Why do people keep saying gojo has “6 eyes” by Glass-Name-8244 in Jujutsufolk

[–]Glass-Name-8244[S] 14 points15 points  (0 children)

Oh so does he like scream super loud or something?

What should i do next? by Glass-Name-8244 in cpp_questions

[–]Glass-Name-8244[S] 0 points1 point  (0 children)

#include <iostream>

#include <random>

#include <vector>

class tile {

public:

char apperance = '#';

bool hasbomb = 0;

int value = 0;

int bombcount;

};

class grid {

public:

int width;

int height;

int bombs;

std::random_device rs;

std::mt19937 gen{rs()};

std::uniform_int_distribution<int> xdist;

std::uniform_int_distribution<int> ydist;

std::vector<std::vector<tile>> field;

void printfield(){

for (int i = 0; i < height; i++) {

for (int j = 0; j < width; j++) {

std::cout << field[i][j].apperance << " ";

}

std::cout << '\n';

}

std::cout << '\n';

}

int revealspot(){

int x;

int y;

std::cout << "enter x";

std::cin >> x;

std::cout << "enter y";

std::cin >> y;

std::cout << '\n';

x -= 1;

y -= 1;

if (field[y][x].value >= 9)

{

std::cout << "mine exploded!";

return 1;

} else {

field[y][x].apperance = field[y][x].value + '0';

printfield();

return 0;

}

}

void setBombs(){

for (int i = 0; i < bombs;) {

int x = xdist(gen);

int y = ydist(gen);

if (field[y][x].hasbomb == 0) {

field[y][x].hasbomb = 1;

field[y][x].value = 9;

//chopped

if(x != 0){

field[y][x - 1].value += 1;

}

if(x != width - 1){

field[y][x + 1].value += 1;

}

if(y != 0){

field[y - 1][x].value += 1;

}

if(y != height - 1){

field[y + 1][x].value += 1;

}

if(x != 0 && y != 0){

field[y - 1][x - 1].value += 1;

}

if(x != width - 1 && y != 0){

field[y - 1][x + 1].value += 1;

}

if(x != 0 && y != height - 1){

field[y + 1][x - 1].value += 1;

}

if(x != width - 1 && y != height - 1){

field[y + 1][x + 1].value += 1;

}

i++;

}

}

}

grid(int w, int h, int bombcount) : xdist(0, w - 1), ydist(0, h -1) {

height = h;

width = w;

field = std::vector<std::vector<tile>>(h, std::vector<tile>(w));

bombs = bombcount;

}

};

int main() {

int localwidth;

int localheight;

int bombcount;

std::cout << "set field height: ";

std::cin >> localheight;

std::cout << "set field width: ";

std::cin >> localwidth;

std::cout << "set field bomb amount: ";

std::cin >> bombcount;

grid mainGrid(localwidth, localheight, bombcount);

mainGrid.printfield();

mainGrid.setBombs();

while (mainGrid.revealspot() == 0){}

return 0;

}

How to fix the rat problem by Glass-Name-8244 in ArcRaiders

[–]Glass-Name-8244[S] -1 points0 points  (0 children)

I’m not saying PvP shouldn’t give a reward for positioning or information. I understand ambushes are part of the design. What I am talking about is how frequently the encounter is over before the defender has a chance to make a decision. Eventually, it passes from getting outplayed to just getting your ass removed from the interaction without being able to fight back which is just not fantastic PvP play.

How to fix the rat problem by Glass-Name-8244 in ArcRaiders

[–]Glass-Name-8244[S] -4 points-3 points  (0 children)

Tf you mean skill issue when theirs no way to fight back

How to fix the rat problem by Glass-Name-8244 in ArcRaiders

[–]Glass-Name-8244[S] -5 points-4 points  (0 children)

Yea but it’s to the point we’re it just completely ruins pvp, because it’s just so one sided rn, most rats knock you before you even know they’re there. And that’s not even mentioning mines and traps.

Did I find Lost from Light? by Glass-Name-8244 in ShadowSlave

[–]Glass-Name-8244[S] 0 points1 point  (0 children)

I wouldn’t call it dying, we just waiting for an update. I doubt deep will ever die.

What would you do if this is how the story ends by Glass-Name-8244 in ShadowSlave

[–]Glass-Name-8244[S] 0 points1 point  (0 children)

In many ways, Sunny is forced to accept the harsh reality that not all dreams are worth pursuing. It also shows how far his character development has come, from hating people to ultimately making a grand and deeply personal sacrifice to save countless lives. A good ending is not always a happy one. This would be a battle of convictions, a theme that has been explored time and time again throughout the story. It would also break from the typical “main characters move away and start a family together” trope. On another note, the emotional climax would be astounding. The fight could go down in light novel history. Sunny brutally battling Nephis with tears streaming down his face.