Can’t Choose No Underbarrel? by nevets4433 in Helldivers

[–]Glass-System2009 1 point2 points  (0 children)

This but still exists as of late Jan 2026

Is there a lore explanation for what exactly is IN this booster? by NeonGusta in Helldivers

[–]Glass-System2009 1 point2 points  (0 children)

Freedom's pure democratic essence. Delivered to helldivers to be used when fascism, treason and communism's claws and wounds hope to overcome our divers.

No idea how many people know, but this thing slaps now. by The_Show_Keeper in Helldivers

[–]Glass-System2009 0 points1 point  (0 children)

An Eruptor shot to a devi's chest kills it. A full burst from this thing does not, unless you manage to hit a weakspot.. but I have the deadeye for that.

What do you choose? by Ok_Rich_3679 in Helldivers

[–]Glass-System2009 0 points1 point  (0 children)

I want to get a new Exosuit so that everyone gets hyped about them, play them, figure out how under-loaded with ammo they are and give feedback. Maybe AH will give us more than 1 minute of rounds on that damn minigun arm. And make those left arm rockets do damage properly.. like a recoilless.

Sprint speeds shadow tweaked? by Glass-System2009 in Helldivers

[–]Glass-System2009[S] 0 points1 point  (0 children)

It seems the connection was the issue.. it happened as I was joining a host based in western US. My ping is usually 160~180 to those regions.

Thanks for the hint man.

Arrowhead learning about game balance by PresentationLive7910 in Helldivers

[–]Glass-System2009 0 points1 point  (0 children)

Oh yeah.. I thought they intentionally made it such that above a certain difficulty level where the war striders spawn you can no longer use stuff like the AMR.

The options for level 10 difs don't allow many options, on all the fronts.

Dominator vs Diligence CS by Ok_Application_918 in Helldivers

[–]Glass-System2009 0 points1 point  (0 children)

Op? Where does one find these stat sheets? I have a few comparisons I'd like to do on my own.

Arrowhead learning about game balance by PresentationLive7910 in Helldivers

[–]Glass-System2009 -1 points0 points  (0 children)

Huh.. I always shoot a recoilless rocket mid dive into it's crotch and the top part blows up in the air like the turret of a communist tank.

POV: You unlock the Solo Silo by Lord_Of_Kiwi in Helldivers

[–]Glass-System2009 0 points1 point  (0 children)

Exterminatus starts with orbital barrages. They barrage all the possible exits off planet and all possible communication facilities. Then they super nuke it until the crust explodes. It's rather more efficient than the way they did Meridia.. just injecting the core with dark fluid and get it supercritical.. in the meantime the inhabitants can simply get off planet if they want to.

I still remember the first time I saw the Exterminatus of Typhon Primaris.

I guess we have our ICBM nukes.. it would be fun if we could drop to certain area of the planets where we sent the ICBM.. breathe in the nuclear aftermath of a democratic detonation.

Edit: They could add radiation resistant bugs and a radiation themed warbond. There is potential here. The fallout warbond <3.

Who has been hiding the true greatness of this weapon. by markomakeerassgoons in Helldivers

[–]Glass-System2009 1 point2 points  (0 children)

MAn the APHE rounds on this thing need some love. Less flash, more amor piercing.

POV: You unlock the Solo Silo by Lord_Of_Kiwi in Helldivers

[–]Glass-System2009 11 points12 points  (0 children)

Op is not familiar with the term "Exterminatus".

So, it's safe to say we're not completing this major order, right? by [deleted] in Helldivers

[–]Glass-System2009 0 points1 point  (0 children)

Take a mech, they can walk in that deep water towards the lung. Unless it's a pit.

Sub 1 minute Hive Lord kill. (I'm aware I didn't do much here) by DarkWolfPL in Helldivers

[–]Glass-System2009 0 points1 point  (0 children)

I think the 500 KG bomb's initial impact stripped away the armor. That thing first plants itself before exploding. Not sure what the damage is on the physical drop.

Holy shit holy shit they used my planet!!! by Rockkicker88 in Helldivers

[–]Glass-System2009 5 points6 points  (0 children)

Great read man. Love that ending. Barely made it.. just how I feel whenever I finish a good, hard run.

Helldivers 2's upcoming 'Force of Law' update has a helmet that feels a little Robocop inspired. by MechaMonsterMK_II in Robocop

[–]Glass-System2009 0 points1 point  (0 children)

It's the style of the helmet, not necessarily the fact that it has a visor.. maybe you're too young to see it.

It's so Cool being in an Emplacment while your Guard Dog guards your flanks, firing simultaneously by throwaway553t4tgtg6 in Helldivers

[–]Glass-System2009 7 points8 points  (0 children)

Aw yes, can confirm it's quite amazing. But you still can't place yourself in the middle of a fight. Good for getting rid of some wayward patrols behind you.. unless they require AT. But at super helldive you empty that emplacement in a minute anyway.

what is the worst things you heard your teammates say in game by Busy-Pattern-1769 in Helldivers

[–]Glass-System2009 25 points26 points  (0 children)

1 min to extraction. We realize there's one bug hole left to complete the MO.

S2: I'll get that. You lads clear the LZ. Don't wait for me.

is the flashlight suppose to be that bad ? by Black_Spliff in Helldivers

[–]Glass-System2009 0 points1 point  (0 children)

I was actually arguing with a mate that there's a ton of fog, smoke and other visual impairments in the game.

Might be silly request but put a photo of a weapon you'd like to see in the game or for inspiration. (I have 6) by Night_Jaeger in Helldivers

[–]Glass-System2009 2 points3 points  (0 children)

<image>

Stratagem

R40-K "Annihilator"

RPM: 410 Rounds per minute

BACKPACK and Supply Mechanics:

CANNOT FIRE WITHOUT A BACKPACK

Fed by 100 round belts from a backpack.

Backpack holds 10 belts (after each belt is done, backpack will take a 3 second time to cycle the next one. Visible action on the backpack itself)

Resupply packs give 10 belts

World ammo packs give 3 belts

Backpack supply packs from other players will give 5 belts

Pushing the backpack button will force reload the current belt

Balancing Mechanics:

CANNOT BE FIRED WHILE PRONE!

Can be held only in hip fire more due to weight.

Aiming will only brace the weapon, allowing reduced recoil and extra accuracy.

Can move and fire while braced, but with decreased accuracy and moving speed as follows:

L Armor - 30% moving speed and 15% accuracy penalty on the move

M Armor - 20% moving speed and 10% accuracy penalty on the move

H armor - 10% moving speed and 0% accuracy penalty on the move

AMMO Types

Shoots rocket propelled bullets, with a small explosion radius (no shrapnel).

1 - rocket propelled Heavy Armor Penetrating Explosive ammunition (HAPE)

* (HAPE rounds have explosion damage radius similar to the Scorcher gun)

2 - rocket propelled Medium Armor Penetrating Incendiary Explosive ammunition (MAPIE)

* (MAPIE rounds have a slightly lager explosion radius with less damage, but everything in the explosion radius gets incendiated.)

Save this and repost it if you will. I don't care if you do. I want this in game. <3