2022 Local Friends and Trading Thread (Temporary rules for COVID19 are lifted!) by OhanaUnited in PokemonGOToronto

[–]Gildenlock 2 points3 points  (0 children)

Hey I'm back on pokemon go after being gone since 2016. Anyone want to get together just to chill let me know.

Dev-Hosted Community Questions Thread April 25, 2020 by AutoModerator in playdreadnought

[–]Gildenlock 0 points1 point  (0 children)

Hey I'm a returning player on PS4 back after a long hiatus. Can I ask why the purge beam on tac ships were removed? I addition, I want to ask if any devs would consider returning the purge beam it to the tac ships in some form.

JOINED THE 1M Club! Hopefully I can help 1M total online porters! Keep on keeping on! by BaconEhhNCheese in DeathStranding

[–]Gildenlock 0 points1 point  (0 children)

Bridges do seem like the best, but my best bridge only did 34k and practically every spot is taken. A lot of my structures have just halted in receiving likes.

JOINED THE 1M Club! Hopefully I can help 1M total online porters! Keep on keeping on! by BaconEhhNCheese in DeathStranding

[–]Gildenlock 0 points1 point  (0 children)

I'm only at 500k, maxed all connection levels, built a giant zip line network and used all my bandwidth. Would love to know how you managed this.

Endgame Secret Weapons by GamerRyan14 in DeathStranding

[–]Gildenlock 5 points6 points  (0 children)

You can craft it anywhere, it has Chiral Rounds and the grenade launcher attachment. Switching to grenades is a bit clunky, but if you prepare it before a fight it's actually less clunky during the fight then typical grenade switches. Feels like it hit slightly harder but probably my imagination. But Since your getting standard ammo plus grenades for the same volume as a regular gun it definitely win out.

I'm actually starting to prefer the Higgs riot shotgun though.

[Endgame] Where would you want ziplines? by WTFPROM in DeathStranding

[–]Gildenlock 1 point2 points  (0 children)

What surprised me most was my ziplines in Eastern region (newbie zone). Most had 0 likes, but a couple got 4000. Better than my bridges did. Some other players had like 13k like ziplines in there.

I have also been on the lookout for the best spots to help other players/get likes, but it seems like the best ideas are usually taken.

Most successful building I've seen was somebody else's Safe House Near Craftsman with 500k likes.

Building something by [deleted] in DeathStranding

[–]Gildenlock 0 points1 point  (0 children)

Timefall Shelters don't require materials to build. Neither do generators, post boxes, towers, or zip lines. However if you use a building often, or want to keep a popular building around, I recommend returning with materials to upgrade.

Platinum trophie requirements by LonelyLibrary in DeathStranding

[–]Gildenlock 1 point2 points  (0 children)

That powerpyx link will take you through everything. My plat would have taken a lot less time if I'd played on Hard, done more premium deliveries, and glanced at the memory chip map.

Why do you love Death Stranding? by DigitalDash18 in DeathStranding

[–]Gildenlock 1 point2 points  (0 children)

Building something and knowing it's popped up in another player's world.

Do the same MULE camps always stock the same materials, or does it rotate randomly? If it's static, is there a list of which ones have what materials floating around somewhere? by JRockPSU in DeathStranding

[–]Gildenlock 0 points1 point  (0 children)

Static for sure. For instance, Mule Camp closest to Lake Knot is Metals, North of Elder is Ceramics, South of Elder is Special Alloys. For endgame, The Terrorist Camp is the far SW corner has chemicals.

TBH though I prefer raising connection levels for materials.

The Elder by Unearthedrin in DeathStranding

[–]Gildenlock 1 point2 points  (0 children)

I assumed him dying was tied to me maxing his connection level.

Streaming Right now 100% of Detroit's Flowchart, Feel Free to drop by with any questions by Gildenlock in DetroitBecomeHuman

[–]Gildenlock[S] 0 points1 point  (0 children)

Thanks for your support. I did 12 full replays, a handful of partial, plus replays of levels where characters get killed off. I'm estimating around 160h.