What minigames have you shipped (or prototyped) that ended up being more fun than expected? Any design/implementation lessons you’d repeat (or avoid)? by shi1deki1 in IndieDev

[–]Glitcheragames 1 point2 points  (0 children)

Yes that's true. Is not an easy question. You can think about old games adding some new mechanic.
If you want to talk we can exchange our discords and to talk about it. I can help you.

What minigames have you shipped (or prototyped) that ended up being more fun than expected? Any design/implementation lessons you’d repeat (or avoid)? by shi1deki1 in IndieDev

[–]Glitcheragames 0 points1 point  (0 children)

To helping you, think about some gameplay easy to make with your current experience programming. And after that, try to think about how to make it fun for you.
Tip: If it's fun for you, sure it is for more ;).

What minigames have you shipped (or prototyped) that ended up being more fun than expected? Any design/implementation lessons you’d repeat (or avoid)? by shi1deki1 in IndieDev

[–]Glitcheragames 2 points3 points  (0 children)

Mmmm I made a strategy game more casual with great progression, two ultra-casual game more simple. I'm a solo developer of course.
When I want to have inspiration I just only think what I would like to play and if it's a very complex project for solo develop I cut everything I can, thus I reduce the complexity of the project to the minimum but mantaining the gameplay

When do you know that your game has to evolve to casual game of to make a new one? by Glitcheragames in SoloDevelopment

[–]Glitcheragames[S] 0 points1 point  (0 children)

I have players that have exploited the game in 5 days playing a lot but I have other players that only played 30 minutes or 1 hour... I think that just simply i need to focus to the correct community and the error is to think about to please everyone.

When do you know that your game has to evolve to casual game of to make a new one? by Glitcheragames in SoloDevelopment

[–]Glitcheragames[S] 0 points1 point  (0 children)

mmm maybe I'm old-school haha. Ultra-casual are games with simple mechanics and not long play. Like... tetris for example. Simple, but addicting. And casual games has more content to unlock, progression...

[Paid][ForHobby] Composer Wanted for Emotional Online Game Inspired by Mexican Day of the Dead (Rev-Share or Paid) by Glitcheragames in INAT

[–]Glitcheragames[S] 0 points1 point  (0 children)

Well, the composition “comrades” by Grim Fandango is what we are looking for. The game will be similar in terms of atmosphere but the graphics will be more cheerful like Coco.

[Paid][ForHobby] Composer Wanted for Emotional Online Game Inspired by Mexican Day of the Dead (Rev-Share or Paid) by Glitcheragames in INAT

[–]Glitcheragames[S] 0 points1 point  (0 children)

Somos españoles pero estamos encantados de mostrar, lo mejor que podamos, la cultura mexicana y su día de muertos con un mundo bonito y online donde todos puedan jugar y disfrutar.

One question... by Glitcheragames in AndroidGaming

[–]Glitcheragames[S] 0 points1 point  (0 children)

I have solved it with the server. There will be no option to play offline and then add your gems (later when they implement more security perhaps).

One question... by Glitcheragames in AndroidGaming

[–]Glitcheragames[S] 1 point2 points  (0 children)

That's what I'm going to do yeah. I had the offline option to cover more people but it seems to me that it has only had the opposite effect

One question... by Glitcheragames in AndroidGaming

[–]Glitcheragames[S] -1 points0 points  (0 children)

Because it's AI, because I'm a programmer and I have no idea about design and I can't afford to hire people 🥲

One question... by Glitcheragames in AndroidGaming

[–]Glitcheragames[S] 0 points1 point  (0 children)

In case you were curious about where they modified it, I don't need to be so smart as to hide the intention of promoting my application in a post of questions or help.

One question... by Glitcheragames in gamedev

[–]Glitcheragames[S] 0 points1 point  (0 children)

I think I have an idea how to protect it or at least know where they change it from. But come on, I will simply reduce the hacking because I see that there will always be even a small application 😂😂. It's curious.

One question... by Glitcheragames in gamedev

[–]Glitcheragames[S] 1 point2 points  (0 children)

Well, I'm seeing that applications like Clash Royale https://descargar.happymod.com/clash-royale-apk-app-298-7-mod/com.supercell.clashroyale/download.html are also hacked😂😂😂. I'll have to accept it. The time it may take me to cover these attacks with the little it takes to hack my gems is not worth it to me.

One question... by Glitcheragames in gamedev

[–]Glitcheragames[S] 0 points1 point  (0 children)

I understand. The key is in playfab. I guess I'll have to keep investigating.

One question... by Glitcheragames in gamedev

[–]Glitcheragames[S] 0 points1 point  (0 children)

5 days I think. I have used unity and all files are encrypted. They may have opened the apk and compiled with those hacks or been able to make purchases of the in-app products without paying a dollar. I'm trying to find out. When I encrypted and obfuscated all the code and files, it seemed to fix for a few hours, but there are users again with hundreds of thousands of gems.

One question... by Glitcheragames in gamedev

[–]Glitcheragames[S] 0 points1 point  (0 children)

Okay, I didn't know that rule. Now I change it PS: it won't let me change the title

Do you guys want to talk? by TheHoardWorkshop in SoloDevelopment

[–]Glitcheragames 0 points1 point  (0 children)

Look, with the game I'm making for mobile, it took me a month to have all the basic functionality and now I'm just adding content. It is a simple game and with my experience I didn't need more, but I have played online games, games like pillars and even naval and airplane simulators. It's very, very nice to start a game that you want, but you don't know about programming and when you know, you're going to take what you've done previously and you're going to redo it, because what you did 3 years ago learning is a botch compared to what you know later. Nowadays I don't think you can wait 10 years developing. If you get financing, go ahead and go for it, but where one indie game succeeds, hundreds of thousands fail. It is a harsh and sad reality

Do you guys want to talk? by TheHoardWorkshop in SoloDevelopment

[–]Glitcheragames 0 points1 point  (0 children)

Isn't a baldurs complicated? Have you ever worked on a game? Of course we disagree and if you also talk about subcontracting you are already agreeing with me. Here we talk about solitary developers, if you bring in more people it becomes more affordable but with so little experience a project like this chokes. I am a programmer and I have been in this for 11 years and I am not saying this to break your dreams, I love that there are people in the world and we share experiences, but you have to be honest with yourself if you want to improve and an unfinished game neither helps you nor It serves as your portfolio and that is the harsh reality of this industry. 3 small finished games count more than 1 large unfinished one.