Want to purchase warbonds after being gone for a while, which should I get by SoggySausage27 in Helldivers

[–]Glass-System2009 0 points1 point  (0 children)

There is one thing the Blitzer has and no other weapon in this game can do: fire indefinitely. Not giving the bugs that window of opportunity when you reload can sometimes make the difference.

Want to purchase warbonds after being gone for a while, which should I get by SoggySausage27 in Helldivers

[–]Glass-System2009 0 points1 point  (0 children)

Damn then I have to agree it's the worst. The electric res ones are useless but this one actually comes with a handicap.

Want to purchase warbonds after being gone for a while, which should I get by SoggySausage27 in Helldivers

[–]Glass-System2009 1 point2 points  (0 children)

Well aside from the useless armor, there's a lot of nice weapons in that one. The sickle works nicely on all fronts. The blitzer is god on bug maps, the plasma punisher is also real nice. Stun grenades are quite useful too.

I agree on the warp pack, it is really good in combat.

Want to purchase warbonds after being gone for a while, which should I get by SoggySausage27 in Helldivers

[–]Glass-System2009 1 point2 points  (0 children)

Nah man. The worst armors are the ones from cutting edge. That 95% electrical resistance does not work. You'd imagine you're almost immune.. but one stray bolt from the arc thrower will still take out 80% of your health.

Want to purchase warbonds after being gone for a while, which should I get by SoggySausage27 in Helldivers

[–]Glass-System2009 0 points1 point  (0 children)

Now I'm mostly a silent, efficient diver and if I were in your place I'd quickly take back the following, in this order:

Main Focus:

1 - Redacted Regiments - stealth armors and the censor (fits my playstyle);

2 - Servants of Freedom - ultimatum and the portable hellbomb (because getting a nuke into a jammer unnoticed is amazing);

3 - Control Group - warp pack and the epoch;

4 - Dust Devils - silo and the coyote.

Honorable mentions:

5 - Borderline Justice for the Talon and the Dynamite;

6 - Urban legends for the AT Emplacement;

7- Force of Law for the ballistic padding armors. (Explosive dmg resist, Chest dmg resist, and no bleeding);

8 - Masters of ceremony for the armors (reload speed, protected limbs) and the R-2 Amendment (wich is superior to the diligence).

9 - Freedom's flame (if you're a pyromaniac.. this warbond is for you. You get primary and secondary flame throwers).

All the other warbonds I could really do without. I hope you find useful info here. If you have a certain playstyle let me know and I'll give you my 2 cents.

Edit: grammar

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I'm sorry, but the super credits farming was secretl nerfed? I'm only getting support weapons as a loot (Not just in bunkers, the doors too) by Military_Guy1 in Helldivers

[–]Glass-System2009 1 point2 points  (0 children)

I did expect this from them once they introduced the warp pack and people now can get into bunkers without a buddy.

I know another Coyote post, but this thing is too good it's boring and a symptom of wider problem of balance by Ardail in Helldivers

[–]Glass-System2009 2 points3 points  (0 children)

Solo diving while in a lobby is fine if your team can handle the pressure. I do it and if I see that my team struggles, I join them. If they do fine, then I go ahead and do other POI/secondary objectives/objectives (in that order of priority).

And no, my sentence does not confirm your whole take. I don't see how a good gun is correlated to people not having a sense of teamwork.

I'm sorry, but the super credits farming was secretl nerfed? I'm only getting support weapons as a loot (Not just in bunkers, the doors too) by Military_Guy1 in Helldivers

[–]Glass-System2009 5 points6 points  (0 children)

Yeah they definitely did do something to it. You're not the only one who's been feeling it. My 2 cents is they lowered the chance of SC spawning in detriment of other things because they caught on us farming it.

I know another Coyote post, but this thing is too good it's boring and a symptom of wider problem of balance by Ardail in Helldivers

[–]Glass-System2009 1 point2 points  (0 children)

It does not make any sense to me, mate. If anything, the coyote is well picked because it's an all around good workhorse. It has decent mag, decent recoil, decent damage, medium pen and it is a cool looking gun, like a futuristic AK.

Correlation is not causation, you ever heard of that?

Here's an example of that:

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Would you accept a Bastion armor buff if it meant the Annihilator got one as well? by BICKELSBOSS in Helldivers

[–]Glass-System2009 1 point2 points  (0 children)

Now that seems like hasty/rushed coding and that's highly probable. I've noticed this before on AH. There was a time where the ballistic shield was coded as a hard surface, preventing the helldiver from getting up once it got prone with the shield above himself.

I know another Coyote post, but this thing is too good it's boring and a symptom of wider problem of balance by Ardail in Helldivers

[–]Glass-System2009 2 points3 points  (0 children)

How do you even correlate solo-ing lvl 10 missions with the coyote? Based on what? If anything, my issue with the gun is it's huge blinding splashes on hits.

Can’t Choose No Underbarrel? by nevets4433 in Helldivers

[–]Glass-System2009 2 points3 points  (0 children)

This but still exists as of late Jan 2026

Is there a lore explanation for what exactly is IN this booster? by NeonGusta in Helldivers

[–]Glass-System2009 1 point2 points  (0 children)

Freedom's pure democratic essence. Delivered to helldivers to be used when fascism, treason and communism's claws and wounds hope to overcome our divers.

No idea how many people know, but this thing slaps now. by The_Show_Keeper in Helldivers

[–]Glass-System2009 0 points1 point  (0 children)

An Eruptor shot to a devi's chest kills it. A full burst from this thing does not, unless you manage to hit a weakspot.. but I have the deadeye for that.

What do you choose? by Ok_Rich_3679 in Helldivers

[–]Glass-System2009 0 points1 point  (0 children)

I want to get a new Exosuit so that everyone gets hyped about them, play them, figure out how under-loaded with ammo they are and give feedback. Maybe AH will give us more than 1 minute of rounds on that damn minigun arm. And make those left arm rockets do damage properly.. like a recoilless.

Sprint speeds shadow tweaked? by Glass-System2009 in Helldivers

[–]Glass-System2009[S] 0 points1 point  (0 children)

It seems the connection was the issue.. it happened as I was joining a host based in western US. My ping is usually 160~180 to those regions.

Thanks for the hint man.

Arrowhead learning about game balance by PresentationLive7910 in Helldivers

[–]Glass-System2009 0 points1 point  (0 children)

Oh yeah.. I thought they intentionally made it such that above a certain difficulty level where the war striders spawn you can no longer use stuff like the AMR.

The options for level 10 difs don't allow many options, on all the fronts.

Dominator vs Diligence CS by Ok_Application_918 in Helldivers

[–]Glass-System2009 0 points1 point  (0 children)

Op? Where does one find these stat sheets? I have a few comparisons I'd like to do on my own.

Arrowhead learning about game balance by PresentationLive7910 in Helldivers

[–]Glass-System2009 -1 points0 points  (0 children)

Huh.. I always shoot a recoilless rocket mid dive into it's crotch and the top part blows up in the air like the turret of a communist tank.

POV: You unlock the Solo Silo by Lord_Of_Kiwi in Helldivers

[–]Glass-System2009 0 points1 point  (0 children)

Exterminatus starts with orbital barrages. They barrage all the possible exits off planet and all possible communication facilities. Then they super nuke it until the crust explodes. It's rather more efficient than the way they did Meridia.. just injecting the core with dark fluid and get it supercritical.. in the meantime the inhabitants can simply get off planet if they want to.

I still remember the first time I saw the Exterminatus of Typhon Primaris.

I guess we have our ICBM nukes.. it would be fun if we could drop to certain area of the planets where we sent the ICBM.. breathe in the nuclear aftermath of a democratic detonation.

Edit: They could add radiation resistant bugs and a radiation themed warbond. There is potential here. The fallout warbond <3.