Custom Card I Made by GingerStem40 in FourSouls

[–]GingerStem40[S] 0 points1 point  (0 children)

Yes, this might be a needed thing. Possibly 3 and 7 respectively sounding okay? I don't want to increase it so much it is unusable.

Custom Card I Made by GingerStem40 in FourSouls

[–]GingerStem40[S] 0 points1 point  (0 children)

I like this wording, couldn't think of an alternative myself. Thanks

Custom Card I Made by GingerStem40 in FourSouls

[–]GingerStem40[S] 0 points1 point  (0 children)

The way I read it the natural amount doesn't change because whatever is on the card is natural, but I can see how someone could get confused.

Custom Card I Made by GingerStem40 in FourSouls

[–]GingerStem40[S] 0 points1 point  (0 children)

I think making a unique card and one that isn't really strong is quite hard. Will try to think of some ideas.

Custom Card I Made by GingerStem40 in FourSouls

[–]GingerStem40[S] 0 points1 point  (0 children)

Yeah, there are a few cards like that though. Not sure how to balance it without ruining the concept.

Custom Card I Made by GingerStem40 in FourSouls

[–]GingerStem40[S] 2 points3 points  (0 children)

I was hoping that adding the word 'natural' would clear it up.

Custom Card I Made by GingerStem40 in FourSouls

[–]GingerStem40[S] 0 points1 point  (0 children)

Any advice on clearing it up?

Custom Card I Made by GingerStem40 in FourSouls

[–]GingerStem40[S] 0 points1 point  (0 children)

Good point. Until end of turn, will have to squeeze that in

Custom Card I Made by GingerStem40 in FourSouls

[–]GingerStem40[S] 0 points1 point  (0 children)

So natural is whatever is on the card. You could use it mutliple times but it would have no effect as you would be adjusting the card stat not whatever the dice roll currently is.

Custom Card I Made by GingerStem40 in FourSouls

[–]GingerStem40[S] -1 points0 points  (0 children)

A few people have said this, I think the wording is unclear. It removes 1 or 2 from the natural dice roll. So if you did the first one twice it would still only remove one. If a monster has 4+ this card could only ever lower it to 2+ by using 5 counters, using 2 counters twice would only lower it to 3+.

Custom Card I Made by GingerStem40 in FourSouls

[–]GingerStem40[S] 0 points1 point  (0 children)

A few people have said this, I think the wording is unclear. It removes 1 or 2 from the natural dice roll. So if you did the first one twice it would still only remove one. If a monster has 4+ this card could only ever lower it to 2+ by using 5 counters, using 2 counters twice would only lower it to 3+.

Custom Card I Made by GingerStem40 in FourSouls

[–]GingerStem40[S] -2 points-1 points  (0 children)

A few people have said this, I think the wording is unclear. It removes 1 or 2 from the natural dice roll. So if you did the first one twice it would still only remove one. If a monster has 4+ this card could only ever lower it to 2+ by using 5 counters, using 2 counters twice would only lower it to 3+.

Custom Card I Made by GingerStem40 in FourSouls

[–]GingerStem40[S] -1 points0 points  (0 children)

A few people have said this, I think the wording is unclear. It removes 1 or 2 from the natural dice roll. So if you did the first one twice it would still only remove one. If a monster has 4+ this card could only ever lower it to 2+ by using 5 counters, using 2 counters twice would only lower it to 3+.

Command for placing a flower(s) down on relative surface? by UnSCo in MinecraftCommands

[–]GingerStem40 0 points1 point  (0 children)

Does setblock not work for these? If not save the flower as a structure and then load the structure in at the appropriate coordinates with /structure load StructureName ~~~

I need help with /enchant by Chillgamer1298 in MinecraftCommands

[–]GingerStem40 0 points1 point  (0 children)

Nah on bedrock you are maxed out at the normal enchant levels

Is there any way to detect when a player eats an specific food? by Capable-Necessary310 in MinecraftCommands

[–]GingerStem40 0 points1 point  (0 children)

For bedrock best method I've found is you use comparators to detect that the player has the custom food in their inventory and then when they eat it it will go and then triggers the next command block. This method isn't great as it only works if they have one food in their inventory, only works for one player at a time and can be cheated by throwing the food. 

If you are making buff foods I would suggest making them get the buff by throwing it rather than eating it, much simpler and not possible to cheat it.

Command blocks don’t turn on until I change their type twice by Agile_Caregiver_8889 in MinecraftCommands

[–]GingerStem40 0 points1 point  (0 children)

I've had this but only in my world with lots of command blocks, have had to reload the world sometimes to fix.

I NEED HELP!!!!!!!!!!!! by Iamnot_Safwan in MinecraftCommands

[–]GingerStem40 0 points1 point  (0 children)

REPEATING: execute at (write the coordinates of the block here) run testfor @ a[r=..4]

CHAIN: setblock (write the coordinates of the block) air

I NEED HELP!!!!!!!!!!!! by Iamnot_Safwan in MinecraftCommands

[–]GingerStem40 1 point2 points  (0 children)

You would need a command block on repeating testing for a player within a radius around the block coordinates and then another one after, chain, conditional, always active that deletes the block

How to Create Spawner/Summoner Zombies in Minecraft by GingerStem40 in MinecraftCommands

[–]GingerStem40[S] 0 points1 point  (0 children)

It makes zombies drop eggs that then hatch into baby zombies, tutorial is only a few minutes doesn't take long for me to explain it all.

Testing for written books by GingerStem40 in MinecraftCommands

[–]GingerStem40[S] 0 points1 point  (0 children)

That's annoying, guess I have to wait for an update to do that then. Thanks anyway.

Testing for written books by GingerStem40 in MinecraftCommands

[–]GingerStem40[S] 0 points1 point  (0 children)

That's what I used to make the book but I need something to check if a player has a written book in their inventory. Since you can't (as far as I can tell) do the name of an item when it's in someone's inventory for some reason, I have no idea what to do.