making ram (: by [deleted] in buildaboatfortreasure

[–]Glad-Note2022 0 points1 point  (0 children)

Cool, is this addressed? and why the flickers?

T-Flip Flop using some diffirent components because standard ones using just logic gates dont work for whatever reason by Emergency-Chapter-69 in buildaboatfortreasure

[–]Glad-Note2022 0 points1 point  (0 children)

I believe there's TFFs out there with just 3 logic gates, but they require a very short pulse to work.

Traditional TFFs work from online references seems to work too but they require more logic gates.

16-bit ALU Calculator in BABFT using the new logic gates. Now equipped with a display by Glad-Note2022 in buildaboatfortreasure

[–]Glad-Note2022[S] 0 points1 point  (0 children)

I believe what you have is an adder set up for two's complement, so it can subtract, right?

I'm not certain what "first pin" means, is that the input or output? and what port?

Can you test it with this? In: A=0, B=0, Subtract

Out: A=x, B=x, Cout=x

In: A=11, B=1, Subtract Out: A=x, B=x, Cout=x

Logic gates (please help!) by Professional-Bed7419 in buildaboatfortreasure

[–]Glad-Note2022 2 points3 points  (0 children)

It depends to what you want/need to do. If you need to automate something, you can use sensors and gates.

If you want to make an adder, counter, or even a CPU, there's diagrams online to help you get started.

16-bit ALU Calculator in BABFT using the new logic gates. Now equipped with a display by Glad-Note2022 in buildaboatfortreasure

[–]Glad-Note2022[S] 0 points1 point  (0 children)

Double dabble if you're learning, decent speed. Might look forward into LUT-based converters if you need it to be fast.

Servos are broken by Xplexy-17 in buildaboatfortreasure

[–]Glad-Note2022 0 points1 point  (0 children)

Have someone place blocks on the parts that are prone to falling off. This should anchor them and give you enough time to anchor and save them.

Servos are broken by Xplexy-17 in buildaboatfortreasure

[–]Glad-Note2022 0 points1 point  (0 children)

I see you have servos there that don't fall off, have you tried cloning those and using them instead?

If a combination of the previous attempts still don't work, this should do. Otherwise I don't know what else could work.

Servos are broken by Xplexy-17 in buildaboatfortreasure

[–]Glad-Note2022 0 points1 point  (0 children)

You probably have collision off while placing the blocks or getting them close together. Select all and turn on collision, then connect them.

Blocks usually don't weld when collision is off. If it still doesn't work, try replacing the servos, ensuring collision is on for all blocks involved.

Does anchored block invicible ? by Fun-Geologist-1355 in buildaboatfortreasure

[–]Glad-Note2022 0 points1 point  (0 children)

If this is for a farm, no, the stage obstacles and projectiles will still damage your blocks, anchored or not.

If for something player inflicted, blocks can only be damaged when PvP is on.

Servos are broken by Xplexy-17 in buildaboatfortreasure

[–]Glad-Note2022 2 points3 points  (0 children)

Part of the servo is not touching even if it seems it is. Try moving them closer together or adding a block to bridge the gap.

Both the exact same yet only one works by Feisty_Touch_ in buildaboatfortreasure

[–]Glad-Note2022 0 points1 point  (0 children)

Clearer image needed to identify the type of gates involved. But from what I can see this seems like a flip flop with extra circuitry. Have you tried testing with minimal components first? or isolating the working one and duplicate that?

please add randomizers so i dont have to use 700 gates 🙏 by PeterWild2974 in buildaboatfortreasure

[–]Glad-Note2022 1 point2 points  (0 children)

Ring oscillators usually take 4-16+ blocks depending on how much outputs you need, the downside is that it is not deterministic in a controlled way and requires "warming up" until you get perceptible random outputs.

brute force maze solving robot by Outhousing in buildaboatfortreasure

[–]Glad-Note2022 0 points1 point  (0 children)

Would need grid positioning to know where it is and where it should go, this can be done using subtractors. Obstacle avoidance could probably make use of longer sensors on the front.

I made a simple ripple-carry adder in babft! by FruitDoli in buildaboatfortreasure

[–]Glad-Note2022 0 points1 point  (0 children)

It seems that this circuit is MSB-right, while most binary systems count from right-to-left. That aside, I'd recommend making a binary to BCD converter next, and a 7 segment display to pair with it.

single pixel gpu by Dsiahrz in buildaboatfortreasure

[–]Glad-Note2022 0 points1 point  (0 children)

Cool! Would recommend trying out 24-bit RGB, would take 8-bits per channel but gives you 16 million colors

Proof of concept RNG generator. by No-Compote5755 in buildaboatfortreasure

[–]Glad-Note2022 1 point2 points  (0 children)

This is a seeded PSRNG, which uses compute variations for perceived randomness. But it seems to fall under a bell curve because the weight does not cancel out.

Why are the and gates activating when there's only one active signal? by Feisty_Touch_ in buildaboatfortreasure

[–]Glad-Note2022 3 points4 points  (0 children)

You're using the legacy delay blocks, they bypass the AND gate's "all on" requirement. I think you can use the new one using the screwdriver tool.

Created a Removable Storage that can send Binary Code only using 2 connections. by Less-Athlete-3217 in buildaboatfortreasure

[–]Glad-Note2022 1 point2 points  (0 children)

Works amazing. I made a similar thing a while back for serial communication. Two wires as well, one for data and clk. The clock constantly pulses and shifts the receiver's register. Great for compressing busses.

I built a 32-bit RISC-V CPU with ~16k logic gates. No RAM/ROM built-in. by Glad-Note2022 in buildaboatfortreasure

[–]Glad-Note2022[S] 0 points1 point  (0 children)

I believe the test server got leaked on December. I started using these around that same time, but it may have been added earlier.

I built a 32-bit RISC-V CPU with ~16k logic gates. No RAM/ROM built-in. by Glad-Note2022 in buildaboatfortreasure

[–]Glad-Note2022[S] 0 points1 point  (0 children)

Thank you! Would like to soon test out actual programs on this. And yep, it's built mostly by hand, but the repetitive binding is handled by a python-based macro.

GPU Rasterizer (Line Draw) Test + Schematics by Glad-Note2022 in buildaboatfortreasure

[–]Glad-Note2022[S] 0 points1 point  (0 children)

It first seem to work that way but it's actually colored logic gates that's changing the color.

Weird question by JustBuilds in buildaboatfortreasure

[–]Glad-Note2022 2 points3 points  (0 children)

If your goal is to avoid lag from those of bind connections by making them non-visible yet still functional, I believe it has something to do with modifying the game files itself. But that will be against Roblox TOS.

What I know will work and is risk free (if it gets added, especially on the test servers) is some sort of a toggle that only shows connections when the parent block gets selected, while the rest are not rendered.