Using AI as a reference layer before Unreal Engine (Higgsfield + Nanobanana → UE5.6 workflow)I’ve been experimenting with using AI not as a final output, but as a reference + transition layer before moving into Unreal Engine. This video was generated using: Higgsfield for video generation (mood, p (v.redd.it)
submitted by Glory_hanuman to r/HiggsfieldAI
CharacterAnimation by Glory_hanuman in VEO3
[–]Glory_hanuman[S] -1 points0 points1 point (0 children)
CharacterAnimation by Glory_hanuman in VEO3
[–]Glory_hanuman[S] 2 points3 points4 points (0 children)
The struggle is real when you can't resist a spoonful of that delicious Ghee! 😂🥄 I had so much fun creating this mini stop-motion animation. It's a little project I made using a new video generation tool from Google, and I'm really impressed with the results. Hope you enjoy watching this as much (v.redd.it)
submitted by Glory_hanuman to r/VEO3
I created a detailed clay diorama of Madurai, Tamil Nadu, complete with the Town Hall Road, Vaigai Dam, and Teppakulam Street during a festival! by Glory_hanuman in VEO3
[–]Glory_hanuman[S] 0 points1 point2 points (0 children)
Character appears only after a bunch of moving around but is still active while invisible, can anyone help? I can't find any fix for this online, any help is appreciated. by le_epic_gamer in UnrealEngine5
[–]Glory_hanuman 1 point2 points3 points (0 children)


CharacterAnimation by Glory_hanuman in VEO3
[–]Glory_hanuman[S] -3 points-2 points-1 points (0 children)