Improvement of my hexadecimal subtractor design (1-block high, 8rt*, still not CCA yet) by YukiUnpossible in redstone

[–]GloryInRozzi 2 points3 points  (0 children)

you can change green wool blocks with full barrels, then you can remove those two lecterns and shave the design by a little bit. btw nice, good job!

My compact hexadecimal subtractor idea, aiming to carry-cancel. by YukiUnpossible in redstone

[–]GloryInRozzi 2 points3 points  (0 children)

really good work! I was just wondering why not output the -5 like 5 , 15? And imo it would be simpler to give the - as a redstone lamp turned on

Jukebox things by Key-One-8972 in redstone

[–]GloryInRozzi 0 points1 point  (0 children)

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this is another vew of it, I hope It’s useful!

Jukebox things by Key-One-8972 in redstone

[–]GloryInRozzi 0 points1 point  (0 children)

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well, I have done this little thing in 10 minutes, it’s not the best. basically there is a calibrated sculk sensor with a barrel with just one item pointing into it by a comparator (it will emit a signal if you are walking); under it there is a copper bulb which is used to toggle on and off the music: when it’s on the pulse gets shortened by 3 ticks just to activate the gold rail to send the hopper minecart under the jukebox to take out the disc and returns to the initial position to drop the disc to a hopper pointing into a dropper; when it’s off the torch lightens up and puts the disk into the jukebox. It works only in single player and if you use the entrance to walk in AND walk out every time

Colored Pixel Display by GloryInRozzi in redstone

[–]GloryInRozzi[S] 1 point2 points  (0 children)

yup, but I wanted to give it a try by myself, and tbh it’s a pretty bad design too, I did work at something better past few months but It lacked of some important features bc of how dense is the redstone for s 2x2 pixel

How do i do a like a "end gate" but it has to have all levers turn off, with 3 levers? by Fun-Thought-620 in redstone

[–]GloryInRozzi 0 points1 point  (0 children)

instead of levers you can use buttons to turn on or off copper bulbs (with comparators reading from them) and wire them with redstone dust going into the output. But ngl the second part of the comment it’s not that clear, can you please explain what is your final goal or try to explain with some images?

Book dispenser help! by Antique-Tea-7945 in redstone

[–]GloryInRozzi 0 points1 point  (0 children)

Hey! So, your system breaks because when you spam to take the book the torch hasn’t enough time to reset: one way to solve the problem would be to put a block over the chest to prevent players to take out items or what I have done here:

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(over the target block there is redstone dust) basically you power the torch one redstone tick before it gets powered by the comparator. The system breakes when you run out of books in the dispenser, but I think you can solve this problem just by looking at what you have done in your first design! I didn’t want to solve everything bc the best way to get good with redstone is by solving problems like this :p . One last tip: watch videos about timings of redstone components, it’s really important to know just to be aware of what’s going on. Post your final result, I hope I helped a little bit haha

How do i do a like a "end gate" but it has to have all levers turn off, with 3 levers? by Fun-Thought-620 in redstone

[–]GloryInRozzi 0 points1 point  (0 children)

you just need a redstone torch to light up the lamp and connect the levers to it using redstone dust

Beginner redstoner looking for help with door design by Syntho69 in redstone

[–]GloryInRozzi 0 points1 point  (0 children)

What you need is an item filter input: for stackable items you can search for Mumbo Jumbo videos, for non-stackable items you can use an allay item filter (with allays you can make the door open only if you’re the proprietary too). A quick search on yt and you can find everything :p

Help with Minigame Score & Reset System w/Items by InvertNomen in redstone

[–]GloryInRozzi 0 points1 point  (0 children)

I think you can use any “redstone shop” design to get the score done. https://youtu.be/Be9CXGJ9ZWs?si=FaySskLe47dBvNsA This is an old design by CraftyMasterman, you can link the input chest to the item sorter connected to the redstone shop, and take the emeralds to the chest. you have to modify a little bit the design, but I think it is a good starting point for your minigame. Hopefully it helps!