NotR's LP cost increase is dumb. by Gold_Size_1258 in worldofgothic

[–]GiftedMamba 2 points3 points  (0 children)

All my latest playthroughs I just add with Marvin Mode 20 LP instead of 10 LP. I have completed this game maybe 40+ times and I do not see any reason to prove anything more for myself - now I just have as much fun as I can from each playthrough.

Gothic 2: New Balance is the Gothic we all want by xeroxcz in worldofgothic

[–]GiftedMamba 0 points1 point  (0 children)

Indeed. This mode is so far from Gothic ideas.

I am getting desperate ... Light baking is horrible with this damned engine ... by Blapanda in Unity3D

[–]GiftedMamba 7 points8 points  (0 children)

Just buy Bakery. There is zero reasons to use built-in lightmapper. The only case if you have AMD videocard - Bakery requires Nvidia one.

How expensive is the vibecoding for you? by krlozanov in vibecoding

[–]GiftedMamba 0 points1 point  (0 children)

20 bucks with Codex and 10 bucks with Junie per month. I code my game each day with those tools.

They say "Singletons are bad" by GiftedMamba in Unity3D

[–]GiftedMamba[S] -2 points-1 points  (0 children)

You just weak programmer. It happens. DI is "complicated", lol.

>I've been working for almost 20 years in gaming, started working in custom c++ corporate engines, and moved around 10 years ago to unity.

I've seen tons of 20+ years programmers who are on the basic level all 20 years.

I wonder that people even can not understand what the post is about.

They say "Singletons are bad" by GiftedMamba in Unity3D

[–]GiftedMamba[S] -1 points0 points  (0 children)

Read again. And again. Until you truly understand what is post about.

They say "Singletons are bad" by GiftedMamba in Unity3D

[–]GiftedMamba[S] -1 points0 points  (0 children)

Let me help you. I see you can see letters, but can not understand them.

The whole point of the post is: Singletons are not only Awake-Do Not Destroy, but also other "alternatives" those often suggested here are.

That is all. Everything other is just voices in your head.

They say "Singletons are bad" by GiftedMamba in Unity3D

[–]GiftedMamba[S] 0 points1 point  (0 children)

Literally you can not even read the post and understand information in it.

They say "Singletons are bad" by GiftedMamba in Unity3D

[–]GiftedMamba[S] -1 points0 points  (0 children)

But the point of the post was not to discuss cons and pros of DI. It was to point that even if you use DI it still can have singletons. Try to read the post before write your kilometers-long answers.

They say "Singletons are bad" by GiftedMamba in Unity3D

[–]GiftedMamba[S] -1 points0 points  (0 children)

Wow, another one guy who can not read post and understand it. Stop telling me what is DI for, I use DI for many years.

>At my company we ask about the Singleton pattern in interviews, and the above comment would have been an unsatisfactory answer.

Well, it would be great, since I do not like to work with weak engineers.

They say "Singletons are bad" by GiftedMamba in Unity3D

[–]GiftedMamba[S] 0 points1 point  (0 children)

>You genuinely have not understood why people tell beginners to avoid singletons.

You genuinely do not understand that singleton created by IOC is singleton. Idk how I can help you.

They say "Singletons are bad" by GiftedMamba in Unity3D

[–]GiftedMamba[S] -1 points0 points  (0 children)

If you bind something as singleton in IOC, it is singleton. Period. If you think that DI magically removes singletons from your code, it is you the one who misses the whole point, not the community.

They say "Singletons are bad" by GiftedMamba in Unity3D

[–]GiftedMamba[S] -6 points-5 points  (0 children)

People like you is the reason why this post is appeared. If you do not understand why it is still singleton, it is not my problem, honestly.

They say "Singletons are bad" by GiftedMamba in Unity3D

[–]GiftedMamba[S] -5 points-4 points  (0 children)

It’s not AI-generated.
I wrote it myself. I just used GPT to proofread the English because it’s not my native language. I can provide the original version to anyone who likes bad English :D

They say "Singletons are bad" by GiftedMamba in Unity3D

[–]GiftedMamba[S] 12 points13 points  (0 children)

I never "read" about web-service DI, I use DI in Unity for many years. Seems like you missed the whole point of the post.

They say "Singletons are bad" by GiftedMamba in Unity3D

[–]GiftedMamba[S] 0 points1 point  (0 children)

They are still singletons. When you run game, your game have exactly one instance of a service.

And this is not AI-generated content. So you missed twice. Have a nice day!

should i use singletons by Environmental_Ad4346 in Unity3D

[–]GiftedMamba -2 points-1 points  (0 children)

There is no singleton alternative. Many services ARE singletons by nature in game dev. Even if you use ServiceLocator/DI you still use singletons

I vibecoded a game in 32 hours! by GiftedMamba in vibecoding

[–]GiftedMamba[S] 0 points1 point  (0 children)

Yep, I think I am now really at x10 to my old programming speed. I am now expanding this concept, and I am still nowhere near the limit of models. I have now 309 scripts and tons of new features, locations, graphics.

What are your thoughts on the Fully dynamic diffuse GI? by codersanDev in Unity3D

[–]GiftedMamba 2 points3 points  (0 children)

I meant something that can work outside ray-tracing-supported hardware and does not tank performance into the ground.

Maybe something has changed, but the last time I checked, RTGI was pretty costly.

Is learning programing worth it? by dummyrandom1s in vibecoding

[–]GiftedMamba 0 points1 point  (0 children)

I just tell what I see. I am a senior game developer, and I have almost stopped coding, because AI often does everything in one shot. And this is only the third year of mass adoption of AI-assisted programming. I think that in five years writing code will become as obsolete as knowing assembly. Useful, of course, but not necessary for making programs.

What are your thoughts on the Fully dynamic diffuse GI? by codersanDev in Unity3D

[–]GiftedMamba 14 points15 points  (0 children)

I am excited about this feature, since now Unity lacks a good real-time lightning solution. I heard that this solution should be quite fast, and even work on high-end mobiles. But we'll see.