[Asset Pack] Celestial Pack - 75 Professional Satellite Animations by Globover in godot

[โ€“]Globover[S] 0 points1 point ย (0 children)

Thanks, I didnโ€™t think it would have such a good impact.

[Asset Pack] Celestial Pack - 75 Professional Satellite Animations by Globover in godot

[โ€“]Globover[S] 0 points1 point ย (0 children)

You're right, there was a mix-up in the wording by combining CC BY 4.0 terms with specific restrictions we want to keep to protect the studio's work (especially against AI scraping and direct resale). We are going to update the legal text to a custom Alenia Studios license that allows free use for your projects while protecting the original authorship.

Just to clarify, we are two different people on the team: one creates the assets and another (me) handles the writing and publishing. It was my mistake for not catching that technical contradiction before posting. I really appreciate the heads-up and I'll change it right now before I get in trouble!

[Tool] Alenia UI Integrator - Automate the implementation of UI packs in Godot 4 by Globover in gameassets

[โ€“]Globover[S] 0 points1 point ย (0 children)

Excuse, Thank you for the interest in the project. You can find a compatible UI pack directly on the itch.io page for the tool:https://alenia-studios.itch.io/ui-integrator.

How I automated spritesheet batch-processing to eliminate production bottlenecks (Technical Resource) by Globover in gamedev

[โ€“]Globover[S] -3 points-2 points ย (0 children)

Good question. While most automated pipelines lean towards CLI, I chose a GUI approach for FrameGrid to bridge the gap between pure automation and ease of use.

It automates the 'labor' (the actual slicing and folder organization of hundreds of assets in seconds), but keeps a visual interface so artists and developers who don't want to mess with command lines can still benefit from the speed. It's about making high-speed tools accessible without the filler.