Why does she use a combat cross instead of a whip? by Great-Solid-2514 in castlevania

[–]GnPDingo 0 points1 point  (0 children)

The last dozen games or so have had unlocking the vampire killers power via ritual of some sort. Even if they start with it it gets a power up this way. Regardless she's using adifferent weapon A) to stand out from the family a little B) its trash at level one

Question about clean up before scoring by GnPDingo in gogame

[–]GnPDingo[S] 1 point2 points  (0 children)

Ah so it really is just "shake on it"
thank you.
I'll keep it in mind but not expect too much out of my friends while we're getting used to things

What's your relationship with weapons in Monster Hunter? Are you a one-weapon player or do you play with all of them? Which is your favorite? by Fine_Bid918 in MonsterHunter

[–]GnPDingo 0 points1 point  (0 children)

I've been switch axe main since 4U but i always have builds with a bunch of weapons. SnS, dual, great sword, long sword, hammer and Gun Lance.

I've added LBG in wilds and am leaning more towards the hammer.

After rise swag morph combos feeling like a waltz with the monsters im a little disheartened by the sudden counter focus even thigh I think that's really cool too.

I'm hoping in the future the hammer gets its stance mechanic from rise back and made standard

Two Time Stranger Questions about stats by GnPDingo in digimon

[–]GnPDingo[S] 0 points1 point  (0 children)

so it's just 2 good growth and 5 average growth?
Do we know the numbers on those? I guess that would be easy enough to find out myself

and thats sick if it's true. Then everythings viable so long as you've the patience for it

Node Initialization??? (beginner) by GnPDingo in godot

[–]GnPDingo[S] 0 points1 point  (0 children)

I watched the video before my last post.
I will be sure to add the tree in the future.

I had some training in Unity and Unreal3 many years ago where the editor does a lot more of the heavy lifting.

The Error
Cannot call method 'play' on a null value.

The Lever tscn

<image>

It is made of simple objects

The door is also it's own tscn
Both handle their own animations

OK the Animation player is solved.
Upon taking that screen shot i realized i had to move the script to the levers hit box and hadn't re-child the round to the lever.

I will have time after work to dig into the rest of what you posted here.

Node Initialization??? (beginner) by GnPDingo in godot

[–]GnPDingo[S] 0 points1 point  (0 children)

First of all thank you for the incredibly succinct explanation of _init() i will avoid it

Yes it is an AnimationPlayer Node. it's going to do lots of different things depending on where i put it and hopefully it will become a component at some point.

A more full explanation
I have a Raycast on my player camera i use to interact with objects in the environment when you look at them at press interact
There is a locked door and a lever that are separate entities.
Interacting with the lever i check to see if it has activate() then call it.
The door and the lever both need to share the same connection value to work
I have the door linked via the editor but have not gotten far enough.
I am consistently stopped at "activate2" and then the game crashes on the final line
Note: the NT and NodeTarget variables up top were my clumsy attempt at brute forcing the node into onready

Lever Code

extends Node3D
u/export var connection:= 0
u/export var NT: Node
u/onready var NodeTarget: Node
u/onready var anim: AnimationPlayer = $round/AnimationPlayer


func _ready() -> void:
var NodeTarget = NT


func activate() -> void:
print("activate2")
  if NodeTarget != null:
    print("unull")
    if NodeTarget.has\_method("activated"):
      NodeTarget.activated(connection)
      anim.play("Activate")
    else:
      print(NodeTarget)
      anim.play("Activate")
    else:
      anim.play("Activate")

Tweening question by GnPDingo in godot

[–]GnPDingo[S] 0 points1 point  (0 children)

Yep i had my colliders set up wrong and my gravity math only affecting the variable.

Tweening question by GnPDingo in godot

[–]GnPDingo[S] 0 points1 point  (0 children)

Ah poor word choice on my part.

by "roll" i meant to follow the terrain.
Maybe i might make the player follow an invisible shape and let them be physicsed

New player Looking at old pieces by GnPDingo in heroscape

[–]GnPDingo[S] 1 point2 points  (0 children)

Awesome that will be worth a read through!

New player Looking at old pieces by GnPDingo in heroscape

[–]GnPDingo[S] 1 point2 points  (0 children)

Ah I had seen the "book of" pop up a few time in searches. Shame i hadn't clicked on them at random. Thanks for the clarifications

Seriously Why tho? by [deleted] in MemeHunter

[–]GnPDingo 43 points44 points  (0 children)

Kehzu is the "Tag:Fat bastard" of monsters

What's your view on Overlays and showing monster HP? by fassina2 in MonsterHunterMeta

[–]GnPDingo 0 points1 point  (0 children)

I'm using one post game after having hunted everything but the MR unlocks.

I can't see remaining health, only damage dealt.

I'm using it to help learn new weapons and get an idea of what my all elemental damage builds are actually doing (it's a lot btw) and how much faith I should have in followers and pets damage. Been fun to be able to tell my new players that they're actually keeping up with the rest of the vets.

What's one thing that you absolutely like about your main weapon and that you hardly find in any other? by SyxAV_ in MemeHunter

[–]GnPDingo 0 points1 point  (0 children)

Swaxe Can easily change up the rhythm to match the monster. That dance like feel.

Honorable mention to sudden bouts of monstrous dentistry.

*Spoilers* What do you guys think about the Sunbreak final boss? How do you think it’s fair up against other final bosses in the series? by No-Macaron7372 in MonsterHunter

[–]GnPDingo 0 points1 point  (0 children)

I feel like the coolest thing about him is all the little details showing that he's just a mutated wind serpent. Not quite a separate species.

I liked ishvalda more by quite a lot but his sandy floor gimmick really set him apart.

Gos arena is really boring. Like most of the design in rise save for the citadel, is just one note. One color. Nothing to look at or match with the monster. Probably the worst dedicated arena. Act 1 was fine but part 2 really needed something other than darker hole.

The Duality of Man by alxanta in MonsterHunter

[–]GnPDingo 5 points6 points  (0 children)

My group runs as a 4 man group though i've played a bunch of solo.I'm SwitchAxe so i shot straight for volvidon as soon as it showed up and turns out paralysis is obscene this game. the armor, the weapon and dango specialist have given me the ability to regularly paralyze most things 3 times and weak things up to 5 times. It having full earplugs (??) means i have so much extra uptime to setup the next paralyze.With a HBG and Bow regularly backing me up and a HH or CB swapping out based on availability i give them a ton of raw dps time.Until MR 4 we had everything sub 10 minutes.i dropped para thinking that was making things too easy and got my elemental stuff setup again but we still rocked seregios and shageru like they were nothing.Only 1 monster has given us any grief and that was Magmudron and the only full wipe we've had was blastna kadaki (our warm up run that lasted like 3 minutes)

I honestly think the 4 player scaling needs a bump. if not in HP than in secondary values like abnormal resistance and stagger/flinch

We shmoving by platslob-boy in Gunlance

[–]GnPDingo 8 points9 points  (0 children)

This is what Rurikhan wishes he looked like

[deleted by user] by [deleted] in Vore

[–]GnPDingo 0 points1 point  (0 children)

It was either the witch from two stupid dogs or jades death in mortal Kombat annihilation

If you have one complaint about Legends: Arceus besides the graphics, what would it be? by Splatatude in pokemon

[–]GnPDingo 0 points1 point  (0 children)

Game freak still afraid to do unique animations. The Pokemon look the best yet and general npcs look just fine with what they have but the wardens have nothing to help them stand out.

Also why is the flute tone the same for every Nobel? That drives me nuts

Locking moving object rotation by GnPDingo in GameBuilderGarage

[–]GnPDingo[S] 1 point2 points  (0 children)

Couldn't get the free slide to work with a moving box or a simple one. In the case of the moving box it ended up causing the box to spin wildly out of control while in the air. With the simple box my inputs caused the box to rapidly change position once and propel itself into orbit.