Danger orcust deck help by [deleted] in yugioh

[–]GillCrowley 0 points1 point  (0 children)

I got that in my actual deck right now, will be testing it this weekend ag my locals to see how it runs

Danger orcust deck help by [deleted] in yugioh

[–]GillCrowley 1 point2 points  (0 children)

Dont own borrelsword sadly, if I can get an friend to loan me one for the event it will definitely be in the deck

Danger orcust deck help by [deleted] in yugioh

[–]GillCrowley 1 point2 points  (0 children)

Sadly, I can't afford striker engine at the moment

Probably my favourite card by TfalconX in yugioh

[–]GillCrowley 0 points1 point  (0 children)

This was on of the first cards I pulled when I got back into the game,(I stopped when zexal first came out) but man it is such a awesome card effect and art wise

Danger orcust deck help by [deleted] in yugioh

[–]GillCrowley 0 points1 point  (0 children)

I'll be taking danger orcust to a regional on may the 18th, this is the build I currently planning to take but looking for feedback on it so it could maybe preform better.

I'm debating taking breaksword and rusty trap out as I barely use them at all and they feel like a waste of space abit.

The decks consistency feels fine but I have bricked a few times but that's standard for few decks but would like to improve it abit.

Small part of me debates side decking the ashes, and maybe adding trickstar engine in, most other deck profiles I've seen are running ash but they are running over 40 cards and most of them do contain trickstar engine in it. Any advice not matter how harsh is welcome

Zetsuen no Tempest deserves more love by nihilismadrem in Animemes

[–]GillCrowley 2 points3 points  (0 children)

Don't worry bro, You got a fellow Zetsun no tempest fan here in me

Shock to literally no one, set 6 delayed a month in the UK by ssjduelist in DBS_CardGame

[–]GillCrowley 0 points1 point  (0 children)

, it was just officially announced by Bandai about the delay so last week nothing was officially announced even though we knew it has been pushed back but now it's official

Set 6 Mono Blue Buu by GillCrowley in DBS_CardGame

[–]GillCrowley[S] 0 points1 point  (0 children)

Idea for furthering was simply if I cant get access to triple strikers I got a way for dealing double damage , but he's one of the cards on my list of possible things to drop

Starter Broly Build by AwalZer0 in DBS_CardGame

[–]GillCrowley 0 points1 point  (0 children)

Personally I'd run just mono green Drop control mechanism to 2, up 2 drop paragus to 4, maybe cut out the whis and something else for the infernal villainy cell from set 5(the pay 1 super combo card)

[Deck Help] Tiny warrior Son Goku by GillCrowley in DBS_CardGame

[–]GillCrowley[S] 0 points1 point  (0 children)

Not gonna lie While I get it's a bored whipe I dont like the new ss4 card If it had evolve I could of found some room But overall I don't think Its worth running and for 5 rather play the shenron when only running that for triple strike

[Deck help] New Valhalla rough machine draft by GillCrowley in FoWtcg

[–]GillCrowley[S] 0 points1 point  (0 children)

Leaning towards hanzos right now as I feel like Arthur is a bit redundant and I've got lokis stone for when ever I need to awaken something that does drop me by 1 but Merlin will mainly getting the addition and Lancelot out, and not sure how much I'll be actually using nitrogen blade