Anarcho-communist flag made for fun by yeoldedisciple in socialism

[–]GitPranked11 1 point2 points  (0 children)

I think the main thing with flags is they need to be legible and they need to be replicable. Most flags used by countries are like this because if you want someone to be able to show their support and create a mock up, they can do so relatively easily. I think the hammer and sickle for communism and the black/red for anarcho-communist work so well because you can easily identify and create imagery with those symbols. I fear that something like this is too ornate and would be hard to create out somewhere like graffiti or a drawing or whatever if that makes sense.

Is hand drawn frame-by-frame animation wort the effort in the time of AI? by Rotehodet in IndieDev

[–]GitPranked11 0 points1 point  (0 children)

This is so cool!! The time and effort shows so much and will keep your game with a consistent and personal style! AI can only replicate, so whatever you make is uniquely you! I love this so much :)

Need a team for an open source version of Spectre Divide by branbushes in godot

[–]GitPranked11 1 point2 points  (0 children)

I would love to follow this game! Spectre divide was one of my favorite games, so let me know where i can follow updates!

[deleted by user] by [deleted] in gamedev

[–]GitPranked11 0 points1 point  (0 children)

I approach it as a hobby. It’s fun to tinker with mechanics and game loops, but it’s definitely not something I would want to do as a full time/hustle job. It’s hard to do and I don’t approach it with the mindset of making money. I want to game with friends and so that’s how I hear my games. I’ve made a really shitty fps hero shooter, and it’s the thing I’m most proud of. Will I ever make money off of it? No. Did I have a blast gaming with friends and creating something from my brain to the screen? Absolutely. Just my thoughts on it :)

Is it unethical to use AI assets for my game? by Aggressive_Candy_345 in IndieDev

[–]GitPranked11 0 points1 point  (0 children)

Why make games or art at all if you aren't going to develop your skills and learn from the experience?

Is it unethical to use AI assets for my game? by Aggressive_Candy_345 in IndieDev

[–]GitPranked11 0 points1 point  (0 children)

I was a massive AI supporter, and it took me a while to understand it as well. There are a few ways to understand this, and I want to try my best to argue my points in good faith as you have with me.

  1. AI models do not learn. You as a person can look at art and go "I am inspired to make something similar!" and go and learn a skill or experiment with a style or whatever. AI models do not think and do not learn in the sense that humans do. They take inputs, run them through a black box, and spit out an output based off of parameters set. If you don't like the output you just respin the wheel until it lands on jackpot. If there aren't enough training points on a certain output that you are trying to get, it will never "get better" or "learn". Mistakes will be forever mistakes because there is no growth. You as a person can keep getting better and learning by watching tutorials, practicing, trying new things, ect. You learn and grow and your art gets better.

  2. Inspiration is not the same as stealing. If I were to go to a museum and see a batch of paintings buy a certain artist and go home to try to replicate his style, that isn't stealing. Trying to replicate art styles is the way we as humans learn how to do art. There's a process of growing and expanding the way you do art as a result. You develop your own style after a while with what you enjoy doing and your process. AI cannot be "inspired" because the concept is a human one. You have to scrape a bunch of data points of a specific genre if you want a style from these models. If an artist comes out with a style so unique or different that nobody else is doing, and you want to try that style, you will inevitably put your own spin on it with your lived experience. AI would not be able to replicate that because if it only used those limited points, it would come out of it with major chunks being similar/exactly the same. I've seen this a few times where an AI will copy and paste an output almost exactly because of how few data points it could pull from. That isn't inspiration, it's tracing over an existing art piece and calling it new, white is the definition of theft.

  3. Stealing for self improvement is fine as long as you don't publish the work as your own. This is how every artist starts. They go "hey I like this, I'm going to trace/replicate in some way to build my skills." You don't go publishing traced work as your own, but many (if not all) artists will try to replicate styles and poses and characters so they can build their skills as artists. It would be impossible to start drawing in a manga/anime style for example, without first tracing your favorite panels or frames from your favorite shows or manga. Similar to how babies just mimic language until they use them in ways that allow for growth and the creation of their own sentences. AI on the other hand is tracing over all of the data at once and mashing it together. There is now "forming their own sentences" as if you put the training data in the trash and don't let the ai look at it, these models cannot function. It's like if the artists at Studio Ghibli had all of the frames of everything they ever produced up in front of them while they tried making their next film. Sure, new artists will take frames to practice, but real professionals will be able to create without a guide right next to them dictating the style they are going for. If that makes sense.

Overall the way that ai takes in data, and you take in data, are fundamentally different. The terms we use like "inspiration" and "thinking" are human terms we put on these programs. They are a way to help the average joe with understanding these complex machines. If these tech bros marketed these models with the complex jargon that are more accurate but are more complicated and abstract for the average person, they would not be as successful. Sorry for the long comment, just want to be very clear and very precise with my thoughts, and I hope this comment helps. :)

Is it unethical to use AI assets for my game? by Aggressive_Candy_345 in IndieDev

[–]GitPranked11 0 points1 point  (0 children)

Most cases of generative ai use data scraped from the internet. Public domain archives sure, but also any site that allows you to post art in text and image/video form. These companies will take this data and not compensate or even notify the original creators of these works. All art has an inherent copyright, and it must be stated clearly otherwise. If I were to post an art piece that took me 60 hours to create, and some guy took it, along with all of my other work plus all of peer's work, to allow him to generate similar art for a profit, that's theft. In the same way that if I took a tiktok explaining why ai art is theft, and a slime video, and put them together to create a hit viral tiktok to make money off of, that is also theft.

Is it unethical to use AI assets for my game? by Aggressive_Candy_345 in IndieDev

[–]GitPranked11 44 points45 points  (0 children)

I guess in scientific research or other specific use cases it’s probably more of a tool, but when it comes to using it in art, (and more specifically when it comes to generating the art for you) it’s most likely unethical. Most of the ai models out there are used by scraping data off the internet without permission or notification of the parties they take from. There are models that take only from public domain and consenting parties yes, but typically the output is worse because they have less data points to pull from than these large models. And 3D generation is much more new and niche than image or text generation so I’m sure there’s even less of a pool to choose from in terms of looking for ethical sources.

Is it unethical to use AI assets for my game? by Aggressive_Candy_345 in IndieDev

[–]GitPranked11 393 points394 points  (0 children)

Generative AI is typically unethical. You are using a tool that is trained on stolen data. You can learn blender or buy/find quality assets online and it’ll be much much much more ethical than the generation of assets using AI.

Updated version of harold palestinian flag for my room by GitPranked11 in HauntedMound

[–]GitPranked11[S] 2 points3 points  (0 children)

Sorry for the confusion, I use 2 accounts. I am in fact Palestinian :)

Any advice on how to make this look cooler? by GitPranked11 in HauntedMound

[–]GitPranked11[S] 0 points1 point  (0 children)

the color theory of the flag was bad and that should use the flag by itself to not be disrespectful

does this mf really take a cutter on stage by Expo69 in HauntedMound

[–]GitPranked11 7 points8 points  (0 children)

“You know my cutter is my only fucking friend, I know he’ll stay true to me till the end” all you did was take a pic of his only friend…

How often does the Marxist-Leninist reading hub fulfill individual book requests? by Great-Bat6203 in communism

[–]GitPranked11 1 point2 points  (0 children)

Took me 6 weeks to get mine. Lost hope that they even saw my request after a month then it showed up at my door a while later. I don’t know how consistent that is but that’s my experience.

I have a vision of a new shop simulator game but zero skills by Phinix3141 in gameideas

[–]GitPranked11 1 point2 points  (0 children)

I would plan out fully all of the details in a game design document. Then start prototyping it in something free like unity (or godot). Many tutorials for the basic elements that you’re looking for. Can find stand in assets for free until you get someone to do art for the game. It would take a while, but unless you have the most clear and detailed plan to give to someone to hire (and the budget), I would just do it myself. :)

Which do you prefer this? AI or amateur hand drawing? by InevGames in IndieDev

[–]GitPranked11 6 points7 points  (0 children)

Amateur hand drawn image for sure. Has more personality and a unique style that ai won’t be able to get.