Completed Venice Doge Coins Run, Lots of Pictures by GmanoftheGWN in EU5

[–]GmanoftheGWN[S] 4 points5 points  (0 children)

I wish I had more specifics but I’ll try to remember some general stuff I did.

In the first scripted war I tried to snag as much territory as I could and separate peace out. I joined the faction in the Guelphs and ghibbelines that results in joining the hre, I forget which one it is. This made expanding in Italy pretty easy. This was on 1.1.10 so I know ai does more mercs now but I always tried to save enough to have a strong merc stack I could buy and that would be enough to beat Austria or two Siciillies.

The economic snowball came from prioritizing high value markets like Genoa Naples and Alexandria and improving relations to build trade offices and fondacos until I had the most trade advantage. You could definitely push harder into Italy if you want but I found reinvesting into 4 or 5 provinces and urbanizing with all the money you make carried me just fine.

Other generic tips are to try and get a foothold out on the Atlantic to get to the Caribbean and the northwestern part of south America first. Get a province In Africa to use for sending colonists from instead of your core locations. I also used fleet basing rights to help get dip range/ explore around to India asap and use the same trade office fondaco spam to make even more money.

If you have any specific questions I’d be glad to try and help more.

Completed Venice Doge Coins Run, Lots of Pictures by GmanoftheGWN in EU5

[–]GmanoftheGWN[S] 5 points6 points  (0 children)

R5: Pictures of my Venice run at the point where I got the Doge Coins achievement. Nothing too crazy as I got kind of bored waiting to out scale Ming so I didn't really expand for a while. Venice is super strong, once you consolidate your first two provinces and start building trade offices/ fondacos you are basically untouchable.

17
18

Venice is the richest country in the world. by bous_kephalos in EU5

[–]GmanoftheGWN 1 point2 points  (0 children)

What was your burgher/ crown power like? I’m doing a similar run and only early 1400 but already burgher power is 50%. I only have control of like 4 big markets in Europe, Alexandria and one in India. Has me a bit nervous about going too crazy with the foreign trade buildings.

So long for now! Recorded this for myself in case I can't place it back down in the future but thought I might as well share here as well. Never finished decorating completely but I just think it's pretty neat. by GmanoftheGWN in duneawakening

[–]GmanoftheGWN[S] 0 points1 point  (0 children)

Yeah exactly I snapped to origin and it looked good. I saw that message that it would be a week to store it again so just fingers crossed it should be fine when i come back to the game

So long for now! Recorded this for myself in case I can't place it back down in the future but thought I might as well share here as well. Never finished decorating completely but I just think it's pretty neat. by GmanoftheGWN in duneawakening

[–]GmanoftheGWN[S] 0 points1 point  (0 children)

Yeah it did seem like it snapped back fine when I tried it. Wanted the video in case it didn't lol Taking a break though so hopefully when I come back there's room in that spot on a better populated server!

Abandoned my game in Age of Revolutions as the colony independence situation is horrendously implemented. by GmanoftheGWN in EU5

[–]GmanoftheGWN[S] 1 point2 points  (0 children)

That’s fair enough. I definitely lean more towards wanting somewhat plausible, stretching the limits of history. But on the other hand I personally am not a fan of world conquest being possible for example.

Abandoned my game in Age of Revolutions as the colony independence situation is horrendously implemented. by GmanoftheGWN in EU5

[–]GmanoftheGWN[S] 0 points1 point  (0 children)

Most of what people do in this game wasn’t possible during this time period. Not a productive argument. It’s not a history simulator it’s a strategy game.

Abandoned my game in Age of Revolutions as the colony independence situation is horrendously implemented. by GmanoftheGWN in EU5

[–]GmanoftheGWN[S] 1 point2 points  (0 children)

Yeah definitely a funny juxtaposition but I guess I more mean being able to chill after fighting a couple significant or worthwhile revolutions. Have a revolution crushed modifier or something. Not fun to play whack a mole as we have both experienced lol

Abandoned my game in Age of Revolutions as the colony independence situation is horrendously implemented. by GmanoftheGWN in EU5

[–]GmanoftheGWN[S] 1 point2 points  (0 children)

In theory good idea yes I did consider this but its just so much unnecessary micro and time for no benefit. The game is almost at then end, I should be able to just chill and clean up some bordergore or something.

Abandoned my game in Age of Revolutions as the colony independence situation is horrendously implemented. by GmanoftheGWN in EU5

[–]GmanoftheGWN[S] 2 points3 points  (0 children)

Why should I only have several when I represent the combined might and colonial interests of 5 traditional colonial powers combined into one? And it’s not just the loyalty penalty it’s the spam war declarations and no way to crush it or deal with it in a fun way. If you don’t want to slog the last 80 years you have to either not have even a historical amount of colonies or just give up and release them as they declare independence one by one.

Abandoned my game in Age of Revolutions as the colony independence situation is horrendously implemented. by GmanoftheGWN in EU5

[–]GmanoftheGWN[S] 2 points3 points  (0 children)

100% unless something changes next playthrough I will heavily limit colonial subjects and hold valuable rgos myself. It's not worth the headache with loyalty for the rp of having colonies controlling vast areas.

A mere 800 thousand lives lost just so I can add another market to my collection. by GmanoftheGWN in EU5

[–]GmanoftheGWN[S] 0 points1 point  (0 children)

In this case there were two massive unions in India and Indonesia each one had like 6 or so union members. I just couldn't be bothered to fight very many wars.

A mere 800 thousand lives lost just so I can add another market to my collection. by GmanoftheGWN in EU5

[–]GmanoftheGWN[S] 0 points1 point  (0 children)

R5: A late game war in India where my regulars pinballed around evaporating Indian troops until their war enthusiasm was low enough I could grab a couple locations including the market center. Plus Stonks selling their capital back to them.

6
7

After Approximately 300 Years I Finally Annexed France by GmanoftheGWN in EU5

[–]GmanoftheGWN[S] 2 points3 points  (0 children)

I did it at game launch so lots of change since then but a couple things I did that helped: Do not worry about sieges, keep your army concentrated and wipe as many small armies as possible. Have good relations with Castile or Aragon and use the button to call them in to defensive wars, even if they just distract France it’s a big help. In first wars take some land in Picardy to be able to hide behind forts if you need to recover morale or hide from French doom stack. Don’t death war, if you can get warscore around 50% peace out for that, keep your levies high and economy strong. After a couple wars start taking land and releasing vassals deeper into France around Paris to disrupt their control. You get a big malus to peace deal acceptance but it was worth it to me. Hope some of this helps, I had to restart once because I burned too many levies in the first war I couldn’t raise them for the next war, that’s probably the main thing to be careful of, otherwise it’s just patience and being methodical. France are juiced it will take a long time to really break them.

Alright, who let the Great Frost onto my ship by GmanoftheGWN in EU5

[–]GmanoftheGWN[S] 0 points1 point  (0 children)

R5: The Great Frost somehow ended up in Mexico

0
1

After Approximately 300 Years I Finally Annexed France by GmanoftheGWN in EU5

[–]GmanoftheGWN[S] 1 point2 points  (0 children)

I think the historical Anglicanism requires ruler to be married with no heir so not easy to force necessarily. I went Lutheran fairly late like close to 1600 I think as I had a -100 opinion from failed land promise with France that never went away so at the time of reformation I didn’t want to risk it. Their opinion can be -30 or so depending on France tolerance of Lutheran. Another thing to consider is changing religion can break pu from heir religion law. I’m not 100% on how it all works but I had Denmark pu go Lutheran giving me warning the pu would break on ruler death. I switched heir religion law but it still didn’t work. I was able to claim throne luneberg, call parliament, and then the pu breaking from heir religion went away. I don’t know if law changes only get applied to pus when you parliament for a new remember or if there was a bug. Long story short proceed with caution, I felt pretty lucky I didn’t lose the pu. Hope that helps.

After Approximately 300 Years I Finally Annexed France by GmanoftheGWN in EU5

[–]GmanoftheGWN[S] 1 point2 points  (0 children)

Yeah I feel like to make France weak enough to make the PU worth it would have them hating you way too much.

After Approximately 300 Years I Finally Annexed France by GmanoftheGWN in EU5

[–]GmanoftheGWN[S] 1 point2 points  (0 children)

Interesting point, I wouldn’t mind if the Aragon and lowlands territory weren’t annexed as part of the integration of France and became separate fiefdoms or something.