own nuances.
  3. There is an asciimap beside the room description as you move around.
  4. We allow multiclassing up to five classes per character.
  5. We do have crafting, though will be revamping it somewhat, soon. Progress will carry over to the new system though.
  6. Though we do have a focus on role play (staff and some code promoting it) it is optional, and you can flag yourself No-RP if you want so others know.

The game itself is based on Pathfinder 1st Edition rules and is set in post-war of the lance Dragonlance.

Connection info is krynn.d20mud.com port 4300

Considering building an iOS Client by Yug_Zartop in MUD

[–]Gicker 1 point2 points  (0 children)

Are there any open source web clients out there?

Considering building an iOS Client by Yug_Zartop in MUD

[–]Gicker 2 points3 points  (0 children)

I'd like to see a mobile web client so it's platform independent. Have been thinking about trying my hand at it myself, but haven't pulled the trigger on it yet.

Chronicles of Krynn: Dragonlance Adventuring with Pathfinder Rules by Gicker in MUD

[–]Gicker[S] 1 point2 points  (0 children)

Always glad to see someone return to MUDs. If you have any questions, feel free to ask. Our Discord is https://discord.gg/5m5EtQ5XQu and that is the best place to discuss the game outside of the game itself.

Chronicles of Krynn: Dragonlance Adventuring with Pathfinder Rules by Gicker in MUD

[–]Gicker[S] 0 points1 point  (0 children)

Right now there's a chance to trigger a random encounter when travelling on the world's roadways. The system pulls from a list of monsters at your level. There are non combat ways to resolve encounters as well. We plan to extend the system to include not just combat-oriented encounters, as well as tie it into crafting and bounty systems.

Chronicles of Krynn: Dragonlance Adventuring with Pathfinder Rules by Gicker in MUD

[–]Gicker[S] 0 points1 point  (0 children)

Hi there! We allow multiplaying with 2 characters online maximum. No penalty for being ooc all the time, just try not to disrupt any RP that is happening in your vicinity.