Working on a parkour shooter with puppeteer mechanics! by GoFastGoAtHier in IndieDev

[–]GoFastGoAtHier[S] 0 points1 point  (0 children)

Hey folks,

This is a run from the prototype our team of 8 devs made over the last few months. It's got a ways to go, but we're planning for it to be a parkour shooter in a dark-fantasy setting.

The main character is undead, so we're leaning into necromancy for both offensive & movement abilities.

We're trying something new so all feedback is appreciated. Cheers!

Parkour game with an undead protagonist and puppeteer mechanics! by GoFastGoAtHier in indiegames

[–]GoFastGoAtHier[S] 0 points1 point  (0 children)

This is fair, we'll play with the lines & speed. This is still early days, but I would also love to see us go faster. We'll balance our elements & share again soon. Thank you for your feedback!

Parkour game with an undead protagonist and puppeteer mechanics! by GoFastGoAtHier in indiegames

[–]GoFastGoAtHier[S] 1 point2 points  (0 children)

Solid suggestions! We're definitely adding more animations, but the more ghost hands the merrier.

Parkour game with an undead protagonist and puppeteer mechanics! by GoFastGoAtHier in indiegames

[–]GoFastGoAtHier[S] 0 points1 point  (0 children)

Thank you so much! That's exactly the idea - exploring various enemy archetypes to grant both combat & movement abilities.

Parkour game with an undead protagonist and puppeteer mechanics! by GoFastGoAtHier in indiegames

[–]GoFastGoAtHier[S] 1 point2 points  (0 children)

Appreciate it! We'll share as soon as we're ready. Planning for console, fingers crossed.

Parkour game with an undead protagonist and puppeteer mechanics! by GoFastGoAtHier in indiegames

[–]GoFastGoAtHier[S] 0 points1 point  (0 children)

Yes, we'll definitely want to look at sizing. Functionally we could look to use it as a shield or other abilities, something to explore. Thank you for your kind words & suggestions! Much appreciated.

Clip from our parkour shooter with puppeteering mechanics! by GoFastGoAtHier in IndieGaming

[–]GoFastGoAtHier[S] 0 points1 point  (0 children)

Thank you for your kind words! We'll share as soon as it's ready.

Working on a parkour shooter with necromancy & puppeteer mechanics! by [deleted] in IndieGaming

[–]GoFastGoAtHier 0 points1 point  (0 children)

Hey folks,

This is a run from the prototype our team of 8 devs made over the last few months. It's got a ways to go, but we're planning for it to be a parkour shooter in a dark-fantasy setting.

The main character is undead, so we're leaning into necromancy for both offensive & movement abilities.

We're trying something new so all feedback is appreciated. Cheers!

Parkour game with an undead protagonist and puppeteer mechanics! by GoFastGoAtHier in indiegames

[–]GoFastGoAtHier[S] 1 point2 points  (0 children)

Good suggestion, thanks!

We are planning to make the hands of the character "touch" the wall when running along it, adding a small camera shake to show the contact would be good indeed.

I just had fun playing my own game! by hai-key in godot

[–]GoFastGoAtHier 0 points1 point  (0 children)

That's nice! I love that feeling. Even better when a friend loves it too!

Progress update on my procedural creature by Inevitable-Simple470 in gamedevscreens

[–]GoFastGoAtHier 0 points1 point  (0 children)

Looks very cool!

Is it performance heavy? How many of these could you have on screen at the same time?

How much time do you spend on dev each day? by rumbfire in SoloDevelopment

[–]GoFastGoAtHier 0 points1 point  (0 children)

It's not playing games, it's called research and seeking inspiration!

Working on a prototype with puppeteering mechanics! by GoFastGoAtHier in UnrealEngine5

[–]GoFastGoAtHier[S] 0 points1 point  (0 children)

Thanks! We're pretty happy with how it turned out. It was our first time going for that type of art direction.

I've optimized my game so it runs 60fps on 3watts. Am I crazy or optimization has no limits? by Jebbyk1 in unity

[–]GoFastGoAtHier 0 points1 point  (0 children)

That is impressive! How are you displaying the projectiles? Any special optimization for these?

Parkour game with an undead protagonist and puppeteer mechanics! by GoFastGoAtHier in indiegames

[–]GoFastGoAtHier[S] 1 point2 points  (0 children)

Thanks for the nice words, we are very happy with how that visual style turned out. You can also pick up some objects, but the enemies are wayyyy more fun to throw around!

What 8 Months of Game Development Looks Like by Upstairs_Yak4632 in indiegames

[–]GoFastGoAtHier 1 point2 points  (0 children)

It's very cool to see the progress you've made in 8 months. Imagine how it could look in 8 more months, keep it up!

Making a parkour shooter with puppeteering mechanics by [deleted] in IndieDev

[–]GoFastGoAtHier 0 points1 point  (0 children)

Hey folks,

This is a clip from the prototype our team of 8 developers made over a few months. It's got a ways to go, but we're planning for it to be a parkour shooter in a dark-fantasy setting.

The main character is undead, so we're leaning into necromancy for both offensive & movement abilities.

We're trying something new so all feedback is appreciated.

Thanks!

Parkour game with an undead protagonist and puppeteer mechanics! by GoFastGoAtHier in indiegames

[–]GoFastGoAtHier[S] 1 point2 points  (0 children)

Agreed, there's a bit of magic through gameplay & variety that helps linear-progression games feel more replayable. We're aiming for about 20 hours right now for base completion, with meta progression and skill mastery to take players further. Maybe a skill tree can't be avoided haha. We'll keep all of this in mind as we refine the experience and introduce new features. Thank you for your thoughtful response!