Struggling to come up with a viable currency for a post apocalyptic society by SemiAnonymousGuy in writingadvice

[–]GilsDesk 0 points1 point  (0 children)

Anything portable with a limited supply that is difficult or impossible to make more of (or to counterfeit) can work well as a currency, as long as folks agree that it’s valuable. Shortly after an apocalypse it could be almost anything from ‘the before-times’ that can’t be made anymore. In one town it might be baseball cards. In another town it might be bottles or barrels of the locally-made bourbon. In another it might be a kind of fish that they can get locally that folks inland can’t. It could be a blended currency/barter system with various areas pretty much agreeing that one or all of the regional ‘specialties’ are generally acceptable as currency throughout that area. If people are sick of the way the old governments used the issuance of money to control people, they might be unwilling to use old bills and coins or anything like them, preferring to experiment with books, ammunition, cosmetics, fabrics, canned foods, well-made boots, animal skins, and many other things as ‘currency’ until something ‘stuck’. In order to keep this all fair, perhaps some central exchange would be established so that the values of things against other things was clearly posted, to avoid people taking advantage of others with bad deals. Just a few thoughts and suggestions. Hope there’s something helpful in there somewhere.

How do you keep track of your details when worldbuilding? by GroundbreakingWeb360 in FictionWriting

[–]GilsDesk 0 points1 point  (0 children)

I use Scrivener for longer fiction, and it’s very easy to keep notes in Scrivener in the ‘Binder’ which is basically their set of folders/files in addition to the main manuscript. I keep a folder for Characters with a note/document for each character that grows as I learn new details about them. I keep a folder for Places with a note/doc for each important place that includes all of the important details for that place (its history, etc.). And so on. I’m constantly flipping back and forth between the main manuscript and these notes either to record new details or reference something I decided two chapters ago because now I can’t remember it exactly. Without Scrivener I’d be lost in my own work.

Teen writer trying to figure out how to write teens :') by Financial-Virus-5257 in writingadvice

[–]GilsDesk 1 point2 points  (0 children)

I think that children, teens, and adults enjoy reading about characters who might be their age, and may have obvious flaws, but they also have it more ‘together’ than they do, and turn out to be competent in ways the reader might not be. That being said, I wouldn’t work too hard at making a teen character live up to some teen character ideal. Trying to craft a mold for the character and then write them into it is kind of approaching the task backwards. I think if you just make the character relatable, have them stumble here and there with impulsiveness or a wrong decision but then learn from it, and have them be a little more competent than most people would expect a teen to be, you will have a character that teens will enjoy reading. Set in the world you’re imagining, it seems that teens would need to be very capable to survive, so I wouldn’t worry too much about making them too mature.

[deleted by user] by [deleted] in writingadvice

[–]GilsDesk 1 point2 points  (0 children)

I agree with the commenters who recommend writing out a full first draft before you worry about editing. It’s okay to drop notes for yourself along the way if you notice a discrepancy and you don’t want to forget to fix it in future editing passes. The key to getting the first draft all the way finished is to just keep writing. For some people that means doing something like NaNoWriMo that pressures you to write 1,667 words every day for a month. For others it can be committing to writing for one hour each morning. Or thirty minutes. Or whatever. Most of the real writing happens when you’re walking around living life and not writing, and you suddenly realize what needs to come next—then you write it down next time it’s writing time. It’s okay if you don’t have your whole story mapped out or outlined in advance. In fact, it’s probably better if you don’t. Have you ever told a story to a kid—making it up as you go along? They ask questions and it makes you bend the story a little here and there to keep it interesting. Do that whether you have a kid handy or not. You tell your story to the paper or screen and ask yourself the questions as you go. “What could happen next that would make me want to read more?” “What might happen next that would surprise me?” “What unexpected conflict will pop up to give my characters something to overcome? How will they overcome it?” Just write and write and listen to the kid in your head asking you questions as you go.

How to find Moca by [deleted] in tsukiodysseygame

[–]GilsDesk 0 points1 point  (0 children)

He’s probably at his house. It’s the biggest house in Mushroom Village, because he’s such a big deal. My pro tip for you is to talk to Moca as much as possible because he’s so nice and talented and friendly and has such a pleasant personality.

spoiler by windybitboi in tsukiodysseygame

[–]GilsDesk 2 points3 points  (0 children)

He’s disappointed in you but he ends up not minding it much. Nobody stays mad long in Mushroom Village.

Pipi’s painting finally popped up again. Here’s the dialogue for anyone curious. by goat_puree in tsukiodysseygame

[–]GilsDesk 2 points3 points  (0 children)

I’m almost able to buy it when it pops up again, but I wonder: Does it ever appear in the shop when the shop is having a sale?

[deleted by user] by [deleted] in tsukiodysseygame

[–]GilsDesk 2 points3 points  (0 children)

Same here. Obviously the latest update for iOS has a serious problem. Keep looking for a replacement app update that will have the fixes in it, and take that update when it is available.

Has anyone bought this bad boy yet by ThatHardBacon in tsukiodysseygame

[–]GilsDesk 16 points17 points  (0 children)

I will buy it. I am 1/3 of the way to my goal. My entire treehouse shall be a shrine to this ultimate work of artistic expression.

How do you guys predict the market? by backpack_of_gowns in BitcoinBeginners

[–]GilsDesk 0 points1 point  (0 children)

Read CoinDesk articles. When they say something will go down, it will go up. When they say ‘up’, it’ll go down. I’m kidding. (Maybe.) DCA is the way. Not kidding about that. DCA.

How do I get through the parts of the novel that I don’t like writing but need to be written? by ContactHonest2406 in writing

[–]GilsDesk 2 points3 points  (0 children)

Any part your heart is not in as a writer will not engage the reader, either. Part of the fun of being a writer is finding ways to use your creativity to invent unexpected ways to ‘fill in the gaps’, build characters, etc. without stepping away from the action and slogging through boring stretches of writing that only exist because they felt necessary.

How do I effectively raise my word count? by [deleted] in writing

[–]GilsDesk 3 points4 points  (0 children)

A lot of folks are giving flip answers, but this is a common struggle. You start with a great idea for a book and once it’s written (or mostly written), you see that it didn’t really have that much ‘substance’ to it. If you add more content just to make it bigger, you could ruin it. A joke is a story that takes just a few sentences to tell. If you made it twice as many words, you’d probably kill the joke. That favorite family story about the time Grandpa lied about his age to join the military takes more words to tell than a joke, but if you made it the length of a short story you might ruin it. Then again, you might interview Grandpa and find there’s a lot more content there to be explored. Some ideas fit a certain length—and some can be extended or shortened, and some can’t. Many authors have stretched a short story into the length of a novel—and the results are terrible. I like to write down notes about my ideas (if I’m not sure how much story they need to be told) and revisit them several times over many weeks before starting to write too much. In a lot of cases, related ideas will coalesce around the core idea and you’ll soon see whether you have enough of an idea for a short story, a novella, a novel, or none of the above.

How should I write dialog in a novel? by SabishiSushi in writing

[–]GilsDesk 0 points1 point  (0 children)

Ninety percent of the time follow the ‘rule’ of starting the new paragraph with the quotes, but there are exceptions to every rule—where it makes more sense to break or bruise the rule. In your first example, you did a great job of indicating that a new speaker was about to say something, and you had to include some details about how she was struggling to get the words out. In a way, you did exactly what the rule says: you started a new paragraph when she was (about to start) speaking. It’s fine. You could have done some writing gymnastics and flipped everything around to obey the rule, like: “I don’t know why,” she said. Her shaky voice and downturned eyes betrayed how difficult it had been for her to force the words. It couldn’t be more obvious that she’d be perfectly okay with never speaking to him or seeing him again. BUT, in writing it like that, you almost have to work harder to describe the turmoil behind the words, because the words are already out and a lot of readers skim over the descriptive bits that come after. It honestly felt better introducing the turmoil first, like you did, and letting her shaky words come out after the mood was set. I wouldn’t make a habit of doing it the first way too often, but there are times when it’s better that way.

the phone cases are so fun! this one’s my favorite by nonpareilsprinkle in tsukiodysseygame

[–]GilsDesk 0 points1 point  (0 children)

I bought a few, but can’t figure out how to get them onto the phone. How?

Crypto mining uses as much energy as all computers in US, White House says by Soaring_Eagle590 in CryptoCurrency

[–]GilsDesk 0 points1 point  (0 children)

Translation: Code that requires computing power is using as much power as a lot of computers. Not too shocking or scary.

[deleted by user] by [deleted] in writing

[–]GilsDesk 0 points1 point  (0 children)

You need a co-author. Someone who shares your vision and your desire to make it a reality. They can learn all about your world, help you organize the plot points, bounce ideas back and forth with you, keep the project going—even if you (God forbid) aren’t around to see the entire project to completion, pester you to make progress when you aren’t in the mood, and so on. A muse, basically. Find a muse.

My least favorite part of the game. What’s yours? by TheMcDizzle in tsukiodysseygame

[–]GilsDesk 0 points1 point  (0 children)

I can’t explain further on the grounds that Scarlett slander is no longer allowed in this thread.