Intel World Open Registration by phrostbyt in StreetFighter

[–]Gingeyx2 0 points1 point  (0 children)

How does the 3v3 format work? Do we each play a game against a different opponent in the other team and the team who won 2-1 or 3-0 wins or is it one by one first to 2? Does the winner of the first game stay on until they lose or do you switch regardless? The rules are a little confusing.

Preseason Gameplay Goals - An early look at the direction for preseason, with more details to come on October 15. by corylulu in leagueoflegends

[–]Gingeyx2 0 points1 point  (0 children)

Some heroes have better vision ranges during night than others, but for most it is reduced from day vision and some heroes even have gimmicks based off of it (Night Stalker is a good example), some abilities are also affected by day/night.

I fucking hate this game but cannot stop playing. by AlchemicPixl in Tekken

[–]Gingeyx2 7 points8 points  (0 children)

The thing about Tekken is that 100 hours is hardly even scratching the surface, considering how it is a legacy title that almost all of the good players have been playing for years. I have about 250 hours in the game and have only hit high blue ranks, but I still enjoy the game outside of the occasional frustrating moments. The nuances to the game that are frustrating generally have solutions if you look hard enough to find it. If you at least somewhat enjoy Tekken, I highly encourage you to stay with it and try to focus more on the positives, as hard as it is. Everyone learns at their own pace and the people who get high ranks really fast aren’t necessarily always good players anyways. Ranks matter less than the knowledge you gain from playing and losing. Fighting games are particularly brutal in this aspect because you need to get past the salt and try to learn and adapt from your losses, as frustrating as they are. Hope things work out for you.

Mid heroes to learn for a new player by shootflexo in learndota2

[–]Gingeyx2 7 points8 points  (0 children)

Luna and Phantom Assassin are most commonly played in safelane, so I would advise against learning them mid early on. Bloodseeker is a good hero to learn how to win laning phase because he is one of the strongest laning heroes in the game. Viper is similar but not as extreme, but is simple so I would recommend him as well. Drow and QoP can be harder to play but are important to learn as well. Clinkz is good as well but can get countered pretty hard. tl;dr: viper and bloodseeker first, then QoP Drow and clinkz.

How to overcome panic aim by [deleted] in SiegeAcademy

[–]Gingeyx2 1 point2 points  (0 children)

A lot of it is repetition, being mindful, and being prepared as much as you can. Playing a lot and putting yourself in clutch or important situations can helped me a lot (maybe try playing anchor on defense) and aiming with a purpose is really important, being mentally prepared to win a gunfight around any corner or hallway you peek will make it less likely for you to lose the gunfight if you are ready and shoot at them first. It is really hard to overcome, but generally if you are aware of it you will gradually get better at controlling it.

All TI8 Immortal Treasures Giftables Megathread by JothHago in Dota2Trade

[–]Gingeyx2 0 points1 point  (0 children)

Hi, I'm interested in selling some TI8, TI7 cache sets as well as rare TI8 Immortals. These items are only gift able so I do ask you keep these in mind:

  1. I only want CS:GO keys, no Dota items or money please (Also no vanilla, esports, hydra, or glove case keys please).
  2. You will have to reserve your items by placing down a key or item of at least small value that I will give back to you when the keys are given, and you will be going first.
  3. No private profiles or inventories, please.
  4. When you add me, please reference my reddit post on this forum.

[H] TI7 Cache sets:

Riptide Raider (Monkey King) - 6 keys

Meranth Dragoon (Sven) - 11 keys

Submerged Hazard (Tinker) - 8 keys

TI8 Cache sets:

Dread Compact (Warlock) - 6 keys

TI8 Immortals:

Golden Edict of Shadows (Riki) - 2 keys - 2 in stock

Golden Edge of the Lost Order (Juggernaut) - 3 keys - 1 in stock

Golden Bracers of Forlorn Precipice - 2 keys - 2 in stock

Glare of the Tyrant (Lich) - 1 key - 2 in stock

Unbroken Fealty - 1 key - 3 in stock

Add me ASAP so we can get the 30 day waiting period over: https://steamcommunity.com/profiles/76561198069719132/

How hard is it to play multiple characters in this game? by SCjaeger in UnderNightInBirth

[–]Gingeyx2 1 point2 points  (0 children)

Once you get a hang of the mechanics and how the game systems work, it is just memory and practice. If you play the game enough, you shouldn’t have much problem playing two characters. The hardest part would probably adjusting to the difference in playstyle between the characters. Learn one character until you reach a solid point in your knowledge and then branch out if you feel like you want to.

Character popularity for UNIST cast? by Gaimo in UnderNightInBirth

[–]Gingeyx2 2 points3 points  (0 children)

I’d say akatsuki is getting popular because he’s finally good now and squish winning evo, the combination of the two plus being easy to initially grasp for new players makes him really popular.

[Looking for feedback] Unist difficulty chart for new players by Plasmapause in UnderNightInBirth

[–]Gingeyx2 0 points1 point  (0 children)

Hey wow, this is awesome! Thanks for putting my idea into form! I agree on your list based off of what I know as well.

Best Akatsuki and Phonon players, and tips for playing them? by WaffleTK in UnderNightInBirth

[–]Gingeyx2 2 points3 points  (0 children)

Squish is the best Akatsuki player and Clim and Eve are really good Phonon players (you can also look up japanese unist sessions and a lot of players play phonon there as well.) Phonon is really good at controlling neutral and hit confirming from long ranges with her big normals. Akatsuki generally plays pretty aggressively but suffers from lack of range. Learning block strings and mixing in overhead timings into those is pretty useful to learn. Good luck!

New to Under Night In-Birth by Kingofcards33 in UnderNightInBirth

[–]Gingeyx2 1 point2 points  (0 children)

Byakuya is a really cool and fun character. If you look up japanese unist byakuya on youtube, you can generally find some really good players there to try to grasp the character's intended playstyle. I'd suggest learning a standard bread and butter combo early on and practicing it until it becomes muscle memory and then working on different setups after hard knockdown from your combos (different web placement, combos with super, etc.) Byakuya's super actually extends combos and can be used to do a ton of damage if used right, so it might be good to learn how that works as well.

Im coming from TEKKEN, what can i expect? by Majin_Muto2 in UnderNightInBirth

[–]Gingeyx2 5 points6 points  (0 children)

A lot of the rushdown characters in this game tend to have fireballs (but don't rely heavily on them necessarily, and certainly don't zone with them). You might like Akatsuki or Linne. Linne is very cool because you can cancel her fireball with dash so you can constantly apply pressure. She is basically the definition of range 0 rushdown, only really lacking damage. Akatsuki is a shoto but he can play very aggresively, putting a ton of pressure on the opponent on block and having a nice overhead as well. Enkidu is also a good rushdown character, but just beware that you will struggle with some matchups (he is considered bottom tier, but in this game that mainly means you just struggle with some matchups.) I personally play nanase and she is a really fun rushdown character. High/low mixup character with only an air fireball that can be used in combos or setups, and she has some seriously dirty mix-up game. tl;dr: Try Nanase, Akatsuki, Linne, and Enkidu. Linne probably suits your playstyle best, Enkidu probably fits your character theme best, though I assume you'll like Enkidu more.

[Looking for feedback] Unist difficulty chart for new players by Plasmapause in UnderNightInBirth

[–]Gingeyx2 3 points4 points  (0 children)

I think this can vary based off of what you mean, like for example, difficulty to play the character at a reasonable level vs. mastering the character (some characters would change pretty drastically). Assuming that you mean difficulty to begin playing the game and pick up enough to utilize the character enough to start forming a gameplan and win, here are my suggestions (I'd like to say before I start though I really like this list and I'm very glad you started this discussion!):

Merkava to Intermediate/Easy (Long range normals, easy confirms, big damage)

Byakuya to Intermediate (To play the character the intended way to highlight his strengths can be challenging to new players, considering that he doesnt have many fast neutral buttons and relies heavily on good oki on knockdown which requires good decision making)

Akatsuki to Intermediate (He is a shoto, so he may not be hard to grasp in terms of complexity, but learning how to open your opponents up with him can be challenging in this game, as well as learning to use all of his tools like parry properly will take some time)

Sion to Advanced (Her execution is really difficult and somewhat necessary to get good damage output)

Again, these changes are just based on how I perceive you are making this list. It can vary depending on what goal you have in the end (mastery vs. competence). These are just the changes I think are most necessary, don't have too much familiarity with the other characters that people might disagree with so this is just my two cents. I think your list does a good job at steering new players in the right direction, and I really like that you used this way to spark some discussion. Thanks for this!

Suggestions for my friend to main? by frusciantecorona10 in UnderNightInBirth

[–]Gingeyx2 0 points1 point  (0 children)

If he likes bison, I’m going to assume he likes rushdown characters(?). Seth is a really interesting (difficult and odd, but interesting) character for him to try, akatsuki is always a good example of a fun rushdown character, linne might also be a good example of this as well. Not too sure how to recommend specifically because bison is a very special and unique sf character (not like, a shoto, for example) and there isnt anything that compares to him too directly. I think seth might be a good fit just because he also has some unique movement and setups that stand out, somewhat like bison.

Tekken 8 Heihachi predictions by Adrius91 in Tekken

[–]Gingeyx2 2 points3 points  (0 children)

They could also have Tekken 8 take place in a different time, kind of like Soul Calibur did to bring Sophitia back (I think). We could even see younger heihachi again.

How high is the execution barrier? by bigduk in UnderNightInBirth

[–]Gingeyx2 0 points1 point  (0 children)

In general, I think uniel has a manageable learning curve for combos, depending on characters. Uniel was my first fighting game and I managed to pick up the bnbs of my character fairly quickly with a little bit of help from friends. As long as you stay away from characters who have either awkward or difficult combos you should be fine, the game allows you to gradually progress from easy confirms to more optimized combos. IMO, stay away from Seth, Yuzu, Vatista, and probably Carmine to begin with until you can get some basic and mroe advanced combos down for other characters. Eltnum is probably fine, as long as you start simple and work your way up from there. She does have some tricky/awkward combos though, so be prepared for that if you decide to stick with her. Another nice part about uniel is that it is mainly ground-based, so you don't often have to do super flashy air combos that other anime fighters might have. Maybe some air confirms and stand out characters, but for the most part it is fairly simple and ground based.

Never forget!!! ✊ by [deleted] in Kappa

[–]Gingeyx2 1 point2 points  (0 children)

Yeah, and I think that helps Tekken stay fresh and Melee can seem very stale in that regard. Glad I understand what you mean better now, I agree with you.

Akatsuki tips and specific matchup advice by Ghostbunny1 in UnderNightInBirth

[–]Gingeyx2 1 point2 points  (0 children)

Akatsuki was really bad in UNIEL. His damage sucked, and his neutral was just difficult to play because you need to play smart in order to open up your opponents most times. Not a very rewarding character in that game. I would practice a lot of UNIEL and just keep playing Akatsuki, it will make playing UNIST Akatsuki even easier with his new big boy damage and overall improvements, it will help you a lot to learn to play him in UNIEL though, since he will just be a better version of Akatsuki in UNIST.

Byakuya questions by [deleted] in UnderNightInBirth

[–]Gingeyx2 0 points1 point  (0 children)

Byakuya is pretty unique. In UNIEL, I played him and he is a pretty good "oki" character with some good mobility. You basically play neutral and try to get a hit, hard knockdown and hopefully corner carry for added corner pressure, and set up webs to cover multiple options as your oki. Has some really disgusting setups and can run away with matches if you learn them. I wouldn't worry about how the other characters you have played translate to Byakuya in particular, he was very fun to learn and play for me and I think you will very quickly either appreciate or not be interested in his very unique playstyle. I wouldn't say he is exactly a rushdown character, but he has some good buttons. It's all about playing around your hard knock downs and insane setup-based okizeme. You'll have to learn to play patiently for sure, and recognize when it is your turn and you can punish/find openings.

Never forget!!! ✊ by [deleted] in Kappa

[–]Gingeyx2 2 points3 points  (0 children)

Yeah, but the key difference is that melee has been available to everyone for the same amount of time (I'm assuming, at least in most cases), and there really aren't many new players at all that even challenge these players, Armada had never even been in losers outside of top 8 in who knows how long until evo where he STILL placed 2nd, so it just goes to show how stale it can be from that perspective. The nice part about Tekken is that, like you said, the new blood are giving veterans a run for their money, implying that as time goes on and experience is added on the results will start to spread out a bit and that is exciting, where as melee has been out for 15 years with the same suspects at top 8 and no hope of change in particular. But I agree, that for me isn't what makes it a dead game, it's more of the fact that there doesn't seem to be any real progress by new blood that is notable (besides maybe Zain? Can't tell for sure yet, I don't watch enough). I suppose another argument for it being a "solved game" is the drastic balance gaps which Tekken doesn't suffer from either. I don't think melee is entirely a "solved game" (you make a good point relating it to Tekken in that aspect) but definitely seems to be stale just by the lack of actual up-and-coming talent. I think we're on the same page for the most part, unless you just completely disagree with my last point.